Team Giza
Smash Lord
The game is out. He no longer has any control over how the game is played unless they decide to do patches under his supervision... which I highly doubt.It sort of does, because his opinion actually affects the game.
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The game is out. He no longer has any control over how the game is played unless they decide to do patches under his supervision... which I highly doubt.It sort of does, because his opinion actually affects the game.
Many of the people here actually want Brawl to be a splendid success, but eventually many people face the inevitable truth, and then comes the negativity.I'm starting to see the patern here.
First, you people WANT Brawl to suck, because you suck at it. If you can't handle a shield camper, then for f*** sakes stay away from a game like 3rd Strike. You'd probably blow a vein.
Well, no one simply dropped the game because a tournament player made a smart remark, but through their personal experiences. I use to be a big advocate for this game, and I still am. I've been following this game for years, and after playing the final product, I simply feel no gratification in the competitive aspect of the game (If it exist).Second, I have not seen a group that holds so dear to a set of preconceived notions and worst case scenarios, and eat up EVERYTHING that the so called "pros" preach about. I used to think that casualf@gs were just as bad as the tourneyf@gs, but the second that Hugs (or whoever) dropped that "rock paper scissors" line and everyone else here started using it, I knew just how bad things were here. Seriously, if you're going to advocate Melee, then drop the overused phrases. No one takes the word of a sheep with any kind of value.
Um, from the looks of it, Melee seems to be more balanced. Many of the technical aspects in Melee benefited every character. IN Brawl, the character advantages only work witrh specific characters. If Melee was so unbalanced, then why do you see so any amazing players with the capability of winning with low tier characters?Third, who gives a flying f*** if Melee is more technical. Its also an unbalanced mess, with far fewer options as to character selection and combat strategy. 3rd Strike is more technical than Super Turbo, but any SF fan worth his salt will tell you that Super Turbo is better by a miracle mile. Don't piss and moan when the majority of gamers don't share your sentiments about Melee.
I'm sorry.Finally, its a f***ing party game. Just get over it. The games were made for fun with groups of people. FUN! This doesn't mean that it can't be competitive, but you need to realize that that these games were made for people to PLAY, not dissect. Drop the god ****ed melodrama about how Sakurai "betrayed" you, you ungrateful tw@ts.
Class dismissed.
****, now how am I supposed to win money. In Melee, it is so much harder to win money.Stuff
I thank you for the compliment but to be honest it's because most of the people that defend Brawl haven't played Melee or atleast haven't taken the time to understand the game on a competitive level. So they really don't know what most of the competitive Melee players are talking about. I'm not calling out any names but for those that haven't played Melee it'd be best if you allow those who have played both games to give their opinion. You can talk about what you like in Brawl but please if you haven't played Melee do not attack the Melee players or Melee. It's best to simply state what you like about Brawl.Why can't there be more posters like Gluttony that defend Brawl... he doesn't make me facepalm
It's easy n00b. Just press the buttons and watch the pretty colors flash. ^_^****, now how am I supposed to win money. In Melee, it is so much harder to win money.
=( lol
Yes I did. Also, don't go stealing my strats. >=[It's easy n00b. Just press the buttons and watch the pretty colors flash. ^_^
Did you get that vid I sent you?
***** please. You don't know about my additional strats!! >: DYes I did. Also, don't go stealing my strats. >=[
People...I thank you for the compliment but to be honest it's because most of the people that defend Brawl haven't played Melee or atleast haven't taken the time to understand the game on a competitive level. So they really don't know what most of the competitive Melee players are talking about. I'm not calling out any names but for those that haven't played Melee it'd be best if you allow those who have played both games to give their opinion. You can talk about what you like in Brawl but please if you haven't played Melee do not attack the Melee players or Melee. It's best to simply state what you like about Brawl.
This isn't a "I'm better than you" post or anything like that. It's just some basic advice. If you haven't played Melee it's very hard to argue against it. If you haven't played Melee competitively it's best not to claim that Brawl is a more competitive game. All you succeed in doing is making us that can speak from experience to not be taken seriously. So please no more with the "Melee players are mad that they lost advanced techniques", "Melee players want 2.0", and "Melee players can't adapt." The truth is that they simply don't like Brawl. There's a lot of reasons for this, they have every right not to like it, and it has nothing to do with the reasons above.
