http://www.youtube.com/watch?v=ibQtgdrU2r8&feature=player_profilepage
For the yoshi users...Lol
advanced techniques.
For the yoshi users...Lol
advanced techniques.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
What do you mean by teetering and canceled animations?Don't know if anyone has consciously used this for anything, but the following attacks push the character back away from the ledge if done from the teetering animation (same goes for if the animation was canceled).
I'm in Chattanooga, TN as home, but Tuscaloosa, AL for school at the University of Alabama.hey, its nice to have u here bphodges. yeah, ive been a console player since smash came out (with some lengthy breaks in between). but i too recently discovered this forum and have gotten alot better because of it. you'll learn alot in the first few months, and you'll start seeing noticeable results as well. what part of the country are u in?
Sounds good. Always up for a Smash game wherever I go.a little bit far away, but if i ever make it out to that part of the country, ill hit u up for some games
This is specifically for backwards only. If you do it forwards, that's just normal djc, and you can only input a little direction with it. And this can't be done with yoshi. It just seems that way because yoshi has a very big second jump. Yoshi can move forward quite a bit with djc second jump, but it's not as fast as the horizontal backward movement you can get with ness if you time it right. With yoshi it's just basic djc, with the benefit of having a really big second jump. There's something weird about the way ness flips when he jumps that makes this work. Ness can look like he's fastfalling with dair and uair mainly, only horizontally back instead of down.It works going forward too, just not nearly as much.
And it definitely works for Yoshi.
it's just a property of djc, there is no "normal DJC" Using djc to quickly fall is just one way to use it, it's just how djc works when used that way. Call it whatever you like but it's the same thing, just the momentum captured is more horizontal than downwards.It is very different than a normal DJC.
Ness's double jump follows a very specific sequence of varying accelerations on the x and y axis such that it makes him spin in a half circle. Attacking during Ness's double jump "stops" this sequence and puts Ness back into the hands of the game's physics. This is a property of Ness's double jump. His double jump has 0 acceleration both vertically and horizontally at the very beginning, allowing players to DJC in place by doing jump, double jump, attack in rapid succession. Somewhere in his double jump ness does a front flip and during this time he has basically complete horizontal acceleration. Attacking during this time "stops" the sequence so Ness keeps going with the acceleration until the game slows him down. It is using the same property as "normal" DJC's.It's not really a "property" of djc