ok guys, finally got around to making that Heavy moveset. Here goes:
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Heavy moveset:
This fighter is a unique take on the “double fighter” type. You play as the Heavy, who deals all of the main damage, but also have the medic following close behind you as the second half of the duo, who will be healing you throughout the match. The heavy a standard super heavyweight, being about the height of Charizard. He is of course one of the slowest characters in the game, and has the jump height of ganondorf. The medic is, however, lighter and weaker, health-wise, than the Heavy, thus is easier to K.O. He deals a slow, constant stream of healing to the heavy with his medigun, that only stops if you kill him first, which promotes the opponent to combat the heavy in a similar way to how you would in TF2 itself by going for the medic first. Killing the medic will make Heavy’s moves considerably worse, however attacking the medic will ONLY do damage to the him and not the Heavy. In addition to healing, the Medic will slowly be charging his uber, until it is fully charged. Once it is, it will take over the standard B button’s move, where it will be activated, then the regular standard B will return.
>Jab
Heavy’s jab is similar to Megaman’s, in that he fires his minigun instead of a regular jab. His stream of fire reaches a little over halfway across the length of Final destination, and last for as long as a rapid jab would before he needs to let his gun cool down (this has considerable endlag). The medic will fire his syringe gun as well, and will reload at the same time. If the opponent is directly in front of you before you start the jab, the heavy will punch a single time instead. Controlled by holding down the A button only. minigun firing can be angled a full 360 degrees, so long as the A button is held down first and stays held while controlling.
>dash attack
Shoulder bash
>tilts
[Ftilt]: same as jab, only can walk slowly forward. Can still be angled. (Cannot punch)
[Dtilt]: kicks downward. Medic bonesaws forward.
[Utilt]: uppercuts with boxing glove. Medic bonesaws up.
>Fsmash
Steps forward and swings minigun forward via sideswipe. Medic stabs uber-saw forward. (Charges uber 25% if it hits)
>Usmash
Swings minigun upward. Medic will stab with uber-saw upward. (Charges uber 25% if it hits)
>Dsmash
Heavy swipes minigun downward, while medic stabs uber-saw downward in opposite direction. (Charges uber 25% if it hits)
>Standard Special
Shotgun blast. Medic uses crusader’s crossbow.
>Side Special
The spy appears in front of the Heavy to stab the opponent. Does only 7% damage if the opponent is facing you, but up to 70% if their back is facing you. The spy also has his own health, and can be killed after being hit enough times, for which you will have to wait for him to respawn and the move is completely unusable. The move itself has next to no endlag if it is not a backstab, but has a decant amount if it is.
>Up special
Engie quickly builds a teleporter. Opponent can damage engie and eventually kill him if hit enough times while Up-B is open. If he dies, you can only use the grappling hook as a recovery while he is respawning. Medic will uses the quick-fix during this so that me moves with the heavy. The medic will activate the quick-fix’s uber by granting Heavy super armor before, during and after using the teleporter for a small amount of time. This also works while using the grappling hook.
>down special
Heavy whips out the Huo-Long Heater to start revving a ring of fire around him and the medic. Works similarly to Donkey Kong’s, but can’t spike anyone, ends after 3 seconds (with a cooldown), and a bit shorter range. Medic uses the vaccinator to create a shield around the heavy, making him invulnerable.
>grab
Simple one handed grab. Heavy punches while medic stabs with bonesaw.
>Aerials
[Nair]: jerks minigun forward slightly. Medic elbows backward.
[Fair]: heavy swipes minigun downward in forward arching motion. Medic does the same with bonesaw.
[Bair]: heavy swings fryingpan backwards. Medic kicks backwards.
[Dair]: both heavy and medic kick downward with one leg.
>final smash
“Team Wipe.” Heavy and medic charge forward, which sends whoever is hit onto the payload on Badwater. Then it pans up on all nine mercenaries gathering together, with everyone saying varying versions of their “battle cry” voice-line from the game, before charging toward the payload all at once. Then the opponent simply explodes and flies into the background after being pushed into Badwater's final point, while the mercenaries all congratulate each other.