ShadicMCGS
Smash Apprentice
- Peach and Falco
- Peach and Ganondorf
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I kind of like these choices, which I don't mind but we'll leave the Melee roster we have created for now.Specifically, I would've made Diddy Kong and either Bowser or Wario unlockable, and moved Peach and either Meowth or Scizor to the base roster.
Yes.Would it be okay for me to post the roster image I made?
For the roster, I would’ve done more or less what you say: Wario and Diddy as unlockable characters, and Bowser, Peach and Scizor on the starting roster.Okay, the results for the vote to determine whether Pit will debut in Melee (3 votes) or Brawl (5 votes) are in, and they are in favor of Brawl being Pit's Smash Bros. debut. Thus, he has been added as the first newcomer for this version of Brawl, complete with his iconic redesign.
View attachment 374793
This, of course, means that we now have three open roster spots left for Melee instead of two, but since the two highest voted pairs of newcomers share a fighter, we can easily add all three fighters covered by both pairs:
Peach, Ganondorf, and Falco are our final newcomers for Melee!
- Peach (Super Mario Bros.) and Wolf (Star Fox) - 3
- Ganondorf (Legend of Zelda) and Meta Knight (Kirby) - 4
- Lyn (Fire Emblem) and Banjo & Kazooie (Banjo-Kazooie) - 2
- Peach (Super Mario Bros.) and Ganondorf (Legend of Zelda) - 11
- Joanna Dark (Perfect Dark) and Ganon (Legend of Zelda) - 0
- Peach (Super Mario Bros.) and Roy (Fire Emblem) - 4
- Peach (Super Mario Bros.) and Falco (Star Fox) - 6
View attachment 374796View attachment 374797View attachment 374798
In terms of character choices, this is a pretty great selection, though there are a couple of unlockable choices that I think would've worked better in the base roster, and vice versa. Specifically, I would've made Diddy Kong and either Bowser or Wario unlockable, and moved Peach and either Meowth or Scizor to the base roster. If you have any adjustments you'd have made to the roster (and any thoughts on the adjustments I've suggested), please let me know!Bold indicates unlockable fighters
- Mario
- Luigi
- Bowser
- Peach
- Donkey Kong
- Diddy Kong
- Link
- Zelda/Sheik
- Ganondorf
- Samus
- Ridley
- Yoshi
- Kirby
- King Dedede
- Fox
- Falco
- Pikachu
- Mewtwo
- Meowth
- Scizor
- Marth
- Ness
- Captain Falcon
- Wario
- Ice Climbers
- Ayumi
- Mr. Game & Watch
Italics indicate newcomers
As for the Classic Mode formats submitted, the choice is between my format and Pupp135 's format. My vote's for the latter.
Discussion #3: Vs. Mode content
What games and features should this version of Melee's Vs. Mode have? Submit your ideas and suggestions for that content here!
For me personally, I'd keep everything from the original Melee, as well as the additions made by the Akaneia Build (Tag Battle, Vs. All-Star Mode, Turbo Melee, etc.).
Yes.
Agreed, but I think Bowser should remain a starter too.Yeah Peach and at least one other Pokemon should be starting roster imo
We're gonna be doing stage submissions soonIs it okay if I create home stages for each character?
I like this stage selection, and Ayumi’s proposed stage sounds cool, and a stage based on the ending maps of one of Marth’s games would be interesting to see.Overall I like the selection of home stages, but what do you guys think of mine?
