DrifloonEmpire
Smash Champion
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And yet she's the main character? How does this even happen?There's never been a Touhou work written from Reimu's point of view
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And yet she's the main character? How does this even happen?There's never been a Touhou work written from Reimu's point of view
Basicaly, in the bullet hell games, we have a 3rd person pov, and in the printworks, we have the pov of the featured character (Kasen in WaHH, Satori in CDS, Miyoi in LE, the 3 fairies of light and Clownpiece in Sangetsu...), but never Reimu's pov. ZUN even said that he himself doesn't know how she thinks, which is something that I don't think other writers can say of their characters, especialy not their protagonists.And yet she's the main character? How does this even happen?
Yeah, in general Touhou characters are pretty much up to interpretation. That's a major reason why there's so many fanworks; Extreme freedom. For minor characters you might as well be making an OC.Basicaly, in the bullet hell games, we have a 3rd person pov, and in the printworks, we have the pov of the featured character (Kasen in WaHH, Satori in CDS, Miyoi in LE, the 3 fairies of light and Clownpiece in Sangetsu...), but never Reimu's pov. ZUN even said that he himself doesn't know how she thinks, which is something that I don't think other writers can say of their characters, especialy not their protagonists.
Leaving aside the fact that there appear to be no actual legal disputes ongoing, that's not how licensing works. If the IP changes hands the new holder would still have to honor any agreements made by the previous owner. Rights are transferred with the obligations they generate.This, basically, is the biggest reason why Quote is unlikely. There would be no point negotiating with Cave Story's owners if the IP suddenly trades hands, forcing them to negotiate again.
they are? i feel like ive missed something about these two. im seriousThe King and Queen of Indies
You can still be "moe" in appearance despite being a little **** on the inside or despicable person, or serious character. It's quite common in Japanese media, especially nowadays as a subversion tactic ("oh did you expected this cute show to be harmless? TOO BAD GENOCIDE"). How many characters you can name that appeal to Japanese cuteness but are capable and scary combatants? Quite a few.Honestly I can't help but laugh whenever someone calls Reimu "moe" when this is basically her canonical personality.
(Note that there's a fairly major swear warning for this vid)
oh yeah and she just up and killed a guy once that happened too
View attachment 297705
Laugh at me all you want, but despite Zun's artstyle being underdeveloped, it seems that is the style he is trying to go for. It's clear he's not going for a realistic style, or Gross style, or "cool" style like Shonen Heroes or Super Heroes (doesn't help he seemingly sucks at drawing males, though if your post is to be believed, he may not be able to draw females that well either)
I feel like a big ky word in this is artstyle. If you look at, for example Hisoutensoku, a canon game, you see that the artstyle for the portrait is way more of a regular anime style than most of the time for the series, and way less cute/moe. And this is accentuated in the Touhou air fighters and most of the canon mangas.You can still be "moe" in appearance despite being a little **** on the inside or despicable person, or serious character. It's quite common in Japanese media, especially nowadays as a subversion tactic ("oh did you expected this cute show to be harmless? TOO BAD GENOCIDE"). How many characters you can name that appeal to Japanese cuteness but are capable and scary combatants? Quite a few.
It isn't even a japanese-only thing, The Power Puff Girls for example are adorable, but everybody knows they are deadly as hell. Bubbles in particular is an example of this. Moe sometimes is just an aesthetic thing, doesn't mean they have to be inoffensive or can't get deadly, like that Pink Puffball who just killed another eldritch abomination on his way for lunch. Flandre's character design clearly evokes a cute appearance, but i am well aware she is a full-on psycho that should not be approached.
Laugh at me all you want, but despite Zun's artstyle being underdeveloped, it seems that is the style he is trying to go for. It's clear he's not going for a realistic style, or Gross style, or "cool" style like Shonen Heroes or Super Heroes (doesn't help he seemingly sucks at drawing males, though if your post is to be believed, he may not be able to draw females that well either)
It's even more clear in the fan works, where they put extra emphasis in making the characters more visually cute, i mean look at this fanwork for Touhou Kobuto V: Burst Battle:
Arstyles like these are the norm. Even those that have the characters in a more "realistic" style by making the characters taller to fit better with human anatomy, still try to make them cute, rather than plain.