The truth is that Brawl isn't like it's predecessors. It does not make a good successor to 64 or Melee. I'll openly admit this. The game is more like a spin off than a sequel. Infact it gives off a feeling that it was made by completely different people than the ones that made the first two. The only real similarity is that as you get more percents you fly further when you're hit. The objective is to knock the opponent from the strange. Random items drop from the sky and the characters are mostly Nintendo characters. The outside shell is the same but the guts on the inside is different. The truth is that the 64/Melee players have been waiting for a sequal for 7 years. The players were there for every update, every tiny bit of information, and played the game religiously dreaming of the sequal for a long long time.
The end result is a game that feels as if it was made by completely different people than the original. A game that isn't like a traditional fighter at all. It's not that it's not Melee 2.0 it's that it's not a traditional fighter like the past two games were. The other two allowed for fast paced offense, combos, quick thinking skills, and the ability to quickly destroy those that you were superior to. This new game is defense oriented, slow, and the matches take awhile. In Melee you could be defensive but you could quickly go offensive, punish your enemies, and even look cool while doing it. Combos, advanced techniques, and strategies that you couldn't possibly learn in one day.
You had to spend months or perhaps even years to learn them. The game had a high learning curve. In Brawl, however, your opponent can't be defeated so quickly. So instead you have to consistently predict what they're going to do. You have to pressure them with ranged abilities. Force them to approach even know when to approach but this takes time. There's a lot more options in Brawl than most people claim but these options are all related to defense. The Melee players want a FIGHTER not a game where you mostly sit in one spot and force your opponent to feel helpless and that he has to approach just so you can kill him off.
Learning the techniques in Melee also take a lot longer than learning the art of playing defensively. It takes a lot longer to master. There's advanced techniques in Brawl but the learning curve is nowhere near as high as it was in Melee. The Melee players even liked this too. They liked that there was a high learning curve. In Melee you had to think fast. In Brawl you don't. Every move resets the match. I actually like this but I can see why they don't. In Melee if the opponent tricked you a few times. You were destroyed. They dislike that the opponent can come out of a few blows and think to himself "Okay, I messed up, but I can change this around." They feel that the reward for tricking the opponent simply isn't enough.
I don't know for sure because I don't feel exactly the same but I think they feel like there's no point in the first bunch of blows. That there's really no accomplishment. So what if they hit them the first few times? It doesn't cripple the opponent. It doesn't really mean anything. They want their opponent to feel like they messed up. They want to feel like they did, well, damage.
The Melee players waited SO long. They feel betrayed. This is why there's so much venom towards Sakurai but even for those of us that argue in Brawl's competitive defense we still can't deny that tripping is just stupid. I'll admit that as well. There is no defending the aspect of tripping and even in the arguments about Brawl being equal to Melee a lot of the Melee players are even letting that one slip. Brawl takes skill. This much is true. Someone good at Brawl will indeed stand out and it will show that he's superior to his opponent. This is also true. It's not that the Melee pros can't adapt. It's that they don't want to. They see where the game is going. They don't like it. End of story.
They can be Gods at it if they chose. They just don't want to be. They wanted a sequal. Not a brand new start. I know that this long winded post mostly points out the bad sides of Brawl. I know that it capitalizes mostly on Melee. Even then I didn't give Melee it's full justice but I was pointing out how good of a game Melee is. I could do the same for the 64 game as well. Also people, please, stop bringing up "you always compare Brawl to Melee guys" it's going to be compared. Melee is it's predecessor. The best way to compare a game is to it's predecessor. Ever seen a movie sequel that sucked? What's the first thing you compared it too? I'm sure the first thing you thought was "Meh, it sucked compared to the original" and this is how these people feel.
This post is to help give advice to those joining the discussion as well as some of those that are part of this discussion. It's also to show people that it has nothing to do with Melee 2.0 but a sequel. They didn't expect that the game would be THIS MUCH of a difference compared to the original. Believe me. They wanted to like this game. They really did. It pains them as it is that they can't get into it. I'm lucky that I can still enjoy competitive Brawl but I feel for those Melee players that can't get into the game. For their sake I hope that Melee continues in tournament scenes. Remember this before you bash anyone.. we're all gamers. We each share a passion for games. So let's show everyone some more respect instead of flinging mud.
If I got some things wrong? I'm sorry. I tried to do my best to get people to understand where the Melee players are coming from. I also did my best to dispel some of the incorrect theories regarding the Melee players that's being flung around.
