Utilt beats it if spaced properly, ftilt hits you into that weird "if you hit an airborne opponent they get launched" ordeal.
You'd have to space the kick perfectly, we learn that spacing.. we watch out for it.
Actually, that wasn't a RPS situation. All we need to do is shield.
If you misspace the kick, we get a grab. If you didn't, we stay shielded. If you airdodge, we can see that and punish your landing. If you do an aerial, we're still shielding. Then we can punish that.
With that said, that can kill our shield. <_< So it's easier to powershield the kick, then hold shield.