Don't tell me "It's just a fangame and wasn't made by Zun, so this arstyle can't be used as an argument", as YOU clearly have stated that even if Zun has no involvement in most of these projects, he approves of them and encourages them, and play a huge part of Touhou's impact and Culture. A lot of people use these types of cute arstyles in Touhou projects, and exceptions are rare (like that one Touhou Casltevania fangame, which has an artystle that is meant to evoke Ayami Kojma's Gothic artwork, so there was a reason for the shift)
Do you really want to tell me Touhou's cuteness appeal, especially in the fanworks that help this franchise to prospoer, are NOT a factor of it's appeal, especially in a country where cute aesthetic rules over? If only by a little?
Also just because i don't like the arstyle doesn't it's bad, just that it appeals to different people, like how i know not everyone likes the Macho Designs of Simon and Bill Rizer, or the wacky artstyle of Ed Edd N Eddy, etc.
Do did you read what i wrote?I feel like a big ky word in this is artstyle. If you look at, for example Hisoutensoku, a canon game, you see that the artstyle for the portrait is way more of a regular anime style than most of the time for the series, and way less cute/moe. And this is accentuated in the Touhou air fighters and most of the canon mangas.
And if you want to go with fangames to prove your point, then I answer your cute Kobuto V: burst battle with Touhouvania
View attachment 297796
But in the end, artstyle is done to enance storytelling on top of apealing to nwcomers most of the time, so take that as you will.
(like that one Touhou Casltevania fangame, which has an artystle that is meant to evoke Ayami Kojma's Gothic artwork, so there was a reason for the shift)
I still can't get over the Touhouvania artstyle. It takes a special person to look at this...I feel like a big ky word in this is artstyle. If you look at, for example Hisoutensoku, a canon game, you see that the artstyle for the portrait is way more of a regular anime style than most of the time for the series, and way less cute/moe. And this is accentuated in the Touhou air fighters and most of the canon mangas.
And if you want to go with fangames to prove your point, then I answer your cute Kobuto V: burst battle with Touhouvania
View attachment 297796
But in the end, artstyle is done to enance storytelling on top of apealing to nwcomers most of the time, so take that as you will.
I think the rest of my post explains why I called them that.they are? i feel like ive missed something about these two. im serious
yeah but i didnt follow it at all. oh it doesnt matter ill ask again in more appropriate time/placeI think the rest of my post explains why I called them that.
Just for clarification, cute and moe are two different things, you can have one without the other. It's pretty clear ZUN designed the characters to be cute, and it's definitely part of the appeal, I think he even said it in an interview. But he definitely doesn't try to make them moe, moe is more about expression and behavior, even if ZUN art is underdeveloped, it's clear that he doesn't portray them as acting moe, with maybe a few exceptions with the more childish characters. As you said, he doesn't go for any of the more "manly styles", but characters do act manly all the time, and this pretty much as anti-moe as you can. Moe is a quite different appeal, the most clear example is idol stuff, which is most of the time 100% moe appeal. The other appeal that other "cute stuff" use, that is very present in things like Kancolle/Azurlane and in many animes, it's sex appeal, and Touhou doesn't have any sex appeal in canon works.Laugh at me all you want, but despite Zun's artstyle being underdeveloped, it seems that is the style he is trying to go for. It's clear he's not going for a realistic style, or Gross style, or "cool" style like Shonen Heroes or Super Heroes (doesn't help he seemingly sucks at drawing males, though if your post is to be believed, he may not be able to draw females that well either)
In terms of chances, not much has changed, however, next year is Falcom's 40th anniversary and while they've hyped up a new Trails game, they've also said that Kuro no Kiseki will use a new engine that Ys games will also use in the future, I believe they've also said that they're planning on expanding soon and while that can mean anything, who knows, maybe a certain redheaded hero appearing in a certain fighting game will give them a larger name which they'll especially want for this expansion to work out.The virgin Link loser vs Chadol.
