You guys might want to get back on topic and less of attacking each other.
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Im legit bad because i dont complain about losing?But you're just legit bad, that's why.
lol at montreal being montreal.no you are legit bad, cuz you are just bad. Nothing to do about complaining dude
LOl Wanna mm 5 bucks next tourney? Ill still **** you despite quitting b+I haven't played Holy 1v1 since like, forever, so i don't complain about losing to him, just ROB in general.
You're just bad brah
http://www.youtube.com/watch?v=7etd1yjhL2U
Dthrow->nair is not optimal at low or mid %. Nair only does 10% and hits them away unless they're a fastfaller and DI wrong. Fair also does 10% and has better followups (including gimp potential near the edge) and uair just does a crapton of damage depending on their SDI skills (up to 21% I believe). Hell, you can dthrow->usmash fastfallers at low %.i don't know if it's illogical or not. i don't see any reason why it would matter if you could do it at 0% if it doesn't really lead into anything else. it seems like a nonissue if thats the case, realistically anyway. I can understand you don't like things comboing at any % just for the sake of the precedent it sets but who cares if it doesn't really change anything?
but if it's a powerful (or the OPTIMAL) option at low%, mid% and high%, it should be changed just because ROB doesn't need something like that...is the way I see it
Nair? I don't care about nair, there's nothing wrong with it. Just the throw. The throw that links into nair at any percentage. If it was ONLY has high percentages, it would be reasonable.
If you want nair to be a regular used attack AND kill move (like falcon's knee), then make it linkable at precise percentages only. You should be able to escape most follow ups at low percentages (at least the nair).
Throw into fair or uair is be ok at low percentages, but not into nair. Nair has so much start up, so at least remove stun off the throw at low percentages, or rework the scaling of it. I assume the game's stun is directly influenced by the percentage you're at. If throw into nair worked at 40-50% (about 1 ROB low percentage combo, excluding the current throw-nair set up) to around 1/0-120%. I'd be ok with that. At 160%? No way, if you're still alive at 160%, you should not be dying off a throw combo.
Does it matter if he can dthrow->nair at low %? Is it just the principle of it? Because he has better options, so I don't see why it's an issue.He should still keep his dthrow to nair kill set up, but only at higher percentages where the throw would stun the guy for long enough. Otherwise, the character should be allowed to escape the nair at low-mid percentages.
160% is a random number. I could have put 1 million instead. I just mean "at a percentage where the combo would usually stop working".Anyway, hopefully Veril can come in here and lay some data down on us, because I don't think dthrow->nair at high % works quite as well as you guys make it out to be. On fastfallers, yeah, but on a majority of the cast at 160%? I don't think so. I play a Zelda (floaty I know) all the time and it doesn't even work at kill % on her.
Have you guys tried jumping out instead of mashing airdodge? Because jumping is significantly faster than airdodging during tumble and will get you out of a lot more combos.
I love this guy already.whats Brawl +?
I was just covering all the bases. Depending on how close you guys follow Brawl+, you might not have known that airdodge during tumble was nerfed by 5 frames, since there isn't a changelist yet. I didn't mean to imply anything.I think it is not being able to act at all after the throw happens. I'm sure chet tried all options to get out, even jump. I don't see why he would leave out that option.
Also at low %'s i think he meant all of the aerials and not just nair?.
Throw into fair or uair is be ok at low percentages, but not into nair.
Hehe that was a fun read. Wow chet is so smart and well articulated. Anyways From the small things i know of the game some thing looks not so well balanced, so certain Rob attack could fit in the broken category, i can easily imagine. But you will never convince me no other character has broken stuff
Now i like all you guys but as holy's biggest fan i have to give him a bit of support.
You guys are trying to balance the game, each from your diferent point of view, but know that holy is a special player. He and his brother are on a whole other level then us. His brother has beaten m2k twice in the last 10 days. Normal player like me and most of you will never get close to anything like that.
And i have said it a few times, i believe he could have been better then Ally in vBrawl if he had picked MK from day 1. And that both brother are very very close in skill.
Holy know Rob like the back of his land. So if they made him slightly good in Brawl + he will win, its that simple. And its sad but even if you guys manage to make Rob a crapy character, Holy will probably still win with him, or just change character and still win. Because yes Holy likes money haha.
Anyways since i like loosing,I feel lucky to have a bunch of great player here in montreal at melee/brawl to practice with. So i rather make homosexual post like that then john
Why? Several characters have killing throw combos and everyone except Jiggs/Zelda has some legit throw combos. There are lots of throw combos throughout the cast. Rob's aren't the best either. Lucario, Pikachu, and the ICs all are a step above Rob in this respect.I know d-throw is ****, but it isnt fair to have a character always be able to attack out of a grab, even at higher % when it means a kill.
<3I will try my best to stay on topic about rob and bring only reasonable discussion.
You must not play many Sheiks. Her dthrow->fair works on more characters at wider % ranges than ROB's dthrow->nair, and is capable of killing even better if you're near the edge.I know d-throw is ****, but it isnt fair to have a character always be able to attack out of a grab, even at higher % when it means a kill. If we are di-ing the grab that horribly, then please educate us on how we should be doing this