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Running or Fox-trotting? *waves to Emblem Lord*

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
Yes, please do give us your input Emblem Lord. =P

I want to know which form of movement is considered betterif we hypothetically pretend that tripping was non-existent, than which form of movement is considered better?

Discuss and support which form of movement is better overall by listing what sort of options you have with each form of movement, etc.

I am asking because I am starting to question my playstyle. Many videos, even those of considerably "good" Marths prefer to run instead, where I, the odd man out, use fox-trotting as a form of main movement, only doing normal runs for a pivot grab, or use a Shield Breaker when I can't chain it in with my F-airs.

Naturally anyone else can comment too, but asking Emblem Lord usually makes me sleep sounder at night when it comes to Marth.
 

madiaz3

Smash Apprentice
Joined
Feb 12, 2005
Messages
115
Location
NYC
uhh i only fox trot to approach in general and dash when chasing someone i hit far away, depending on where he lands ill fox trot the last bit of distance between us
 

jinofcoolnes

Smash Journeyman
Joined
Feb 15, 2008
Messages
418
running is better because you can rar or a dashing Nb.

yo madiaz post those videos lol
 

BacklashMarth

Smash Lord
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Apr 2, 2008
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Directly above you tipping a dair.
I may be biased against foxtrotting and dash dancing because they look silly and don't really do a whole lot to considerably alter the results of a match. I like running because i can RAR like previously mentioned for my spikes and bairs. Plus, you run, no pun intended, the risk of tripping (i know you said to ignore this) when you do it too much, thus making you look even more silly. When foxtrotting you can only use the dash attack, which sucks, or maybe its just me. I like to keep my options open and running is the best way to do so. This is just my opinion but foxtrotting probably had more utility in melee (which ain't much).
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
why are you say hi to emblem lord, is he your pimp or something :pikachu:
Although the chances of that are somewhat low, he is one of the more respected and knowledgeable Marth players on this board. Therefore, I would prefer he say some of those words of wisdom than anything. Of course, he'll still probably screw me over by bumping his match-ups thread and be dissatisfied that thread C is on page X.

Apparently you can't get an ATTN to someone without being questioned huh? By the way, do you support Pika-spam? How pro is Thunder-spam? Did you ever see a seven minute Pikachu vs Lucario match? Scrub fights are fun to watch, amirite?

T_T

still there no use really for troting
You can cancel into a F-smash or tilt side-B backwards without the need of shorthopping first. I'd say it's usefulness is about even with dashing to be honest unless someone has more to add for pro-dashing.

uhh i only fox trot to approach in general and dash when chasing someone i hit far away, depending on where he lands ill fox trot the last bit of distance between us
I'm pretty sure I'm reading this wrong, because I'm also pretty sure you can't cancel a dash into a trot, but you can do vice-versa. So I'm guessing you mean that you may fox-trot if the foe is closer to you than normal?

running is better because you can rar or a dashing Nb.
The dashing Shield Breaker compared to a Fsmash is basically even. Although I understand that in this camp-fest game, neutral-B is a godsend, especially since you can cancel a dash with it.

RAR, well, it's pretty predictable to be honest. It served me well the first month of Brawl, but Bair is best left to edgeguard some floaty *****. Unless you know some sort of super sexy, mystical technique to make RAR more applicable to middle to higher echelon play.

Continue the discussion. I'm not satisfied with the turn out yet.

EDIT:

I may be biased against foxtrotting and dash dancing because they look silly and don't really do a whole lot to considerably alter the results of a match. I like running because i can RAR like previously mentioned for my spikes and bairs. Plus, you run, no pun intended, the risk of tripping (i know you said to ignore this) when you do it too much, thus making you look even more silly. When foxtrotting you can only use the dash attack, which sucks, or maybe its just me. I like to keep my options open and running is the best way to do so. This is just my opinion but foxtrotting probably had more utility in melee (which ain't much).
You can still do aerials and stuff. You just can't run and Dolphin slash, RAR, or do dash to Shield Breaker, or pivot grab.