Chance: 20% A surprisingly high rating from me, but I truly see Adol as a darkhorse candidate who'll end up being a surprise. Falcom has been growing a lot in recent years with Ys especially growing due to fantastic word of mouth despite being from the 80's. For those who don't know, Falcom really hit it big back in the day with PC gaming, having gotten so much success that they formed bands to play songs from their games back then. While this doesn't apply to Ys specifically, Falcom invented action RPGs with Dragon Slayer in 1984. This was huge back in the day and ended up influencing countless titles, including Zelda. Sakurai sees Smash as a celebration of gaming as a whole and especially values third party characters that ended up changing the industry in some way, so Adol, being Falcom's mascot, would end up being the kind of character Sakurai would pick similar to the likes of Terry and Mega Man. Not the hardest hitters out there, but showed people what kind of new ideas one could bring to the table back in the day.
Want: 100% I've only played Chronicles and Oath of Felghana but holy ** Ys is so ***ing good. Adol may not be the most complex character in terms of moveset from what I've played but he's got a really fast and flashy swordstyle from the one game I played with an attack button and footage I saw of other games, which hey, Smash has already proven that a character like that can be fun to play and just mash buttons like mad. Most importantly? The music. Holy *, Ys' soundtracks are ridiculously good, my friends told me it was so good and when I first left Port Barbado and heard First Step Towards Wars, my jaw dropped. When I fought the first boss, I was absolutely floored when I heard the fantastic Holders of Power even if there's only 1 boss in the game that lets you hear the full track ingame. And there's no way to describe the feeling of determination when you're on the final stretch of Darm Tower and the song Tension starts up. And that's JUST the first game!
Sooooo confession time: usually when we rerate characters, I'll just copy the music posts from the last rating and post them here. I was in a rush so that's exactly what I did today.Sidenote, considering I wrote this up early, I wonder if Sari will use the songs I listed
No, we never rated the Lees unfortunately. They've been sitting in the same place since you last nominated them.(Did we do that one? I nominated it a while ago but I sat out of RTC for a good while too
Hmm...I'm surprised about that.No, we never rated the Lees unfortunately. They've been sitting in the same place since you last nominated them.
In case it's too much to root through, 45% chance, 100% want. Too many roadblocks for him to be obvious, but still enough for me to be optimistic. He's still the most chadlike JRPG hero, the gameplay is still fast-paced action, and the soundtrack still rocks. That being said, there's still a couple Falcom-related things that have happened, so let's list them off:I LIVE AGAIN
Goodness, Adol's been booking it up here. Coincidentally, I'm just wrapping up Ys VIII, my first experience with the Ys series. 50+ hours, done all the sidequests, maxed out everyone's approval, 100% everything...
Yeah, it's pretty good.
"adol christin might be the strongest contender for 'most chadlike protagonist in jrpgs'"
-A helpful Steam reviewer
Thank you, helpful Steam person. Now to business.
First off, a brief explanation on the early years of Falcom.
Falcom is an old Japanese company, small but influential. Beginning in 1981, they started by selling hardware and software for the Apple II computer, before shifting gears to the PC-88 and PC-98 when they started making games. They truly broke out with the release of Dragon Slayer in 1984. While very primitive by our standards, Dragon Slayer was one of the very first Action RPGs. The following year, they released Dragon Slayer II: Xanadu, which codified the ARPG genre and was the first metroidvania game (Though it didn't quite solidify until Metroid released the following year).
Adol's series, Ys, started in 1987, with the release of Ys I: Ancient Ys Vanished - Omen. The series follows the chronicles of Adol, a self-proclaimed "adventurer." Technically, that's not an actual occupation, and he's closer to a traveler or a cartographer. That being said, those terms are underselling his skills a little. The plot of Ys is pretty easy to understand, and generally follows something along the lines of this:
ADVENTURE! -> Demon/evil god suddenly appears -> Get the magic final god sword -> As per JRPG tradition, kill the god -> Board boat to go to another continent to explore -> Crash the beat and lose all your gear -> Rinse and repeat.
Ys, like most long-running series, has changed up it's gameplay quite a bit. Originally, it used an overhead perspective with a "Bump system," where Adol dealt damage by walking into any side of the enemy that wasn't the front. This was made with accessibility in mind, as PC RPGs were becoming more complex and difficult at the time. This gameplay style was retained for Ys II and both versions of Ys IV, while also implementing magical spells as well. Ys III: Wanderers from Ys, on the other hand, changed to a side-scrolling action game a la Zelda II. It was meant to be a spinoff, but was changed at the last second, hence the sudden shift in gameplay.
