It may have occurred at the beginning of Melee, but it wasn't as massive or disturbing. All N64 really had in it was Zcanceling, and no one outside of its small competitive scene knew about it. I sure as hell didn't.
Exactly. My point is that the reason eople are questioning Brawl so much is because the community as a whole has grown much larger over time. As such the ideas that clash occur much more often and intensely. I thought Z canceling was common knowledge.
Melee had a REALLY advanced metagame by the end, and most newbies thought they had no chance of catching up. Heck, I grabbed on to competitive melee less than a year before Brawl came out and practice has gotten me tons better than I was before.
So, with the "New game, no one knows anything" mentality comes the newbies who play the game for a while and tell everyone things that are silly, like being offensive in Brawl can help you sometimes, and continue to defend their point without realizing the person they may or may not be arguing with has years more experience than them in Smash period.
Except mind you this occurred in the beginning of melee's metagame. This was during the time when pros were still killing themselves with jigglypuff's rollout.
The amount of time it took to unlock Melee's potential was staggering and whole Brawl isn't as deep, I do believe it will take some time before the metagame has been advanced to its most potential.
The majority of people who say new game no body knows ar eonly partly right, mainly because Brawl is much more different than melee and while we know what we may want, we may not know how to get there or if its possible. Or to what degree it can be accomplished.
Granted, it has died down since launch, but it still remains a problem with things like "Tier Lists" and "ATs", and everything else scrubs hated and never took the time to understand.
agreed.
The false population are those who join with the intent of keeping in the community, and then move on to the next big thing. We had a LARGE example of this with MKWii. How many dedicated Smashers have we lost to that already?
The "False" population are those who are coming in, pumping up the Brawl scene to be sgreater than it is, and then leaving, making it a hallow entity.
Okay, such more different than what I originally interpreted.
Its not that the problems are presented louder, its that they're more outrageous. With Link's Spin attack, you can jump over it. With Jiggly's rollout, it only takes some common sense to turn the control stick the other direction. These are all simple problems which were resolved quickly.
Yes and yet people are still complaining about people who spam Pit's arrows.
This is a result of the larger population since the complaints become louder.
THe probability of something stupid goes up and while solutions to something simple may be found, they generally end up being ignored.
Against a Snake, it doesn't matter what speed you're moving at. He can go for the FTilt, and you can jump over it. Because Brawl is so slow, he'll see it, not even have to predict it, and just UTilt you and you'll die at like, 100%.
115% roughly.
It isn't that Brawl is slow. Its that the defensive game is much more powerful around not just speed itself.
It is also dependant on which character as is the case with snake whose hitboxes are obscenely broken.
If Snake's hitboxes were more accurate to the animation he would be more easily punished after an Ftilt. Mainly since he has to wait for you to get closer and the little range on his U tilt means less to fear.
I've literally done a case study with the people at my school using Melee. I brought the game into the gamer club, and instantly, I see tons of Links and Roys, with a few Foxes or Sheiks. Now, that was 7 Months ago. Today, we still see one or two links, but they don't sit there doing "Spin it to win it", they move around, combo, grab, gimp, etc. All because when it started out as a ton of people spinning, I told them "Hey, you can just jump, or wait to the attack to end, and then charge in!"
problem is that the case study is quite small.
In the case you have 1 person who says the solution and the small group hears it and acts it out.
With SWF you have hundreds of people whining about said spin attack and a few that say jump over it.
yet because everyone gets caught up int he stupid idea of, WOMG spin attack it takes much longer for it to be solved.
It really shouldn't take a year for something liek Link's spin attack to be figured out.
I brought them Brawl a week after release. We set it to 3 stock, we went to a nice neutral stage. Once Pit started arrow spamming, and Snake was killing at ridiculously low percents, MK was just not letting anyone do anything, etc, they all demanded that Brawl never be brought back to that room ever again.
>.> These players are all 100% American Scrub. But they're educated to see past the game's little "cheap tricks"(Like Spin it to win it, not like Wavedashing), and can see value in the game.
Pit's arrow spam is not something horrible to get past.
Snake kills at low percents naturally but so did Marth, Fox and Sheik in Melee as did Peach. But he has weaknesses just like the top tier characters in melee did.
If you have trouble with MK go Donkey Kong. I hear Donkey Kong is very effective against MK
It takes time to see everything clearly you can't just base something ff from first impressions.
Even then there is usually away to counter the aforementioned tactics or characters.
Just in melee some characters were better against others.
While Brawl is more unbalanced this still remains true and you just have to know which characters to use against them as well as what tactics are effective. You really have to be intimiate with the capabilitiesof the characters.
It doesn't sound like they gave the game much of a chance, more like they are frustrated with the difference in gameplay or how less clear it is to get past those characters.
While its true that people are hopeful, peoples hopes will wain over time. I know I started out hopeful, then after watching Cort dominate everyone that wasn't M2k with Snake, and watching how he played, it just got really depressing that its really as simple as that.
So telll me how did you react to when Falco, Fox, Sheik, Marth began to dominate the scene?
The amount of characters capable of actually dealing with Fox, Sheik, Falco and marth in melee was small just as it is in Brawl. (though Brawl's is smaller I admit)
Look at Gimpy, excellent Bowser but no matte how good his Bowser is it will never be capable of beating with a Marth user that is as good as his Bowser.
This is the same thing, Not many characters can go toe to toe with MK and Snake.
My Sonic definitely won't beat an equally skilled MK.
This is to be expected. You can't say, oh my hopes are crushed because few characters can take on Snake and MK.
It would be similar to saying, oh my hopes are crushed because not many characters can beat Marth in melee.
Wifi can't hold any ground compared to face-to-face tournaments, which is what made this community so strong to begin with. Also, the way the wifi is done is comical, and the timing is completely off. When I can't see my opponent, and I'm not in an atmosphere of a real tournament, just sitting in my room with my wii, playing some random guy over wifi in a tournament that cost me no money to enter, no one new to REALLY meet, and no money on the line, I can't bring myself to play seriously. It just doesn't feel the same.
If the Competitive scene has to thrive on Wifi alone, then its already going downhill >.>.
No you misunderstand. Wifi is not the only thing that the competitive community will thrive on.
Face to face tournaments will always trump those of wifi for any game, however the oppurtunities that wifi presents means that people who normally couldn't go to a tournament may have a chance. They'll have the ability to hone their skills outside of tournaments.
Money is an excellent motivator but I find myself motivated by simply facing people better than me, both on wifi and off.
yes the current usage of wifi tournaments is comical but that is a result of mostly n00bs
hosting them.
Look at the MP:H community. The majority of their tournaments were held on wifi.here is an example of teh alter tournaments.
Rules: Best 2 out of 3
No SF
Imp/non imp according to agreement between competitors.
Stages banned: oubliette, Headshot etc etc
No powerups allowed
battle mode 7 kills
Time limit: 7 minutes
1 week deadline
No excuses.
If there was an issue it was usually decided by the host how the conflict would be resolved.
Either by rematch or by having another person observe the battle or replay would be provided.
That attitude wouldn't hinder the people who are serious about being competitive, the same way all the scrubs in melee kept bashing competitive players, the scene would only grow, because it was strong.
=| So, for the sake of Brawl's scene, I would hope the pessimism isn't getting to them.
XD It doesn't stop me from "Competitive Brawling".
-DD
I think it actually does get to them since the pessimistic attitude is much more outspoken than it would have been a few years back so it can scare off others.