Learn English.You know what, I am sick of the post, "Nintendo betray me" or "Smash bros. Brawl suck becasue it's not a lot of combo's" blah blah blah. Well just about millions of people think that the Brawl sieres is the best of them all, a few thousand will alwasy complane after words. Do people ever think that Brawl is more than a little fighting game? If you haven't, then you are no gamer with any taste at all. Haven't you seen the rating this game alone has got? It's proof alone that more people want Brawl than Melee, I'm not a gamer that's lives in the past, so I prefure Brawl way over Melee anytime.
Oh and tripping doesn't happen too often, I say maybe once or twice in a match.
One big flaw with that logic.Maybe you could choose not to play with them? Maybe the person who is competitive could just play more casually? Maybe they shouldn't invite that guy?
Basically, you could apply that to any game and any sport. That doesn't make those games suck. Oh noes, Michael Jordan just showed up guys, he's going to pwn us in our casual b-ball match. Seriously now...
Besides, you cant avoid that anyways. Even in Brawl, if someone who is a tournament veteran they will still win most if not all of their matches if they were trying in a casual setting. There is still a skill gap. The thing is, when you cross that skill gap, you realize that the game sorta gets camp heavy and more shallow.
This problem is unavoidable, and by trying to address it, it only hurts the longevity of the game.
no, generic statements like this that state "what I say is god, everyone who thinks otherwise is stupid, and obviously didn't do XYZ and blablabla" makes you have no credability or value in your opinions, People are entitled to like brawl, it's a great game IMO, and in many people's opinion it is better than Melee.Learn English.
You and the millions of other people that think brawl is the best in the series did not play melee competitively and therefore have absolutely no credibility or value in your opinion.
Many elements in brawl almost exclude it from being a good fighting game. Brawl is a paradox.
Calm down this is not helping either. Where Gluttony was right about some Brawl supporters being ignorant of a Melee players background, the same goes for some Melee players.Learn English.
You and the millions of other people that think brawl is the best in the series did not play melee competitively and therefore have absolutely no credibility or value in your opinion.
Many elements in brawl almost exclude it from being a good fighting game. Brawl is a paradox.
LOL @ you.You know what, I am sick of the post, "Nintendo betray me" or "Smash bros. Brawl suck becasue it's not a lot of combo's" blah blah blah. Well just about millions of people think that the Brawl sieres is the best of them all, a few thousand will alwasy complane after words. Do people ever think that Brawl is more than a little fighting game? If you haven't, then you are no gamer with any taste at all. Haven't you seen the rating this game alone has got? It's proof alone that more people want Brawl than Melee, I'm not a gamer that's lives in the past, so I prefure Brawl way over Melee anytime.
Oh and tripping doesn't happen too often, I say maybe once or twice in a match.
The point isn't that we suck at Brawl, it's that Brawl isn't fun so we don't even want to play.Christ, it just hit me. I'm actually embarrased I never saw this before.
Meleef@gs constantly remind themselves in their posts that Melee is "better." They Constantly site things like their miniscule series and tournament experience to "back up" their arguments. They all have the same arguments and phrases to drop (rock-paper-scissors, etc) and site the same old "pros" while never speaking of the ones that don't agree with them.
Meleef@gs are trying to convince themselves and anyone else new enough to the series to listen, that its the game's fault for their suckery, not their own. Sure, they'll site a few superficial and asinine reasons as well (its not as fast, doesn't feel as "epic" bawww") to spice it up, but it all comes back to this.
The rest of the world has moved on to a bigger and better game and they want to fight it with whatever miniscule influence that they have, because they feel threatened that their minor position of tournament "fame" is about to go up in smoke.
What a sad, pathetic existence. Thats simply all I can say.
That's a strange way to put it, but I think I get what your saying.Christ, it just hit me. I'm actually embarrased I never saw this before.
Meleef@gs constantly remind themselves in their posts that Melee is "better." They Constantly site things like their miniscule series and tournament experience to "back up" their arguments. They all have the same arguments and phrases to drop (rock-paper-scissors, etc) and site the same old "pros" while never speaking of the ones that don't agree with them.
Meleef@gs are trying to convince themselves and anyone else new enough to the series to listen, that its the game's fault for their suckery, not their own. Sure, they'll site a few superficial and asinine reasons as well (its not as fast, doesn't feel as "epic" bawww") to spice it up, but it all comes back to this.
The rest of the world has moved on to a bigger and better game and they want to fight it with whatever miniscule influence that they have, because they feel threatened that their minor position of tournament "fame" is about to go up in smoke.
What a sad, pathetic existence. Thats simply all I can say.