Ys V: Lost Kefin, Kingdom of Sand marked a shift in gameplay, reimplementing the attack button from Ys III, as well as buttons for a jump and a guard. It was also deemed so easy that Falcom had to release a harder Ys V Expert only a couple months later. After that, Falcom suffered a major brain drain, leaving them stuck churning out countless remakes of Ys I & II, packaged together. This rut finally ended with Ys VI: The Ark of Napishtim, which improved upon the formula of Ys V, refining the controls and introducing a "three weapons" system, allowing Adol to swap between three different magical swords. This new style was perfected by Ys: The Oath in Felghana, a remake of Ys III, followed by a prequel in the form of Ys Origin.
A third style of Ys began with Ys SEVEN, where Adol fights with an active party of allies, various skills from a skill gauge, three different types of damage in slashing, striking, and piercing, a powerful EXTRA Skill with a gauge that fills up over time, and a Flash Gard system, where blocking at the right time gives you a boost in power. Ys IV was remade in this style as Ys: Memories of Celceta, adding a Flash Move system that slows down time after a correctly-times dodge. Ys VIII: Lacrimosa of Dana changed to a behind-the-back gameplay style instead, as well as adding a Break status; When enemies are hit with an attack they are weak to, they become weak to all attacks. The most recent installment, Ys IX: Monstrum Nox, uses this gameplay style, while also introducing Monstrum powers for use in combat and exploration.
good golly I did not expect that part to take so long. I suppose this is what happens when you write about a 30-plus-year-old series. Anyways, onto Adol himself.
Born in a nameless mountain village in Garman (Re: Ys-verse Germany), Adol had surprisingly humble beginnings. He was born into a peasant family, but still lived a normal daily life. He was taught how to use a sword by his father, a skill he had a gift for and later honed on his own. His desire for adventure was sparked by the tales of an elderly travelling merchant, and he set off on his own at age 16. It should be noted that he began the cycle of adventure, god-slaying, and ship-wrecking in Ys I, where he was only 17.
At some point in his fifties, Adol returned to his village and wrote chronicles of his adventures, which is how the events of the game are told. Canonically, there are 100 travelogues, and we've only experienced eight so far (Counting Ys I & II together). Adol's last known adventure was at the North Pole at age 63, which he never returned from. It's believed he finally met his end there. Adol's adventures are so legendary that the chronology of the Ys timeline is marked as Before Christin and After Christin. Some wonder if such a man even existed, what with all the god-slaying. Nevertheless, Adol's adventures went on to inspire the travels of many other individuals, giving rise to an Age of Discovery.
Due to his travels, the cast and location of each Ys game is different. The only regularly recurring companion is Dogi, a giant but kindly man who travels alongside Adol. Originally, he was just a guy who busted Adol out of prison, but the fact that he busted through a wall to do so left quite a lasting impression, and now he's Adol's closest friend. Bearing the moniker The Wallcrusher, if Dogi appears in a game, chances are a wall's gonna be broken. His crowning moment was in Ys IV: The Dawn of Ys, where he crushes no less than six walls, some of which already have an unlocked door.
Besides that, Adol has amassed a large amount of love interests over his travels, to the point that the wiki has a list. However, Adol's one true love is adventure, and he always ends up leaving them to go on another quest. The only one Adol has explicitly returned the favor for is Feena, who's actually a goddess and had to ascend to heaven. Kinda out of his league there...
Of course, you simply can't bring up Falcom without mentioning the music. Due to the more powerful hardware of the PC-88 and PC-98, Falcom could manage more direct music than the bleeps and bloops of the NES, and by god, did they deliver. Falcom is one of the first companies to have a dedicated sound team, named Falcom Sound Team jdk (Or just JDK for short). They even have a separate group to play these songs live, JDK Band. Ys is also known for having way more rock songs than you'd expect from a fantasy RPG. They don't just break out the guitars for the boss themes, everything uses the guitars.
The usual three songs posted for RTC aren't doing it justice, so here's a list. A very long list. I can't pick just a couple, so instead I did 16.
Enjoy.
