But Marth and Lucina got range and speed buffs and there aren't close to being brokenBecause if I had everything I wanted, Roy would be SoS tier and we'd usher in a new era of 20FE.
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But Marth and Lucina got range and speed buffs and there aren't close to being brokenBecause if I had everything I wanted, Roy would be SoS tier and we'd usher in a new era of 20FE.
Oh my, this is all awesome.So guys I've made a small mock up of the proposed Roy changes on the Speed Side of things. The Range Side one will be a bit more tricky to come up with so it might be a little while before I have anything. But I'd figure I've given my thoughts after getting my first pieces on info and feedback as I feel confident these won't really change that much for this side minus some fine tuning.
With that said the changes are as listed.
Stat Changes:
Run Speed changed to 1.98 from 1.95
Initial Dash end lag reduced.
Allows for a faster Foxtrot & allows for quicker, more precise positioning
Moveset Changes:
Double Edge Dance:
KGB on Swipe 1 changed to 35/50/50 From 50/75/75
KGB on all 2-3 variations reduced to 35 from 50 & 40 on Down 3
Allows Double Edge Dance to remain a consistent combo tool at higher percents.
Ftilt:
Hitbox Active changed to 7-9 from 8-10
FAF changed to 31 from 32
Basically we'd be a bit faster, smoother to handle, with a slightly faster ftilt to set up quick kills off of punishes. These changes also highlight our combo ability around Double Edge Dance making it a consistent string until very high percents and making it a viable kill combo out of a dash near the ledge.
Let me know what you think, I want to make these changes to be healthy as possible while also being potent and highlight what Roy strives to do as a character.
Yeah I'm trying to be as bare bones as possible with the changes. Honestly I'm almost thinking of cutting the Ftilt changes, as DED becoming a consistent kill option makes the ftilt change not as needed. Him having better movement and stopping ability also indirectly buffs ftilt.Oh my, this is all awesome.
Wait, where's fair? Why haven't you included any changes to Fair? Or Dair (but that's really optional)
I mean, i guess that's fair, but still i don't know, fair is in pretty dire need of a buff. And honestly, i'd rather se Jab get a frame buff over FtiltYeah I'm trying to be as bare bones as possible with the changes. Honestly I'm almost thinking of cutting the Ftilt changes, as DED becoming a consistent kill option makes the ftilt change not as needed. Him having better movement and stopping ability also indirectly buffs ftilt.
I'll probably have side list of things that could be properly cleaned up, but in my experience I haven't had Fair fail me at all really.I mean, i guess that's fair, but still i don't know, fair is in pretty dire need of a buff. And honestly, i'd rather se Jab get a frame buff over Ftilt
Maybe you can test some kill percents if we don't have those somewhere already.I forgot to post this earlier:
Anything you guys would like me to look into and test, or any topics you guys like me to write about during the downtime?[/QUOTE
Welcome to the Roy boards. I don't have all that much to say myself, but regardless, I hope you enjoy your stay here.Hello! Hey everyone.
I'm thinking about how to properly approach kill percents. It's hard when rage affects Roy so much, especially when I want to properly cover multiple weights and DI. I'm not sure how to properly approach rage and weight, to be honest. How do you guys think I should go about it?Maybe you can test some kill percents if we don't have those somewhere already.
Well it's just that it comes out Frame 10 and last 2 frames. Meaning the half the freaking move doesn't even have a hitbox (i manage to get pictures of this). I don't, i just feel sometimes if Fair came out frame or it's hitbox extend to 7 or 8 -> 12 or 14 it would combo into so many more things (like Dthrow -> to Fair). i don't know, that's just meI'll probably have side list of things that could be properly cleaned up, but in my experience I haven't had Fair fail me at all really.
Either way I'll hear what everyone else has to say on the subject (This might end up being on the range side of fixes if I do list it.)
Also the reason it would be Ftilt versus jab getting the frame buff would be to make ending stocks for Roy a bit easier and safer in higher levels of play.
I think overall Roy is for the most part okay, but needs a couple of quality of life fixes considering his role isn't a common one so it makes sense that he would need some refining.
I'll note that, also at the very least it'll be on the side list of things so the concern will be heard.Well it's just that it comes out Frame 10 and last 2 frames. Meaning the half the freaking move doesn't even have a hitbox (i manage to get pictures of this). I don't, i just feel sometimes if Fair came out frame or it's hitbox extend to 7 or 8 -> 12 or 14 it would combo into so many more things (like Dthrow -> to Fair). i don't know, that's just me
Ah okay i see now with Ftilt over Jab. I just said Jab because a lot of the time, I can pull of more combo's with Lucina's Jab 1 compared to Roy's Jab (particularly at high percents, often being able to do Jab 1 -> Fsmash)
True true
Okay, after rereading what I said an I realise I made a few errors.Roy's forward air is one of his best moves bar none.
