Dan_X
Smash Lord
S vs L vs Auto-L Cancels!!?!
Disclaimer: The thoughts backing this OP are not entirely my own, they are largely an analysis of what people have been saying throughout the thread.
(note: OP re-written...)
Manual L-Cancel
Pros:
-Can potentially separate players as it's a learned skill, be it a mindless one.
-Performed correctly means that you've halved your aerials landing lag.
-Canceled landing lag is proportionate to the characters' original landing lag. As such, a faster character whose landing lag was 4 is now 2, and a Heavy character whose landing lag was 8 is now 4. This means that faster characters are still faster, and slower characters are still slower.
Cons:
-It's a button press that requires very specific timing, as such, it requires different timing with different characters, as their weight fluctuates. However, many characters don't actually need to use L-canceling as they have auto-cancels or lagless aerials already. So why add a tech that only certain characters have to master? It seems somewhat unfair, right?
-Using the L and R buttons, it's not as easy to pull off L-cancels as you have to press the button all the way down. Where as in Melee it was analog based, meaning you only had to press the button in a bit for it to execute the cancel. This may not seem like much of a difference, but it definitely makes L-Canceling in Brawl that much more unreasonable.
Auto L-Cancel
Pros:
-Instead of making sure you press a button to reduce lag, you can focus on the fight, as you don't have to mind canceling as it automatically happens.
-Playing Heavier characters is now much more balanced, as they become much more viable with halved landing lag.
-Fighting becomes more intense, as all aerials that have landing lag are cut in half respectively.
-Canceled landing lag is proportionate to the characters' original landing lag. As such, a faster character whose landing lag was 4 is now 2, and a Heavy character whose landing lag was 8 is now 4. This means that faster characters are still faster, and slower characters are still slower.
Cons:
-There is no technical skill needed. ("technical skill" being that o so difficult button press. /sarcasm)
S-Cancel
Pros:
-Can cancel all lag from any aerial by holding down L or R (shield) at any point during the landing process. The point at which the button is input does not actually matter, as one could perform a move such as Link's Dair (sword plant) and hold down L from the moment the move begins to the moment the sword touches the ground. It will cancel the second the character touches upon the ground.
-Faster gameplay.
Cons:
-Heavy characters become ridiculously good, as they can continuously spam their best aerials, without even a moment with which to punish them.
-Though it can speed up gameplay (or appear to) it actually makes the game ridiculously spammy.
-The game is no longer balanced as far as proportion is concerned. For example, with L-canceling the lag is cut in half for both fast and slow characters respective to their original lag duration. This means the fast are still faster and the slow are still slower. This is not the case with S-canceling as every character is now the same. This is incredibly unbalanced.
-Heavy characters become too good. The reason heavy characters have more landing lag on their aerials is because their attacks are generally more devastating upon impact. The longer lag duration balances them from faster characters who's aerials do far less damage / knockback. As such, it's undeniable that heavy characters are buffed wayy to much with S-canceling.
Arguments:
Some people would like to believe that manual L-Canceling creates more options. An option is something that you can chose to do. In this case, said argument is moot as in reality manual canceling does not yield any more options. Canceling is always the best option, every aerial that has lag should always canceled, there's no scenario where this isn't so. There's never a time when accepting landing lag, and not canceling it is viable, as you will get punished. This then lends to the idea that it's not really an option, but a necessity. It's something that one must do. In conclusion, why add a manual button press to something that must always be done, as it doesn't add options but necessity?
An argument for manual canceling would suggest that auto canceling removes technical skill. This can be argued, as it's seen differently by both sides, but it really doesn't add much. Sure people will mess up their timing and receive landing lag from time to time, thus there will be more time with which to punish them. Manual pressing lends to the fact that people can make mistakes, and the better of the two players will cancel more of their lag, more often, and would have a potential edge. In conclusion, I find this argument rather moot. One can still be punished even during cancel as it's not a full out cancel, it's just doubled in speed.
Conclusion:
By now, it's somewhat undeniable that L-canceling is better all around than S-canceling, especially in its new and improved state (auto L-canceling). L canceling is balanced, and still has some window of opportunity for punishment, which is important. In addition, L-canceling halves lag with respect to the original lag duration of any given character. This way there's still a line between heavy and light characters. Fast characters still cancel faster than that of slow characters, which is the way it should happen.
It all boils down to L-cancel vs Auto L-cancel. Though it may appear to add more "depth," or option to have cancels be executed via a button it actually doesn't. If it's always the best option to do something then it's not really an option at all. Auto cancel helps each character proportionately, and negates certain characters from having to master a "technique" that other characters don't have to worry about at all, as they don't have laggy aerials. Auto-canceling allows one to focus more on the fight then timing a button press, which makes a better fight. With that said, auto L-canceling is the way to go. If you defy this notion, at least give it a try, and play with it for a day or two.
Hacks?
If auto L-cancel is backed as the standard, a hack could be written that allows for lagless landing by pressing the shield button just before you touch the ground (like L-canceling with the effect of S-canceling). As a balance to this, making it an option not a necessity, it could reduce ones shield each time they execute this technique. As such, it'd be a potentially costly technique, that would be a more mindful one. Spamming this would result in little to no shield as such it'd likely break. This adds more depth as now the idea of canceling is an option.
In the end, this would have to be written then tested. As it stands now, the game is fine with just auto L-cancel. Though, if coders decided to go the extra mile and do something different, this could be a potential option.
Thanks...
Orca