Something to note is that Ys used to have some issues with localization, but not anymore. With the help of XSEED, and now NIS America, Falcom's works are translated and released abroad. Ys VIII and Ys Origin are both on the Switch already, with YS IX being planned for a port next summer. If that's not enough for you, every Ys game is on Steam besides Ys V, which is one of the weaker entries anyways.
I'm gonna have to mention the Falcom leak, aren't I? Yeah, probably should.
Basically, there was a leak back in June that called for various Falcom ports and a Falcom character in Smash. Ys IX, Cold Steel 3 and 4, and recently Trails to Zero and Trails to Azure have been confirmed, so even if the leak's fake, they managed to get a fair bit right. I'm not usually one to bank on leaks and rumors, but it's still something worth noting./v/ - Video Games » Thread #513418360
arch.b4k.co
And now, a brief rundown on what Adol could bring. There's a lot to pull from, what with how long the series has been going, so I'll just list off a few recurring elements.
All in all, I give Adol a 45% chance. He's definitely a Terry-type situation; Not as well-known as some of his contemporaries. but incredibly influential. Not only that, but his company is smaller and has the potential to give an expansive tracklist from across their entire catalogue of works, not just Ys. He's got some serious darkhorse cred under his belt.
- Bump System - The gameplay style used in the early games, also given a callback with an item in Ys VIII. Adol could deal damage via dashing, though I think it would work best in an important Spirit like Dogi gave you Impact Run.
- Attack Momentum - Adol's attacks have generally pushed him forward somewhat. While not exactly a gimmick, Adol's normals could have him moving forward at the same time, allowing him to close the gap better.
- Three Weapons - In the Ark-styled games, Adol could change between three different weapons, something that would evolve into the three damage type system in the party games. The weapons vary between games; Basing them off of Ys VI, which uses them most prominently, there's the single-edged wind sword Livart, the double-edged fire sword Brilliante, and the thrusting thunder sword Ericcil. In Smash, Adol could use these as a stance system, or just use them for specific attacks like Byleth.
- Flash Guard and Flash Move - As mentioned above, the party games give you a boost in damage or slow time by guarding or didging at the right moment, respectively. This could be implemented as passive abilities in Adol's moveset, though the timing might be a bit precise for such a fast-paced game.
- Fireball - A recurring spell from the earlier games, when Adol has access to magical weaponry. Would probably act like a weaker version of Hero's neutral special, with the tradeoff of being faster to charge and not needing any MP.
- Spinning slash-type skill - A recurring attack, both as a wind-based spell in the Ark-styled games and as a skill in the party games. It has a bunch of different names that could be used; Maelstrom, Tornado Slash, Aerial Spin, etc.
- Rising Slash - A recurring skill from the party games, it takes the form of an upwards slash, sometimes propelling Adol into the air. Could work with any upwards attack.
- Running Slash/Sonic Slide - Another recurring skill from the part games, it's pretty self-expandatory. The amount of momentum Adol gets seems to vary between games, so it could work as a dash attack or side tilt
- Rapid thrusting-type move - Yet another recurring skill, with various different names. Works as a flurry attack.
- Sword beam-type skill - Also a recurring skill, has gone through a lot of different names (Scud Sword, Sonic Wave, Arc Shot). Faster than Cloud's Sword Beam, but smaller. Works as a neutral special or side special.
It should be noted, however, that Adol has some competition from the Trails series, most notably Estelle. I don't know too much to go in-depth on this topic, but Trails is a very popular and profitable work by Falcom's standards, and shouldn't be underestimated. It's hard to tell which of them has a better shot; I'm tempted to give Adol a little extra, but that might be bias speaking, because I'm giving him a full 100% want. The gameplay is a blast, I can't help but love his character of being a mostly average guy who wrecks divine beings on a regular basis anyways, and the music. The guitars. The music was the first thing I truly learned about Falcom-Specifically, the Ys III version of The Strongest Foe, via SmashBoards, and I was hooked after that.
Funny story, I've actually got a game idea going that I've been adding to for a while, and it's uncannily similar to Ys VIII. Behind the back action RPG with a lock-on, a dodge, a parry, access to skills by holding a shoulder button and pressing the face buttons, and an emphasis on exploration. There's definitely a lot of differences so it's not a 1:1 comparison, but I had been building on this since the summer of last year and had never heard about Ys until that point.