And it's duration is 3 frames, just like Marth's.
Speeding it up would make dthrow fair 'real', but he has dthrow nair, uair and on occasion bair.... @_@
Maybe it's just me, but just about anyone fighting my roy always compliments my forward air usage or exclaims they never realised how good that move was.
A stupendously significant buff to it like cutting a quarter of it's start up would be an INSANE buff and likely invalidate a lot of alternative aerial usages.
I mean, it would be really really awesome if we could use our forward air in a disadvantaged state like Marth/Sheik/etc can.
It's a difficult move to use and space because of it's start up and roy's mobility set up, but used properly there's nothing in Roy's kit that does as much work as it does (only move he has he can horizontally space with that also sweet spots reliably, he stretches out his arm A LOT in the animation to extend it's range, it combos into a lot of things including itself and it's entire duration including the frame before has extensive defensive/intangible boxes over his arms and body). It's the "glue" of his kit.
This is another problem that needs fix. It's really stupid how the move stops combing after a certain % and then doesn't kill up 170% because I've been using it as a combo move. Either increase the knockback for killing or decrease it for combing. and for the love of Naga, increase the damage on the dam thingThe more I think about it, the more I feel as if I would like a buff to Roy's fighting ability at higher percents. Fair feels really frustrating at times, but then I realize when it's not killing at 140%, it's because I staled it a decent amount. Most of the Roy struggle I've had is around 100-150%. Trying to fumble around landing Jab-Blazer or tipper Uair-Blazer, Ftilt barely not killing, combo game is nearly dead. It's the easiest time for Roy to lose momentum trying to finish things.
Well. I'll begin with first. Nice Anther Set.Here is an Anther's set from yesterday. Could you guys please critique my gameplay and give me any possible suggestions on what to work on? I prefer asking for critique on sets where I lose, but this is my only recent set-like gameplay that was recorded and there's likely a few mistakes and areas I can still improve on right off the bat:
That was absolutely disgusting and amazing at the same time. I love it.
Short highlight
This time on someone other than a Roy
I feel the title is pretentious, but I don't know what to re-title it.
As far as my knowledge of Peach is, if I was fighting that Peach I would of gone 100% tryhard. I was more concerned about what the Peach was doing wrong. Normally if I was fighting a Peach, I'd be wary of her fair. Also why is it everyone new to Peach uses her back alt.
;-;On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.
Well I've never seen or heard of this thing before. Either way, this is by far my favorite cheese in the game lol.That platform thing has been known about for a while tbh. Floaties can DI out of it, but that's harder for fastfallers and heavies (so it's good in the ditto). Still situational, though.
Sooooo who do you guys think ZeRo is going to pick for best Roy in his video series?
Sethlon because he probably prepared the interviews and discussions a while back, and ZeRo talks about the guy a lot. The first thing ZeRo did when Roy was released was tag Sethlon in a tweet. Depending on how recent they are, maybe Ryo, because of Ryo's recent placings as Roy and how sexy his play looks.Sooooo who do you guys think ZeRo is going to pick for best Roy in his video series?
Isn't it being released around the same time as Zelda NX or something? I saw something like that skimming social media earlier.Did you guys here about what is happening with Zelda Wii U?
Indeed, it's been one hell of a great ride. From the website, to our posts and drawings on Miiverse, to the fighter ballot opening, to pre-E3 and pre-summer speculation, and finally our sweet victory to finally drown out the detractor hate and prove the merit of our hard work, I wouldn't trade any of it for the world.Well then, guys. Yesterday marked my 1 year anniversary of being a Smashboards member.
All I gotta say is, wow, it's been quite the ride, and I'm happy to have gone through it all with you guys, so I thank you all for that.
One year ago, we were supporting Roy's inclusion, and now, we'll try our absolute best to improve his meta.
Basically. The Zelda game that was meant to be originally Wii U 2016, but now it's been delayed to be released with the NX. I ean, i can see the thinking, but come on Nintendo, it better be worth the wait other wise i will be sadIsn't it being released around the same time as Zelda NX or something? I saw something like that skimming social media earlier.
