Heart Break Kid
Smash Lord
Flatzone!! Yes!!
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Falco is gayYou're really half-assing this Cactuar. You need to just go balls deep and go with something similar to what New Jersey Brawlers are doing. 1 stock, 1 minute would keep games short in order to maximize the benefit low tiers get from their "burst" styles. There is very little accident forgiveness because any one mistake can lead to a loss. A lot of games would probably go to time, but whoever is losing would be doing their best to stay in their opponent's face and keep the action going. With just 1 stock per match, you can increase sets to at least best of 13s, which means 13 different stages. That means players will be required to adapt quickly to their opponent's 13 unique strategies, and players must also be prepared for the thousands(?) of character combinations that could be played at any given time based on who is counterpicking characters.
Not saying this is a good idea because I think its even a little too extreme for me, but lets say you had a ruleset where games got played on the following stages in this order:You're really half-assing this Cactuar. You need to just go balls deep and go with something similar to what New Jersey Brawlers are doing. 1 stock, 1 minute would keep games short in order to maximize the benefit low tiers get from their "burst" styles. There is very little accident forgiveness because any one mistake can lead to a loss. A lot of games would probably go to time, but whoever is losing would be doing their best to stay in their opponent's face and keep the action going. With just 1 stock per match, you can increase sets to at least best of 13s, which means 13 different stages. That means players will be required to adapt quickly to their opponent's 13 unique strategies, and players must also be prepared for the thousands(?) of character combinations that could be played at any given time based on who is counterpicking characters.
Dude, I'm the same way when it comes to trying out new things. I remember when my mom tried to get me to eat tilapia for the first time. I stabbed her in the throat.Yeah if this happens... I'm not gonna attend any tournament with it. Probably not even gonna follow it.
Maybe i'll actually write some comments on it tommorow.
Yeah, isn't smash awesome?This sounds like a completely different game.
I think it's more of a stepping stone thing. Remember that this game started with 5 stocks and items, and tons of stages. If someone suggested that ruleset now, they'd get laughed at. I think what we have right now is really close to a good balance, but it's possible that there is better. I'd like to see 3 stock 5/6 minutes. It seems like a good middle ground for everything good and bad about all the rulesets.Some simple change like "let's go with 3 stocks and 6 minutes and maybe play bo5 more often like europeans do" or something like that... I could go with. This sounds like a completely different game.
The 5-stock rule was taken from 64, if I remember correctly. But yeah, it's all about increments, which I'm completely for. It's a much better method than drastic changes.Citizen: Yeah. Kinda like most users would get laughed at for suggesting playing with all stages, 3 minutes and 2 stocks.
On a sidenote, I would not have a problem with 5 stocks either. As far as I know exactly that amount goes back to a very common number for the casuals to play with.(which is probably why it was originally used too, and if it didn't take more time in tournaments it would also be 100% better anyway)
Thank you for the signature.The whole issue being taken with 4 stocks is that there is too much accident forgiveness, so 5 would just make that worse. This is Melee, not Allstate car insurance.
So yeah... Now I hate the hbox vs. armada matches as well.
Because that is most likely what started this ridicilous movement. =/
Its like nobody reads my posts ;_;I don't think that's it. I think Cactuar just realized that, in basically a decade of competitive Melee, we have never questioned the choice of four stock.
Let's extend your logic to an extreme, for my argument's sake. Say a match had 12 stocks, BO1, and it was on FD. I play Captain Falcon, and my opponent plays Fox. That matchup on FD is pretty damned bad. But I have a much nicer matchup on Yoshis (Still bad, but nicer). What if those 12 stocks were on Yoshis instead? Would that be considered a fluke?Yeah, i'm still not even understanding how the game giving a player a fluke win, that he wouldn't have gotten in a longer match is a positive. When I skimmed the arguments (it is pretty late here), it had to do with sets being more important? Do not see in any way how flukes in the individual matches are justified by this. The longer a match is, the more fair it is, and the guy who makes the LEAST mistakes will win. Let's also play BO1 so we avoid accident forgiveness. No reason to make later sets longer in the least. They just add more forgiveness.
Should and what actually happens are two very different things. Fox and Falco should never approach and shoot lasers/run away until their opponents are up to like 130 in the regular ruleset. But we don't play that way.Thats why fox and falco should never approach with this ruleset and shoot lasers/ run away all day.
Then why is he trying to revolutionize the entire game instead of simply questioning the stock count?I don't think that's it. I think Cactuar just realized that, in basically a decade of competitive Melee, we have never questioned the choice of four stock.
