Hmm, I really don't understand why he would go out of his way to make this game less competitive but I think its quite obvious at this point that playing brawl competitively will be a complete and utter joke.
Honestly guys, would you actually put your money into a tournament for a game that has a "random balancing mechanic"(AKA tripping)? I certainly wouldn't. Putting tripping in this game alone is proof that he intentionally strives to lessen the competitive scene of brawl and is a smack in the face to us and our community.
In the transition from 64-Melee, he added new things, but didn't take out much at all. From Melee-Brawl, he took out a hell of a lot including mechanics that actually let the better player win. And yes, I know the game is still new and people are trying to find new "advanced techniques" but I think everyone needs to just face the facts that are right in front of them.
And last, I am confused as to why Sakauri would think a game has to be haphazard, slow, and partially based on luck to be fun. I seem to recall having a ton of fun playing Melee in and outside of its competitive circle as did a few of my none competitive friends who also played. Does he really think that competition is boring, I don't see how he could, as competition is in everything today and is the sole drive for a lot of things. Gimpy mentioned sports. Sports are incredibly competitive and are also a huge source of entertainment, thus people have fun watching and are willing to invest time and money into them. Imagine If in baseball, you wernt allowed to run, randomly tripped at least 3 times a game, and used a T-ball stand instead of a pitcher.....
There is absolutely no plausible reason why a game that involves speed, stratagy, timeing, mindgames, and control cannot be fun too.