Shawdy's Link actually isn't that good. The MU is pretty rough for Roy in my experience. Shawdy just wasn't playing the MU. Congrats to him for doing well as Roy in tournament though, definitely.Thoughts on Lunatic modes, difficulties in general, PvP, and DLC for Fates:
Conquest Lunatic had way too many infinite use status staves and reinforcements hordes, it ultimately wasn't fun. Revelation already has a lot of map gimmicks that revolve around waiting around or padding out maps in the Vallite portion, and these were only exacerbated heavily by Lunatic. My favorite part of both was when units who joined would be one-shotted and deal 0 damage on recruitment, while characters like Benny were completely fine on recruitment . Birthright was at least straightforward and quick without as much bs on Lunatic, so I enjoyed it most as a Lunatic mode.
The Lunatics in this game honestly suck and lack any sort of real thought or design, they at least give you a LOT of breathing room for earlygame units until the route split, at least in comparison to Awakening. I enjoyed Lunatic's design choices more here than in Awakening.
The most fun I had on a playthrough was Conquest Normal, there was genuine challenge and that Fire Emblem feel I craved, without going overboard or becoming too polarizing towards any playable units.
PvP is garbo, it's not worth raising units for or putting effort into. It's mainly the horrid matchmaking with no real regard for the power of teams that ruins it. I either wait through witch skill lockdown as I can't do anything, or steamroll teams who have pretty much no caps met or no skill/item optimization whatsoever. I don't understand why so many ****lords abuse lockdown when there's no merit to winning/losing in PvP and when it doesn't look fun to set up or use at all. It seems tedious to grind for, and more tedious to set up every single battle.
The witch class ruined PvP. That class has multiple skills which break the game, especially against other players. I should have tried online before witch/ballastician release. Witches are not only ruining smash competitively, but they've been hitting FE as well.
There's really no in-betweens or any real battles from my experience. I had close to ONE in a good number of match attempts and ended up steamrolling despite one major misplay. Hopefully the Ryoma/Kaze/Midori/Corrin/Laslow I optimized come into use for some balls-hard DLC at some point, similar to Apotheosis.
I WANT to support grind, but I was really burned out on the game, and kept going with Lunatic for all three routes and trying PvP. I plan to at some point, the supports in this game are hit-or-miss but mostly hits. I enjoy reading most of them, even the misses that seem to force unnatural character interaction or chemistry are enjoyable enough to be worth working towards.
Vanguard Dawn and Hidden Truths are pretty lit DLC, I don't plan to buy much at all unless it's really worth the dough. Their stronger story in comparison to the rest of the DLC, their great rewards (rare reclass items that you can farm, books to teach Vanguard skills to female units), and their nods to previous games set them pretty high up. They just appeal to me far more than the rest so far, a lot of the DLC looks lame in terms of paid content. I don't want to fall into the same trap I did with Awakening... it's disgusting that I bought all of Awakening's DLC bundles and didn't realize until long after that I spent 52 dollars on it all at its lowest price, 12 more bucks than the game for a fraction of the game's content. I really regret that decision and I'm going to try and avoid it.
If I want to sink that much money into FE again, the only contender's gonna be the Fire Emblem TCG with the Binding Blade and Radiant Dawn sets in June.
Oh yeah, fun fact: Roy has the same ledge autosnap with his up-b as Cloud. Meaning you can airdodge or fastfall airdodge, then up-b to grab the ledge almost instantaneously after the airdodge. I've been using this as a recovery mixup a LOT, I should make a video on it soon. It's pretty safe and satisfying to pull off. Since recovery is one of our worst aspects, having this in our toolkit will make us a little more rounded.
Another fun fact: While the Smashville platform is moving, you can true combo jab into itself for an upwards of 40-50 damage. Take a look at this in training mode, lmao. This can link into up smash, up tilt, forward tilt, blazer, and even fsmash. It's hard to pull off in actual matches because who the hell is going to jump onto the Smashville platform with you when trying to pressure you, but the amount of reward is massive and those situations will sometimes pop up.
Also, a player named Eden has put excellent use into Roy lately, and you can see their sets here:
https://www.youtube.com/watch?v=Hr5BWZQKQhM (Roy vs. DJ Jack's Ryu)
https://www.youtube.com/watch?v=uGT33Lyp_bY (Roy vs. Leo's Little Mac)
https://www.youtube.com/watch?v=fLWMjx1fqvM (Roy vs. Shawdy's Link)
https://www.youtube.com/watch?v=zdDgm6bZeYo (Roy vs. Shadels's DK)
https://www.youtube.com/watch?v=K-A4PwYZsto (Roy vs. Purple Guy's Zelda)
https://www.youtube.com/watch?v=e6EsV3gwjuQ (Roy vs. Coffee's Greninja)
They got pretty far into bracket, and I'm pretty impressed by their play. From movement and technical options, to poking and prodding to condition an opponent, to good recovery mixups, to overall powerful character and matchup knowledge, I definitely feel that a lot can be learned and implemented from this gameplay for us Roy players.