The similarities were just so close, and I ended up getting Ys VIII less than a week afterwards. Usually I spend a while contemplating getting a game or just offhandedly mention it in a wishlist and end up getting it as a gift. Best snap decision I've ever made.
And that concludes my longest SmashBoards post up to now. Thank you for reading.
Since you apparently do not know enough about most of the characters in this thread, despite support threads being bumped, here are some helpful resources.abstain, while i can believe ryu could get into smash i dont know enough to do a proper rating and i still have no idea what ys is. nom qbby x5
Tut tut, not posting the superior versions known as Chronicles and the PCE versions.Sooooo confession time: usually when we rerate characters, I'll just copy the music posts from the last rating and post them here. I was in a rush so that's exactly what I did today.
With that said... I think I'll post Holders of Powers here because holy crap this song is crazy.
abstain, while i can believe ryu could get into smash i dont know enough to do a proper rating and i still have no idea what ys is. nom qbby x5
is it me or did you take that a little personally?Since you apparently do not know enough about most of the characters in this thread, despite support threads being bumped, here are some helpful resources.
Who Is Ryu Hayabusa
For those who think it's easier to annoy you than to Google 'Who is ryu hayabusa' themselves.letmegooglethat.comWho Is Adol Christin
For those who think it's easier to annoy you than to Google 'Who is adol christin' themselves.letmegooglethat.com
that does say a lotView attachment 297878
This is all you need to know
Nothing has changed so far (except for Geno's death, poor guy). So i don't think i got too much to say. Now, onto the one that i never talked about:Chance: 60%
This is it!, The Third Party character that i see as THE most likely choice. Why? Many reasons.
One, Sakurai has made a big fuss of wanting to expand Smash's horizons. Because of this, it's no surprsie to me that during the course of the series, many Third Party companies have allowed their most popular and iconic and versatile characters in Smash. We have almost all the major japanese third party companies here. Capcom, Konami, Sega, SNK and Namco. The only other one i can name of the top of my head is Tecmo Koei, and while they have an Assist Trophy in Smash, i wouldn't be surprised if they wanted a bigger slice of tht Smash pie. Why Ryu out of all characters? Ninja Gaiden isn't the best selling Tecmo series (DOA and DW sell better) but neither was Mega Man for Capcom. Ryu isn't just Ninja Gaiden's main character, he is Mr. Tecmo, in the same way Terry is Mr. SNK.
-Ninja Gaiden is a long franchise with spawns way back from the 80's as an Arcade beat em up game, an era Sakurai is undobdebtly fond of. It made its way into the NES as a trilogy and is Tecmo's most well known work for the System, not to mention one of the most memorable games on the library next to Castlevania, Mega Man, Punch Out and so on. As shown above, it was even mentioned in the Wizard, a movie that's just a walking advertisement for Mario 3 in America, so it's clear that in the large gameshpere of old school games, Ryu and Ninja Gaiden are Extremely fondly remembered among gamers. The series also made appereances in almost any old school system like The Game Gear, the Amstrad, the Super Nintendo, the ZX Spectrum, Game Boy, PC Engine, etc. It wasn't just a NES Trilogy, it was one of the most memorable franchises to come from the Third Generation.
-You may think the appeal of this franchise would only apply to Nintendo boomers who laugh at game journalists who can't even pass a tutorial, but you're wrong on that. After taking a hiatus on the Fifth Generation of Systems, it came back with a vengance on the Sixth with the Ninja Gaiden Reboot. A full on hack and slash series featuring multiple weaponry for your character. It was released on the Xbox and later went on to appear on systems like the PS3 and Vita, and not to mention it became a trilogy once again showing up in the Xbox 360 and even the Wii U. It also had a spin-off in the Nintendo DS. This franchise also appeals to the non-Nintendo hardcore gamers of the 6th and 7th generations, which are becoming all the more nostalgic of these games as time passes.
