@ACE and all, regarding making "human mistakes"
I think the questoin ACE is posing is exactly correct. The question?
How much should the ruleset punish people for making mistakes?
What I think is not agreeable is ACE's conclusion:
This ruleset punishes mistakes more than the previous one.
Presumably ACE also thinks that that makes this ruleset less accurate in choosing the better player as the winner. I disagree entirely. If I had to compare the two rulesets I'd say the following:
This ruleset
increases punishment for players who consistently make mistakes, and is
more forgiving of one-off mistakes.
As a disclaimer I'll say that it should be playtested for a conclusive answer, but in my experience I can say confidently that in any match that's determined by who is playing better on that day, (i.e. two people with relatively equal skill) mistakes are heavily punished under the current ruleset, especially in Bo3's and especially with the current stage list and one ban. Coming back from a full stock SD is almost impossible in 4 stock matches vs someone who's just as good as you, and in the end you're going to have to win on the opponent's counterpick to make up for the mistake.
@ACE regarding 1-stock Melee:
1-stock melee is entirely different from 2-stock and up, I think it's more of a binary than a scale, as you're supposing. Crouch canceling is extremely powerful after you lose a stock assuming you did any damage, and new-stock invincibility is introduced. If you cut to 1-stock, these mechanics are either nerfed or eliminated, which seriously changes the game. For these reasons I don't think it's appropriate to say that we're getting closer and closer to one stock.
@Bones regarding "Matches must be at least 4 stock to mean anything"
I totally agree with Cactuar lol your post was entirely opinion based, he wasn't trolling you. To ACE's response that Bones doesn't have any data because there hasn't been playtesting, the issue isn't that he doesn't have hard evidence. Bones didn't provide any support for his claims, not even anecdotal or theoretical. Here's the deal:
Claim:
It goes back to what I was explaining before. You have to be playing at least 4 stocks for matches to mean anything.
Okay, please support it.
It's easy to look at 4 stocks and say, "Hmmm, this match carries too much weight!" The solution to that should be more matches.
Cool, agreed, we're proposing to increase the match count.
The problem with reducing the stocks is you also reduce the score gap developed over time during the match as well as the weight of the match itself.
Correct, you do reduce the score gap developed over time. This is not a problem, though.
The argument is that the better player will consistently create a score gap over time, so regardless of the stock count, the better player will win consistently. If there is a fluke, then it's more likely that the result of the match won't be accurate (this is a common result of flukes, lol). But happily, we've decreased the weight of each match, so inaccurate match results don't hurt so much.
The bolded part is palpable nonsense because you literally stated (in alarmingly quick succession) that the problem is that matches carry too much weight, but the solution shouldn't decrease the weight that matches carry.
Each stock carries just as much weight (assuming you have the same number of stocks per set), but you have a bunch of matches that mean very little as opposed to just a few matches that are clear indicators of skill.
I don't think you've demonstrated that matches mean less because of lower stock count, and that 4 stock is a clear indicator of skill. The counterargument is above (consistently better player creates a score gap over time, yadda yadda).
You are much more likely to get fluke wins on lower stock counts, which means it is giving the weaker player a better chance at an upset. When you add in SDing and percent leads being marginalized because games end 2 stocks sooner, all you're left with is a system that is only really useful at getting players to play on a bunch of stages per set.
The fluke wins part was also already addressed. And to respond to stages, I don't agree with increasing the number of stages at all.
Cactuar has said (and I haven't understood) that he's seen some end result where we'll all agree that allowing all stages is the best solution, but I'm not worried about that very much because he's openly said that he'd like to test everything and come to a natural and generally agreeable solution based on the data collected. So maybe he's right about the stages, and maybe he's wrong. The data will decide what we do.