It doesn't matter whether Nintendo has to directly deal with Nomura with regards to Sora or not. At the end of the day, it's still two companies that have to be dealt with.
But that wasn't my point at all. My point was that other people unironically believe that it would be easier to negotiate for Sora than it would to negotiate for someone like 2B. And given you've felt the need to complain to me about how I was wrong and he's actually super easy to negotiate for, I feel somewhat vindicated in that belief. So tell me: is it easier to negotiate with a company for a character they own that requires cooperation with another company on their part, than it is to negotiate with a company for a character they own that doesn't require cooperation with any other companies?
Which is why you brought it up here, I'm guessing? Or was it simply because you wanted to get a quick burn in there because you feel like you've already made your point?
Anyways yeah, I do believe Sora would be a pretty boring character for Smash. From what I've seen of his gameplay in the different Kingdom Hearts games, all he does is swing his keyblade around, shoot energy shots from said keyblade, and performs huge, extravagant AoE super attacks. There's no way to make any of his normal Special moves out of any of those big carnival rides in KH3, so he's have to be limited to his less flashy combat options. That basically limits him to swinging around his keyblade and firing energy shots, which not only doesn't sound all too interesting to me, but also seems a bit too similar to Cloud.
As I had mentioned in my initial post, someone linked me to HMK's moveset concept for Sora in Smash, and given that he's considered one of the biggest Kingdom Hearts guys out there and a major proponent for getting Sora in Smash, I had high hopes that his moveset concept would convince me otherwise, especially considering how much of a fan he is of the series. Long story short, it didn't. Hell, it actually sort of vindicated my initial viewpoint. His concept for Sora was basically Cloud with Bayonetta combos and Hero's magic system and Menu gimmick. Again, that doesn't sound all too interesting to me. Also, his idea for a recovery move for Sora sounded so ****ing convoluted I honestly couldn't believe that a fan of the series would come up with it.
Now maybe I'm wrong, maybe there's actually a really cool moveset out there for Sora that is both completely original and accurate to th source games without being too convoluted. After all, my knowledge of what Sora can do is limited to what I've seen from numerous videos and I've never played any of the games myself. But until then, I simply don't think he'd be all that interesting in Smash.
Also, check out this mod: