How is it's difficulty directly proportional to how much it sucks?
I actually judge games based on how hard it is to beat. If it's so hard I have no hope of beating it no matter how hard I try, I don't like it. It's not -fun-. MM is not this. It wasn't so hard I couldn't beat it. I honestly just... didn't care? I didn't find the game compelling. I also hated the time-limit aspect. Apparently you can reset the timer but I'd already abandoned the game before finding this out, and I just, meh don't really want to try again. Maybe I will... maybe. But it's definitely one of those games that would require me to have a printed walkthrough in my lap while playing, and that's just not fun to me, it's more like a chore.
How many NES/SNES era RPGs have you played? Almost all of them are like that.
Really? See I found NES/SNES RPGs to be just right in terms of difficulty. I rarely got stuck in these games, and if I did I'd just ask a friend who'd already played it, or experimented with stuff until I got it to work.
NES:
* AD&D: Pool of Radiance (has tactical elements in its combat system). Port of PC title.
* The Adventures of Musashi (Ja: 1990 as Musashi No Bouken) *
* The Bard's Tale. Port of PC title.
* Chaos World *
* Deep Dungeon IV *
* Dragon Warrior. (US: 1989), (Ja: 1986 as Dragon Quest *)
* Dragon Warrior II. (US: 1990), (Ja: 1987 as Dragon Quest II *)
* Dragon Warrior III. (US: 1991), (Ja: 1989 as Dragon Quest III *)
* Dragon Warrior IV. (US: 1992), (Ja: 1990 as Dragon Quest IV *)
* Dungeon Magic: Sword of the Elements *
* Earthbound Zero (the "US version" is a ROM dump of an unreleased prototype) (Ja: 1990 as Mother)
* Final Fantasy (US: 1987), (Ja: 1987)
* Final Fantasy II * (Ja: 1988)
* Final Fantasy III * (Ja: 1990)
* The Glory of Heracles II: Titan's Downfall * (Ja: 1989)
* Legend Of The Ghost Lion (US: 1993), (Ja: 1987 as White Lion Densetsu)
* Might and Magic: Secret of the Inner Sanctum. (Might and Magic I). Port of PC title.
* Pool of Radiance see AD&D: Pool of Radiance
* Super Black Onyx * (Ja: 1988) (with an odd timing-based combat system)
* Sweet Home * (Ja: 1989)
* Swords and Serpents
* Tombs And Treasure (with Mystery elements)
* Ultima: Exodus (Ultima III) (US: 1989), (Ja: 1987) (has tactical elements in its combat system). Port of PC title.
* Ultima: Quest Of The Avatar (Ultima IV) (has tactical elements in its combat system). Port of PC title.
* Ultima: Warriors Of Destiny (Ultima V) (has tactical elements in its combat system). Port of PC title.
* Wizardry: Proving Grounds of the Mad Overlord. Port of PC title.
* Wizardry 2: Knight Of Diamonds. Port of PC title.
SNES (US titles):
7th Saga
Arcana
Breath of Fire 1
Breath of Fire 2
Chrono Trigger
Dragon View
Drakkhen
Dungeon Master
Earthbound (Mother 2)
Estopolis 1 (Lufia & the Fortress of Doom)
Estopolis 2 (Lufia 2: Rise of the Sinistrals)
E.V.O. Search for Eden
Eye of the Beholder
Final Fantasy 2
Final Fantasy 3
Final Fantasy Mystic Quest
Front Mission 1
Illusion of Gaia (Soul Blazer 2) (Illusion of Time)
Illusion of Time (Soul Blazer 2) (Illusion of Gaia)
Inindo: Way of the Ninja
Lagoon
Lord of The Rings
Lufia & the Fortress of Doom (Estopolis 1)
Lufia 2: Rise of the Sinistrals (Estopolis 2)
Might & Magic 3: Isles of Terra
Mother 2 (Earthbound)
Paladin's Quest
Robotrek
Romancing Saga 3
Secret of Evermore
Secret of Mana (Seiken Densetsu 2)
Secret of the Stars
Seiken Densetsu 2 (Secret of Mana)
Shadowrun
Soul Blazer
Soul Blazer 2 (Illusion of Gaia) (Illusion of Time)
Soul Blazer 3 (Terranigma)
Super Mario RPG: Legend of the Seven Stars
Terranigma (Soul Blazer 3)
Ultima 6: The False Prophet
Ultima 7: The Black Gate
Ultima: Runes of Virtue 2
Uncharted Waters
Uncharted Waters 2: New Horizons
Wizardry 5: Heart of the Maelstrom
Of course there's several I haven't played, the ones I highlighted are the ones I've played. None of them were terribly difficult or frustrating, but that's just me...
I thought about this thread as I was re-watching the Star Wars remakes and prequels. In his own words, they were the movies "he'd always wanted to make." And with 100k dollar a whack digital cameras and all this, he made them. And many of us who were kids when the originals came out in theaters, all threw up a bit in our mouths at the sheer ugliness of them. Because he had so much power at his fingertips, he... frankly didn't have to try as hard to make the movies -great- just good. Passable. Mediocre even. Now granted I still love them, because I love Star Wars. But really, I'd have liked them better if they'd been made traditionally like the originals. All that CGI, it just ... meh. It's like when someone tries to buy you off with fancy illusions. A smart kid will see through it, and realize how shallow or hollow it really is.