I am following your logic, not my own. I never said I would sacrifice matches in a set for longer individual matches. Only that making the individual matches shorter and that somehow is a good thing with the reasoning that there is no forgiveness for accidents... Is stupid.Let's extend your logic to an extreme, for my argument's sake. Say a match had 12 stocks, BO1, and it was on FD. I play Captain Falcon, and my opponent plays Fox. That matchup on FD is pretty damned bad. But I have a much nicer matchup on Yoshis (Still bad, but nicer). What if those 12 stocks were on Yoshis instead? Would that be considered a fluke?
What you're not considering is the stage variability. The issue with the current system is that a player can get counterpicked once and lose a major portion of a set. By increasing the amount of matches, the impact of the CP on the overall outcome of the set is reduced. That's the reason for this.
I feel your pain, Crimson <3
loooooooooolThe whole issue being taken with 4 stocks is that there is too much accident forgiveness, so 5 would just make that worse. This is Melee, not Allstate car insurance.
I remember that post. It was poorly presented and didn't show a lot of thought. Since he was a nobody, people figured it was scrub logic, which it very well might have been. That's why any time I post something even slightly controversial, I back the **** out of it.Then why is he trying to revolutionize the entire game instead of simply questioning the stock count?
I also disagree with it never being questioned. Actually I saw someone suggest 3 stocks and 6 minutes shortly after the apex finals. He was flamed a little and then ignored. Now that was a silly reaction by other people, I agree, but now cactuar suggests something a lot more radical and most people think it's cool?
Even if cactuar were to have thought of this, completely independant of those matches, I have a feeling alot of the support stems from hating those 8 minute timeouts so much.
I am following your logic, not my own. I never said I would sacrifice matches in a set for longer individual matches. Only that making the individual matches shorter and that somehow is a good thing with the reasoning that there is no forgiveness for accidents... Is stupid.Let's extend your logic to an extreme, for my argument's sake. Say a match had 12 stocks, BO1, and it was on FD. I play Captain Falcon, and my opponent plays Fox. That matchup on FD is pretty damned bad. But I have a much nicer matchup on Yoshis (Still bad, but nicer). What if those 12 stocks were on Yoshis instead? Would that be considered a fluke?
What you're not considering is the stage variability. The issue with the current system is that a player can get counterpicked once and lose a major portion of a set. By increasing the amount of matches, the impact of the CP on the overall outcome of the set is reduced. That's the reason for this.
I feel your pain, Crimson <3
Lol, I agree with what your saying about accident forgiveness. I think people have kind of warped the original intent. Cactuar wanted to balance out forgiveness between higher and lower skilled players, as a mistake against a higher-skilled player is more costly. Arguably, this is what makes them more skilled, but whatever. I'm tired.Since this topic is running so fast.
I am following your logic, not my own. I never said I would sacrifice matches in a set for longer individual matches. Only that making the individual matches shorter and that somehow is a good thing with the reasoning that there is no forgiveness for accidents... Is stupid.
I also am not very fond of the idea of having to go in and out of matches (loading times), as I mentioned before, in case you're proposing, increasing the match count to BO15 (finals are BO7 in europe) but that is a minor thing I guess![]()
Did you read what I wrote earlier about how the new stage list derived from the change in stock count, and isn't some separate aspect of the ruleset?Then why is he trying to revolutionize the entire game instead of simply questioning the stock count?
Well I think the argument here is that it would compliment using aggressive and defensive, and at times plain campy playstyles when mixed. If time-outs are more often and socially accepted then your going to approach to get that small lead and play defensively to keep that lead. Essentially the each match would be played on the edge of your seat keeping very aware and if you make a mistake and lose you still have more matches and this time you get the counter pick to hopefully boost you.And most importantly, since we're so used to having the crutch of that accident forgiveness, people who have always played 4 stock matches will most likely be even more careful about keeping their stocks. I'd argue that the game is even campier if played this way.
I think if some one would open a thread with a title like:'' why do we play 4 stock matches and what could we try otherwise?'' we could get better ideas then this one in a day.I don't think that's it. I think Cactuar just realized that, in basically a decade of competitive Melee, we have never questioned the choice of four stock.
I didn't read much at all as I really only planned on making that first post today anyway. Just couldn't help, but responding to some of the reactions I received =/Did you read what I wrote earlier about how the new stage list derived from the change in stock count, and isn't some separate aspect of the ruleset?
Then, by all means, start such a thread. What's stopping you?I think if some one would open a thread with a title like:'' why do we play 4 stock matches and what could we try otherwise?'' we could get better ideas then this one in a day.
Well this has turned into a debate and many people ARE giving their opinions as well as alternate options so by Cactuar playing the drastic change at the lead we can get more people thinking past that wall of a small one stock change. That's just the thing though, it's drastic. Some people agree, some don't and the conversation goes places until some people can find a good idea out of it and test it.I think if some one would open a thread with a title like:'' why do we play 4 stock matches and what could we try otherwise?'' we could get better ideas then this one in a day.