Well, for us it is less fun because it is less competitive.That's a strange way to put it, but I think I get what your saying.
But back to the thread title, I'm on Sakurai's side, making the game more fun is my way of liking video games. I don't play the game for compative, I play it for fun. And one of the main reason's why I love Brawl the way it is. It's a lot to do in this game. ;D
I never claimed to a god on the matter. I'm just ****ing sick of ******* noobs and their arrogant and illogical posts on this subject. They talk **** like they know more than the veteran smashers and that's when their opinions no longer matter.no, generic statements like this that state "what I say is god, everyone who thinks otherwise is stupid, and obviously didn't do XYZ and blablabla" makes you have no credability or value in your opinions, People are entitled to like brawl, it's a great game IMO, and in many people's opinion it is better than Melee.
whether or not it'll do as well as melee did in the long run is a diffrent story, but opinions are not facts, and Melee > Brawl is an opinion, and Many good Melee players like brawl very much, so please stop thinking that you're god, and just face the fact that not everyone thinks that fast, years to learn completely unbalanced games are the way to go.
why do I think brawl is better than Melee?
* More accesible to new people.
* More characters.
* Better balance
* Better and More stages+Stage builder
* Customisable control options, no more Utilt problems.
* Online functionality
these are basically the big ones, offcourse I'm not mentioning anything related to single player,music, or non-gameplay related stuff
Things I think Melee was better at:
No tripping.
and
.... nothing? Really, I mean it.
Faster gameplay = preference, not neccesarily good\bad
Harder to learn != deeper, whether Melee is deeper than brawl or not has yet to be seen.
Wavedashing and L-Canceling = Preference, really this is all a matter of accesability, these things hampered the ability to teach new people how to play, and they completely broke the original intended Balancing.
Easier edgeguarding = Preference, personally I like the fact you have to work harder to edge guard now, it makes them look cooler and more satisfying.
Longer combos = again, it's a preference, some people actually like the fact that you have to repeatedly best your opponent's strategy in order to win, and not just hit him once and then initiate a series of unstoppable attacks you've been practicing, I agree that melee gave you the option to try and avoid those, but the unavoidable combos were still too powerfull, and dominated high level gameplay.
anyone of the aboves is debatable, I enjoyed Melee very much, and was good at it in a competetive level, but I still think the balance in brawl, the accesability of it, and the new features make it a better game, even if it'll take a while to get to the same amount of in game options that melee had.
No one cares what you think. You are a close-minded noob. It's bad enough you're talking **** without having played melee competitively first, but to not even try to understand where we are coming from is pathetic. You are the reason we get so mad on this issue. People like you, with absolutely no clue or insight in what they are saying, posting narrow minded statements that belittle people like us is uncalled for. Either open your eyes or stfu and gtfo.Christ, it just hit me. I'm actually embarrased I never saw this before.
Meleef@gs constantly remind themselves in their posts that Melee is "better." They Constantly site things like their miniscule series and tournament experience to "back up" their arguments. They all have the same arguments and phrases to drop (rock-paper-scissors, etc) and site the same old "pros" while never speaking of the ones that don't agree with them.
Meleef@gs are trying to convince themselves and anyone else new enough to the series to listen, that its the game's fault for their suckery, not their own. Sure, they'll site a few superficial and asinine reasons as well (its not as fast, doesn't feel as "epic" bawww") to spice it up, but it all comes back to this.
The rest of the world has moved on to a bigger and better game and they want to fight it with whatever miniscule influence that they have, because they feel threatened that their minor position of tournament "fame" is about to go up in smoke.
What a sad, pathetic existence. Thats simply all I can say.
No no no, you don't get it.The problem a lot of Melee vets are having is that they used to be some of the best players. Now that brawl is out, and leveled the playing field more, allowing the "noobs" to catch up, they aren't as superior to the lesser players as they once were. Gimpyfish said himself that Brawl isn't Melee 2, and to get that idea out of your head. SO here we have a new game that everyone is new to, and there are new good players coming out of the scene. Those pros from Melee that can't compete with these new guys are having egomaniacal feelings regarding their status in the community. I see this happening with two friends of mine, who used to play Melee all day everyday, and it would always be an uphill battle for me to secure the victory. Now Brawl is out and the playing field was leveled. Neither of them own Wiis and I do, I play more, I am better, and I win more. This is a problem for them, instead of learning the new game, they just complain that it isn't Melee. Play more, get better.