Zone
Smash Champion
Next tourney I host I will run this ruleset.



Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
you are a ******!!!!would you, perhaps, post fliers of my tables around town?
Not to ignore anything you said, but I will say that about 2/3rds of Tuars posts in this thread have been him asking people to play test the ruleset before jumping to conclusions.maybe even ask for feedback from players.
I don't think it's as much that they're too long, but maybe that they're too heavily weighted. That, in combination with the severely limited stage choice, means that two players can play a set using one single strategy without need to adapt to the environment or each other. At least, that's the issue as I see it.no, matches are only too long if theres a ****** floaty character, just play falcon and spacies, problem solved
Agreed. Just. Play. Falcon.no, matches are only too long if theres a ****** floaty character, just play falcon and spacies, problem solved
First of all, your suggestion that I need more stocks in order to win is insulting. Furthermore, banning characters simply because their playstyle is of the zoning variety -- and not "cool" -- is simply ridiculous. Camping is a viable strategy in virtually every fighting game. The lowered stock and time limit would give camping more merit in Melee because you're not forcing an eight-minute match, and it adds to strategy with the timer as pressure.I don't think this game needs to be made more like SF life bars and 1 minute matches but balancing of the type I just outlined really could be fun. If you're a Fox/Falco main, if you had 4-stock would you really be afraid of a 5-stock Link? Make it 3-stock Falco vs. 5-stock Link and it starts to get interesting.
This reminds me. When are you going to do what I told you at apex and change your name to firefox and pick up shiek?First of all, your suggestion that I need more stocks in order to win is insulting. Furthermore, banning characters simply because their playstyle is of the zoning variety -- and not "cool" -- is simply ridiculous. Camping is a viable strategy in virtually every fighting game. The lowered stock and time limit would give camping more merit in Melee because you're not forcing an eight-minute match, and it adds to strategy with the timer as pressure.
Is that a serious statement?Jiggly and prob Peach can land a hit or two on Hyrule and literally never be touched again especially by slower characters.
One year and everyone will know how to shdl lolstamina mode!
lololol
No, I don't support this idea at all. And it's made even worse by the fact that it's so far into the game's lifespan. I thought I was pretty clear.And is it just me or is chaddd admitting to this being a good idea but being against anyway due to being too set in his ways to change at this point?
You can't compare a single four stock match to two 2 stock matches and think the outcome would be identical, come on lmao. A different match is a different match, and in the case of this ruleset, much, much different.No, with this ruleset, those wins would have been a 1-1 matchwise, instead of a 1-0 for you.
I see that, but it doesn't work out like that. "with this ruleset, those wins would have been 1-1 match wise" is stating that the second 2 stock match would have played out exactly like the second half of the 4 stock match, which is ridiculous. I never suggested that you are trying to compare 4 and 2 stock matches in general; just in this instance. Some players seem to tend to lose a stock or 2 and then come back (see certain armada vs calle w matches and other technical spacies), and these players (armada, in this instance) may suffer a good bit as a result of only having 2 stocks. Not saying this is horrible but I see it as probable.I was viewing it more as a stock timeline, not trying to compare 2 vs 4 stock matches.
Yes but if you're doing a 2 stock comeback. Your comeback... is actually being assisted because instead of finishing the match on the same level. You're finishing your comeback on your counterpick stage in your favor.I see that, but it doesn't work out like that. "with this ruleset, those wins would have been 1-1 match wise" is stating that the second 2 stock match would have played out exactly like the second half of the 4 stock match, which is ridiculous. I never suggested that you are trying to compare 4 and 2 stock matches in general; just in this instance. Some players seem to tend to lose a stock or 2 and then come back (see certain armada vs calle w matches and other technical spacies), and these players (armada, in this instance) may suffer a good bit as a result of only having 2 stocks. Not saying this is horrible but I see it as probable.
and bones, what are you thinking not providing tons of evidence on something that is largely untested? Jeez.
I like you're way of thinking. That's a plausible notion.The Gentleman's rule for stage selection got me thinking: could counterpicks be done in a similar way?
Assume a liberal stage list. After the first match, no stages are banned. Instead, the loser picks three stages and the winner must choose one between the three. Of course, the number of chosen stages would depend on the scope of the stage list; no player would have to be forced to play on a virtually unwinnable stage.
When did I say that ANY player always does 2 stock comebacks?Yes but if you're doing a 2 stock comeback. Your comeback... is actually being assisted because instead of finishing the match on the same level. You're finishing your comeback on your counterpick stage in your favor.
It's also just as proposterous to assume a guy who does 2 stock come-backs, always does 2stock come-backs.
I still say it deserves fair testing before making assumptions on fair/unfairness. If you can outplay someone at a disadvantage you should be able to outplay them on a new match.
With your logic we could do 6stock matches, and when we reduced them to 4(today standard). Someone could be like "Well yesterday I was at 1 stock left and they had 3, and I came back and won. IF it was on a 4 stock standard I would have lost"
You gotta draw the line somewhere, why not give it a shot at 2 stock?
This is a completely honest question with no ulterior motive.as we'd be taking a step away from "who knows this stage the best" by taking a relatively large step toward "whoever makes the first mistake loses".
Too bad nothing in that post was an opinion, you big *Bones, you make a lot of statements about things, but you have no backing argument whatsoever. Your entire post is a bunch of statements declaring opinion and not even an attempt at explanation or evidence, discussion of factors, etc. Opinions are not evidence of further opinions.
Lol kage. You misunderstood what I said. Of course you shouldn't SD, and of course you should lose a stock for it. But when you get to the point where "not SD'ing" is more important than stage/matchup knowledge (this ruleset takes a step in that direction) you might want to look at what skills you're testing for.Specializes not SDing? That's pretty funny lol. You shouldn't SD in the first place, I thought that was pretty clear by now that it should be number 1 rule of Smash.