Granted, I get your point. Yes, it had more usefulness in Melee in my opinion too.
 

KaosKun

Smash Cadet
Joined
Nov 14, 2007
Messages
47
Location
Leominster, MA / Lowell, MA
RAR can be a good mind game set up. Begin it however don't attack instead air dodge land and run away. do it every now and then and watch what happens. Plus you can do it and turn around into Dancing blade. B moves out of it might be good. other than that *shrug* its a preference.
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
You can do side B backwards with a Fox-trot too. Plus there's no lag from the halting pivot to start dashing backwards. You can also pivot backwards immediately after a foxtrot with no lag either.

I just looked at my replies and I'm sorry that some of them sound close-minded. I'm seriously listening to your suggestions, but I haven't really seen anything noteworthy. No offense, but many of us seem ignorant on Fox-trotting because we're so afraid of tripping.

Keep on going though; this thread is lively and actually useful...perhaps.
 

TKD+ITA+Mar=

Smash Ace
Joined
Apr 8, 2008
Messages
951
Location
San Diego
It really depends on the situation :

Pros of Running:
- Able to RAR
- Pivot grab
- dash to shield-breaker
- less tripping (I know you said not to include but it's essential)

Pros of Fox Trotting
- able to change directions quickly
- able to roll immediately
- can be canceled into Fsmash
- better backwards DI due to lack of momentum
 

SirroMinus1

SiNiStEr MiNiStEr
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i dont main :pikachu: he just rox i put :pikachu: at the end of all my post now, and if you acknowledge someone shouldn't they show you some respect too :pikachu:

(ill take my leave since im trolling)
 

feardragon64

Smash Champion
Joined
Apr 9, 2008
Messages
2,154
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San Francisco
Hmm, honestly I'd have to go with the "both" option. Like you said yourself, they both have advantages and disadvantages. As you're well aware of, a ****load of brawl is just about mindgames and anticipating your opponent. How frustrating is it to play 1.5 or 2 stocks against your opponent, finally get the hang of their movement style and how predictable they are, and then they start moving in an ENTIRELY different and unnatural way? Of course, if you do it for the entire match, it's easy to get used to. Mix and match, see what works best. If it doesn't seem to have any affect on the opponent, choose the one your more comfortable with at the moment. If it does, choose the one that gives you the advantage, and even switch it up just to do some mindgames with them. Honestly, it comes down to how you want to play against a particular opponent =]

Best of luck.
 

JesiahTEG

Smash Master
Joined
Jan 30, 2007
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4,126
Location
Rochester, NY
Wow, Emblem Lord..where the hell are you. Don't let this dude down. YOU HAVE A DUTY TO SAVE ALL MARTH PLAYERS. YOU ARE OUR MESSIAH.
 

phi1ny3

Not the Mama
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Apr 15, 2008
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in my SCIENCE! lab
Although the chances of that are somewhat low, he is one of the more respected and knowledgeable Marth players on this board. Therefore, I would prefer he say some of those words of wisdom than anything. Of course, he'll still probably screw me over by bumping his match-ups thread and be dissatisfied that thread C is on page X.

Apparently you can't get an ATTN to someone without being questioned huh? By the way, do you support Pika-spam? How pro is Thunder-spam? Did you ever see a seven minute Pikachu vs Lucario match? Scrub fights are fun to watch, amirite?

T_T



You can cancel into a F-smash or tilt side-B backwards without the need of shorthopping first. I'd say it's usefulness is about even with dashing to be honest unless someone has more to add for pro-dashing.



I'm pretty sure I'm reading this wrong, because I'm also pretty sure you can't cancel a dash into a trot, but you can do vice-versa. So I'm guessing you mean that you may fox-trot if the foe is closer to you than normal?



The dashing Shield Breaker compared to a Fsmash is basically even. Although I understand that in this camp-fest game, neutral-B is a godsend, especially since you can cancel a dash with it.

RAR, well, it's pretty predictable to be honest. It served me well the first month of Brawl, but Bair is best left to edgeguard some floaty *****. Unless you know some sort of super sexy, mystical technique to make RAR more applicable to middle to higher echelon play.

