Jasona
Smash Ace
up+b
there are two types of up+b's: those that you start from the air (a-up+b) and those that you start from the ground (g-up+b). the g-up+b has knockback on the last strike, but the a-up+b doesn't. likewise, the a-up+b has something that the g-up+b doesn't and i was slow in seeing it as more than a trade off. the earliest FF time for the a-up+b is before the last strike, whereas the earliest FF time for the g-up+b is well after it.there is some other important stuff about DI, facing, ending the up+b early to take advantage of the direction of each strike, invulnerability, lag canceling, blah, blah, blah... i'll do it later
screw attack thread -> http://www.smashboards.com/showthread.php?t=68889
missiles (OMFG @ using missles)
she's got smash missiles (smashing right/left on joystick + b) and homing missiles (tilting right/left + b). Plus, if she lands while firing a missile, she can cancel all of the following lag, which is refered to as missle-canceling because adding the "i" is ghey.gotta add the DMJ, varying the height of the missile, various missle-canceling jumps, double missle, platform-canceling, combination shots, JP-canceling
grapple beam
gotta add some stuff about the extended grapple, using it after an air dodge, FFing it, the third jump...bombs
something about bomb recovery, the SWD, the POF, wavebombing...i'll work on it later