- Mario: Subcon (same as is in Melee)
- Luigi: Luigi’s Mansion (same as is in Brawl)
- Peach: Peach’s Castle (same as is in Melee except without the Banzai Bill)
- Bowser: Bowser’s Castle (copies the general layout of Peach’s Castle, but throws more Mario hazards, including the Banzai Bill)
- Wario: Rainbow Cruise (same as is in Melee in terms of general layout, but it never transitions to the autoscroller section)
- Donkey Kong: Kongo Falls (same as is in Melee)
- Diddy Kong: Jungle Japes (same as is in Melee)
- Link: Great Bay (same as is in Melee)
- Zelda / Sheik: Temple (same as is in Melee)
- Ganondorf: Gerudo Valley (same as is in 3DS)
- Samus: Brinstar Depths (same as is in Melee)
- Ridley: Norfair (same as is in Brawl)
- Yoshi: Yoshi’s Story (same as is in Melee)
- Kirby: Fountain of Dreams (same as is in Melee)
- King Dedede: Mt. Dedede (based on the Dedede Arena layout from the Kirby Fighters series, except the platforms take place above a gap and the first four major bosses in Kirby’s Dream Land - Whispy Woods, Lololo & Lalala, Kracko and Kabula - appear as hazards)
- Fox: Corneria (same as is in Melee)
- Falco: Venom (same as is in Melee)
- Pikachu: Pokémon Stadium (same as is in Melee)
- Meowth: Pokémon Center (takes place on a battlefield outside the Pokémon Center; Nurse Joy and Chansey will occasionally deliver items, but Team Rocket will occasionally interrupt the battle and capture a fighter unless it’s Meowth)
- Mewtwo: Poké Floats (same as is in Melee)
- Scizor: Sprout Tower (takes place at the top of the tower, which occasionally moves back and forth and features different Pokémon as hazards depending on if it’s night or day)
- Marth: Dragon’s Table (takes place in a dark chamber, where the dragon Medeus will occasionally interrupt the battle and breath dark fire)
- Ness: Fourside (same as is in Melee)
- Captain Falcon: Mute City (same as is in Melee)
- Ice Climbers: Condor’s Peak
- Ayumi: Famicom Disk System (cycles between different Japan-only games from the Famicom’s library)
- Mr. Game & Watch: Flat Zone (same as is in Melee)
- Battlefield (Special Stage)
- Final Destination (Special Stage)
- Mushroom Kingdom (Past Stage)
- Kongo Jungle (Past Stage)
- Hyrule Castle (Past Stage)
- Brinstar (Past Stage)
- Super Happy Tree (Past Stage)
- Green Greens (Past Stage)
- Great Fox (Past Stage)
- Saffron City (Past Stage)
- Archanea (Past Stage)
- Onett (Past Stage)
- Big Blue (Past Stage)
Well it turned out it was the file size that mattered, welp.So... I was going to post in my version of the roster and stage images that I have made with ConnorRentz's Roster Builder. But for some STRANGE REASON, it's not letting me attach the files, even though it worked for me in the past!
Well, this is awkward. One of the main reasons I waited so long to post Job #16 was because I was waiting for you to post that list, and now it's too late to take that job back.Ok so I WAS going to do an elaborate list of stages, music and other stuff, but UHHHHH; yeah that ain't happening now since you all went to the next job. And just my brief opinions on this, the new ratios of stage selections meaning we're definitely not getting front and back stages now, which is sad, because I was REALLY looking forward to them, but considering half of the franchises only have ONE stage, yeah looks like my challenge for a front and back stage is gone.
Anyways... for this new job:
View attachment 374948
Gerudo Valley (Hyrule) from The Legend of Zelda: Ocarina of Time
The home stage of any Zelda character; we'll just put Ganondorf, bc why not?
The stage layout is very similar to the one that would appear in the 3DS game, so I don't think you need to change much, aside from actually making it fit into a GameCube.
Music 1: Gerudo Valley (from The Legend of Zelda: Ocarina of Time)
Music 2: Tal Tal Heights (from The Legend of Zelda: Link's Awakening)
Side note, I know I'm not going to win because Temple AND Ganon's Castle are already taken, so at least I get to try and give a different option in.
Yeah, university classes started again, so I didn't have time to do it fully. We might as well just continue this job path now, since there's a few guidelines set.Well, this is awkward. One of the main reasons I waited so long to post Job #16 was because I was waiting for you to post that list, and now it's too late to take that job back.