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he might have just canceled the double jump with an aerial which you then interrupted, you should test that.side B is a good move and is MAJORLY underrated
i've been using it more and more recently. il be posting my pound vids soon. i pretty much successfully used it in almost every set iv played recently, including gimping polt's yoshi with it at 0%, since sideB rips through yoshi's double jump and keeps going to stop him from saving himself with upB. if yoshi doesnt air dodge through the sideB he's dead from it at any percent off stage
QFTi think lylat's the worst overall but yoshis is the worst in some matchups (MK x.x)
FDs not the best lol we get juggled mad hard there.
http://www.youtube.com/watch?v=rvYZRskNV3w&feature=relatedYou think ROB wins 60 40? That is absolutely madness
No... why does everybody misunderstand me? 40:60 to R.O.B. means that he has 40 against Falco = disadvantage.You think ROB wins 60 40? That is absolutely madness
Ok, I'll try that out.ccst, try saying both the names, and place the names next to their ratio.
so ROB 40:60 Falco.
If MK SL's next to you (as in you spotdodge or shield it) then I believe you get a free fair, a free upsmash or both.^^^^^^
Pro question is pro.
Would someone talk to me about responses to MK's glide attack out of both jump and shuttle loop? I've noticed that f-smash spacing only works on derpsters.
gotch auair would be best in that scenario. usmash is dangerous because they can fly above it if you try to usmash right away, or fastfall cancel their up b if you try to react to them flying. but if you get a good read, and theyre at kill %s, it's really good. otherwise, for damage and safety (uair covers both options), uair is preferred
For a moment ago we talked about R.O.B.'s frame data and other things, and then someone(s) would create a smash lab were we could see his hitboxes and frame data etcetera. Like Meta Knight's guide: http://www.smashboards.com/showthread.php?t=278776WhoWhat is smash lab?