So I have some questions for whoever feels like answering, preferably for people who have design input.
Why was Roy's Utilt changed from Melee? The most it really needed was lag reduction. Now it just seems so awkward and unusable because the attack starts in the back and ends in front.
Second, It seems like Roy's second jump height is higher. I understand that it may help the combo game a bit, or possibly buff his recovery slightly. But that also hurts his edge game significantly by making him not mostly invincible on the ledge.
Lastly, I'm very adamant about Roy's bair. It should retain his melee animation. The bair in melee was able to take up a lot of space behind him. The bair in PM takes up hardly any space and can't be used to zone. I do like the power of it, but it should be his melee animation.