Okay, I've looked over the feedback given regarding stages, and here's what I've decided:
Past Stages: Like
ShadicMCGS
suggested, we should avoid having past stages that have clashing themes with newer stages whenever possible. So deciding which past stages return will most likely come
after we've settled on everyone's home stage.
Music: Most of us seem to be in agreement that 2 music tracks per stage is a fair arrangement, so that's what we're going with.
Stage/Fighter/Series Ratio: I went with
Pupp135
's suggestion on how many new stages each series would get based on the number of fighters per series:
- 3 Super Mario stages
- 3 Legend of Zelda stages
- 3 Pokémon stages
- 2 Donkey Kong Country stages
- 2 Metroid stages
- 2 Star Fox stages
- 2 Kirby stages
- 1 Yoshi's Island stage
- 1 Earthbound stage
- 1 F-Zero stage
- 1 Fire Emblem stage
- 1 Wario Land stage
- 1 Ice Climber stage
- 1 Famicom Detective Club stage
- 1 Game & Watch stage
- 2 "wildcard" stages (can be from any Nintendo series, even those that don't have a fighter)
With that taken care of, here is our first stage submission job!
Job #16: Submit a stage from the Legend of Zelda series
When submitting stages for Melee, be sure to include:
- The fighter that the home stage is for
- The location of the stage
- The stage's layout and gimmicks/hazards
- The stage's two music tracks (implicitly remixed for Melee - if your track is not a remix, please signify it)
To give an example, let's use one of Melee's most iconic stages (and yes, this is my submission):
View attachment 374944
Temple (Hyrule)
Home stage of Zelda/Sheik. Uses the exact same layout it did in Melee (so no hazards).
Zelda Stage Type A:
Temple Theme (Zelda II: The Adventure of Link)
Zelda Stage Type B:
Dark World (The Legend of Zelda: A Link to the Past)