Lastly, He is a recurring fighter in the Dead or Alive series. He isn't just a cameo for show, no. He's actually one of the most prominent characters in the franchise and the ONE male character that isn't overshadowed by the large female cast when it comes to beign recognizable to outsiders of the franchise (outside of maybe Hayate and Zack). He was the main narrative character in DOA2 beign the winner of the second tournament and the one who defeats the big bad of the game, Tengu. He even appears in the Koei Tecmo's Warrior games, albeit in Unplayable form in Dynasty Warriors Strikeforce and Warriors Orochi 3. He would however get his playable chance in Warriors All Stars.
So basically, not only his franchise is one of the most prominent old school series of the third and sixth generation, not only is he agruably the most prollific and iconic and popular "Video Game Ninja" in its purest form, but he's also made appereances in the other 2 of Tecmo Koei's most recognizable franchises outside of Ninja Gaiden.
He overlaps with certain types of characters that we have seen in Smash before, but he doesn't feel like a rehash since he caters to both types. An old school third party whose series was heavily feature in old school Nintendo systems for all ages? Mega Man, Simon and Hero. A M-Rated Third Party character who caters to gamers outside of usual Nintendo sphere? Snake and Joker.
Moveset? Please, this guy has a Katana, can climb walls and wall jump, can use Shurikens, Windmill Shuriken that works like a Boomerang, A Shield made out of Fire, Fire Ninjutsu, etc. And this is only his NES iteration. I haven't gotten into the full on combos Ryu can do in the Modern Games or his MASSIVE arsenal like a Scythe, a Bo, Nunchucks, Claws, and even Dual Wielding Katanas.
and before you say "MUH SHIEK" and "MUH GRENINJA" Im gonna go and repost what i said months ago:
I mean for christ sake, Sakurai considered NINJARA out of all people for the ARMS rep before setting on Min Min. Im pretty sure Sakurai has a thing for ninjas at this point.
Oh what? "MUH RELVEANCE"? Yeah sure, tell that to Banjo and Terry. and before anyone says "BUT BANJO WAS SUPER POPULAR AND THAT'S WHY RELEVANCE WAS IRRELEVANT" is a non-argument. Sakurai saw merit on the character and therefore he added him, despite his series beign dead since 2008. Terry's Smash reveal says "Smash X Fatal Fury" despite Fatal Fury beign dead since 1999, EVEN BEFORE MELEE CAME OUT, and that's because Terry has become SNK's number 1 mascot, which is why he appears in the KOF series despite his series beign dead (a case of Iconic Character, Forgotten Title).
When it comes to merit, moveset potential and legacy, Ryu is the only one who i have any major confidence outside of Geno and maaaaybe Crash. The only reason he is not rated any highter is because of me beign a pessimist in chances, the fact that Nintendo may suggest another guest that will play more to their interest, or Tecmo beign satisifed with their representation in Smash for whatever reason, etc
Outside of that, yeah, this is my pick when it comes to predictions.
Want:70%
I could go on and on about why i like Ryu Hayabusa in Smash, but you can see i already kind of did when it comes to his chances. I will say that i hope his moveset is mostly based on his NES outings, but im not against using modern or DOA elements at all either.
He's probably the only Third Party left that i want alongside Crash. I mean i like characters like Bomberman, Sophia and Quote, but those 2 are the ones that i actively would like to see.
As for Mr. Gaiden himselfCaptain Falcom
Alright y'all, it's time for another history lesson. Nihon Falcom is a Japanese game developer and publisher specializing mostly in RPGs. They've been at it since the 80s, so they're very much in the old school. It's understandable if you haven't heard about them, though, because most of their games are either old, unlocalized, on weird Japanese computers or kinda niche. If you're an NES geek, you're probably familiar with Xanadu and Faxanadu, and maybe Sorcerian and Dragon Slayer. If you're into deep cut JRPGs nowadays, chances are someone has recommended the Trails games to you, or maybe even Ys. So, yeah, Sonic this ain't.
