Tony_
Smash Ace
http://www.coedhumor.com/images/posters/600/******-1.jpgLet's remove sand bunkers, water hazards, and out of bounds from golf. Oh wait, that would be ********, just like you.
He actually has a point unlike you. Prove your points instead of acting like the image macro please.
Infinites are bad because once you hit it, your opponent is basically screwed. They aren't game breaking, but they are bad, and unlike MVC2, are way easy to pull off on certain stages/characters than others.If that were true, then everyone would main ICs, and they'd be considered the best character. But they're not. Yes infinites suck, but they're an inherent part of the game, and there are strategies that beat them. At this point in time, it is not clear that the "infinites" you've pointed out are game-breaking. They change the meta-game, maybe by a lot, but the SBR currently believes they are not insurmountable.
Except that this makes the SBR look like fools. Previously banned stages like Skyworld do NOT belong in competitive play period. It makes a majority of the cast unplayable. Plus, SBR players are EXTREMELY biased towards Melee. This list only proves that fact without a doubt. If you, or anyone can prove me wrong, go ahead. I'd like to see that. =]We need to keep in mind that the Recommended Rule List is just the current understanding of the high-level Brawl tournament scene. This is subject to change. But we need a standard for now, and if we all follow this rule list then there's hope to revise it as the game develops. So when tournaments happen where every stock is lost by an infinite into a hazard, or when two pro DeDeDes have to stand side-by-side waiting for the other to approach and fall into a grab... then we'll know we have a problem, and we (the community) can fix it. And when you see that type of thing happen in serious matches, please record the matches so you can submit them as evidence of the problem. Then we can all look and see if the player who was getting screwed by the rules was doing anything wrong, and if they could have easily avoided the "cheapness" if they had more skill.
What I meant is that he will go to YOUR side and FORCE you over to his.Then why aren't you smacking his fat carcass with Pikmin or PKThunder? If he's really just sitting there, then tossing in a PKFlash shouldn't be a problem, right?
Camping does not prove skill at all. This is a fact. Sure its viable, but all it will do is make you look like a player who simply sits there like a tree at times.Infinites suck, and camping is a viable strategy. But DeDeDe's camping game will lose to many opponents, so that strategy is often a losing one for the DeDeDe.
His opponent did. All the bad Diddy did was spam F-smash half the time. F-Smash spamming accounted for most of the kills, not to mention the occasional bouts of Lava.Do you actually think that "awful Diddy" would fare well against the pro's? Why do you say he's awful, when his punishable strategy worked against an opponent who hasn't learned how to counter it?
Except that certain CP's are broken beyond belief on this list. Skyworld is the best example. Its good for FFA's, but it DOES NOT BELONG ON A COMPETITIVE LEVEL PLAYING FIELD. Skyworld literally rewards bad players for simply breaking the floor and getting a stage spike kill. In b4 "keep the fighting towards the top" because that won't happen and someone with a brain in their heads wouldn't even have this stage legal.Rainbow Cruise has always been a terrible stage for Ice Climbers; in Melee and in Brawl. Darn right, you're fighting the stage.... just try and tell Nana not to jump off the level But that's exactly why it's a counterpick. This is a natural disadvantage of using the Ice Climbers, so you have to either learn to overcome their weaknesses, or have a secondary ready for counterpick stages. That's... the whole point.
PS2 isn't neutral worthy because you should be FIGHTING, not trying to avoid every obstacle thrown at you. The stage is wayyy too dynamic for its own good. It HAS to be a CP only.But there's a categorical difference between stages like Rainbow Cruise and PS2, which are annoying for all and miserable for some, vs. stages like Rumble Falls where minimal fighting will actually take place.