Continue the discussion. I'm not satisfied with the turn out yet.

EDIT:



You can still do aerials and stuff. You just can't run and Dolphin slash, RAR, or do dash to Shield Breaker, or pivot grab.

Granted, I get your point. Yes, it had more usefulness in Melee in my opinion too.
I agree with him on trotting. besides, it's a habit I've picked up on after being a Lucario mainer. And I still rest by my opinion that trotting and dashing interchangeably can be a decent mind game when used right.
 

Emblem Lord

The Legendary Lord
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>_>

My bad *****s. I was chillin with my boy since he just came home a few days ago.

Anyway...hmmm let's see.

If tripping didn't exist I would probably abuse fox-trotting alot more since it would give me finer movement/spacing control. But running is good too since you have shield cancelling.

They both have their place IMO.

But since tripping DOES exist, I tend to walk alot and use SH's for spacing.

That's just me though.
 

madiaz3

Smash Apprentice
Joined
Feb 12, 2005
Messages
115
Location
NYC
I'm pretty sure I'm reading this wrong, because I'm also pretty sure you can't cancel a dash into a trot, but you can do vice-versa. So I'm guessing you mean that you may fox-trot if the foe is closer to you than normal?
yes i didn't quite mean cancel, i would actually come to a full stop and depending on how far he is off the edge or over it, i can surpride with a fox trot fsmash.
 

jinofcoolnes

Smash Journeyman
Joined
Feb 15, 2008
Messages
418
The foxtrot is hand down better in close range for the fact that it gives you more options.
 

Doodx

Smash Journeyman
Joined
Oct 21, 2007
Messages
497
dont run...jump because wen u run, u are limited to very few moves but when u jump u can be the god of smash especialy with marth cuz his aerials are sweet
 

FrostByte

Smash Lord
Joined
Nov 15, 2006
Messages
1,075
Location
London, England
You have a lot of options out of a foxtrot and they will benefit you more than just running. Shifting your momentum from one side to another, meaning being able to punish attacks like Toon Link and G&W's dair. Options while running feel so limited (dash attack, usmash and specials). Ultimately, Foxtrotting and pivoting would be the best form of movement, almost replicating Melee's style, yet it's pretty hard to use effectively.
 

Proverbs

Smash Lord
Joined
Feb 21, 2008
Messages
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Seattle, WA
I still need to get used to foxtrotting, but as has been said before, both have their places. Being that we know that, I think the better question is when should we use running and when should we use foxtrotting and then see which situation is more prevalent (I, myself, don't know the answer to this, really. I'm still getting used to the options from foxtrotting).

And what has already been said is that a good technique is to start off running and halfway through the match use foxtrotting mainly, and perhaps at the end use mostly short hops to space. You see what I mean? Having three different methods of spacing which will change your playstyle noticeably (depending, but I can see these changing your playstyle a decent amount) can help you keep your opponent off-guard.

The best use of the different running and spacing methods is when you use them together to keep your opponent constantly getting used to your current style, and then on your next stock--change it so that he has to get used to a completely different one.

And in conclusion: lolmindgamez.
 

Mighty_mo76

Smash Apprentice
Joined
Jul 24, 2007
Messages
173
Location
Florida
BOTH have their uses. IMHO, fox trotting is better, but given the annoyingness of tripping, walking prooves to be a great tactic as well


Look up some of Kizzu's marth (brawl) he walks alot and is able to shield all of young links projectiles while continually advancing.

Walking, its the new thing...
 

Zelareth

Smash Cadet
Joined
May 12, 2008
Messages
65
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Carnegie Mellon University
I don't know I haven't really though about using walking much in my game so I don't know how that works out for me. Personally I tend to use running and stop it with pivot grabs, shield cancel grabs, sh f-airs, or sword dances for longer distances and dashes into more or less the same thing closer up...probably is a bit too predictable but considering most people I play except my brother are amazed if they land a blow on me I don't really get enough chances to fight someone decent to say what works for me
 
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