With that frankly not very encouraging introduction, allow me to tell you why you should consider Falcom. Now, one game you probably do know is The Tower of Druaga. Either because of its status as a classic or because of its protagonist, Gil, showing up twice as a Mii Costume. What you might not know is that in Japan, it's considered one of the most influential games ever made. At the time considered a maze game (like Pac-Man, but with swords), it's regarded nowadays as the beginning of the action-adventure genre as we know it today, influencing Zelda, and leading to the creation of the Action RPG (for the sake of clarity we'll define ARPG as "Zelda, but with stats"). The first ARPGs are usually considered to be Dragon Slayer and Hydlide, which came out the same year. Dragon Slayer, the first of the two, was by Falcom. They followed up with Xanadu, and then Ys, refining the formula. Ys spawned a franchise that continues to this day, with 9 mainline titles all starring protagonist Adol Christin (took me quite a while to even mention him, huh?). Dragon Slayer spawned a ****-ton of spin-off franchises, with one of them, The Legend of Heroes, ditching the Action part in favor of being a straight JRPG. The Legend of Heroes itself spun-off into the aforementioned Trails series, which is also ongoing.
So, while most people have probably never heard of Falcom or even any of its games, its influence has rippled across the industry, starting out the genre that would lead to the likes of Secret of Mana. That's not a small feat. However, you might be thinking "okay, but there's many games in history that make their mark and are forgotten. Why should this Ys thing be any different?" You may also be wondering why, if I had to mention like 6 different game series, would Ys be the one chosen. Those are both valid questions, so I'll answer them to the best of my ability.
Why would Ys get a character and not, say, Dragon Slayer, or Trails, or Tower of Druaga, or Hydlide? Well, I think Ys has the perfect combination of attributes to be the ideal historical candidate. Simply put, I don't think either the modern Ys games or the Trails games would have much bearing on a Falcom character's inclusion. They're successful, sure, but they aren't a big deal. I think this is 100% a history pick and nothing else. So with that in mind I can't see them go for a Trails character like Estelle or Rean, because they don't represent the genre that gives Falcom its historical significance - they're from turn-based RPGs. At the same time, they can't exactly go for an old Dragon Slayer character because there isn't a recurring protagonist, nor is there one that is popular or recognizable to modern audiences to sell. In that aspect, Ys has the advantage, because Adol is the protagonist in every game and is still relevant nowadays. Hydlide is dead, aged poorly, has the disadvantage of coming second, is owned by a company that's no longer making games, and is most remembered as a pair of episodes of the Angry Video Game Nerd. And as for Tower of Druaga, aside from Gil being a Mii, it isn't technically an ARPG so I don't view it as competition.
"But GoodGrief, many games make an impact in gaming and don't get anything in Smash. What makes Ys different from, say, Ultima, or Joust, or Maniac Mansion, or Portopia Serial Murder Case?" Well, first off, I like the way you think, imaginary person. And, basically, the answer to that is basically relevance and ownership. Relevance because Ys is still getting games. As much as Sakurai might want to show off his gaming knowledge, you kinda have to sell the character to the masses. Rogue and Adventure and Tenchu are all influential games, but if people don't know who their reps are, Sakurai's explanation will only do so much. The second, ownership, is more pragmatic. Ultima is one of the most influential RPGs ever, but it's owned by EA. Do you really think they'd pick the Avatar when Commander Shepard is right there? And same with Maniac Mansion. As important as it might be, it's also owned by the people who brought you Sora. In contrast, even if you ignore the historical precedent, if you want to get a Falcom character, Adol will be one of the frontrunners.
I think that's all that needed to be said. Much will probably be made of the alleged leak that surfaced, which I don't really have any strong opinions on (though as DrifloonEmpire pointed out to me, Nintendo has been air-tight about leaks recently). My goal with this post was to illustrate why this character is different than others who have been carried by leaks alone (won't name names, but you know who I'm talking about). There is merit to be considered here, even if you err on the side of caution in regards to the leak.
I'm gonna give Adol a 15% chance, I think by the end of the day we could see him join the great fray.
Want: 90%
Confession time. I've only played old-school Falcom games. None of that new stuff, which is probably obvious given how fast I was to dismiss Trails' potential. So I've no connection to modern Ys, and therefore don't even know how Adol would play. I'm not even a huge fan of the games I did play (I had fun with them, but if you have a hard time adjusting to most retro games you definitely won't like them) and prefer the Xanadus. But I'm a sucker for history, so, yeah, that's a sheepish 90%. The only thing stronger than me liking a character is me thinking they should be in regardless of my opinion.
Noms: Scorpion x10
PMD content prediction: 12.64%