All Bthrows were performed on Mario in Training Mode FD at the very edge of the stage. Mario is always DIing horizontally back to the stage, and continues to hold toward it to avoid physically touching the blastzone. Mario does NOT double jump to hurtbox shuffle. Assume a 1% margin of error on kill %s. Order is Bthrow Damage (damage of launching hit)/BKB/KBG/KB Angle/
Kill %.

11/15/130/45/
94

(max aura) 17/50/60/40/
112

(smash art) 6(4.5)/NA/NA/45/
120

10/80/65/41/
121

11/15/110/45/
123

10/70/75/47/
124

7/60/120/50/
129

11/60/65/40/
130

(150% worth of aura) ~14/50/60/40/
132

11/80/60/45/
133

11/70/66/45/
134

10/80/65/45/
134

11(9)/35/95/40/
134

12/60/66/45/
135

12.32/70/60/45/
135

9(4)/60/130/45/
140

(deep breathing) 10.8(7.2)/90/65/45/
141

11/85/60/52/
145

11/70/63/45/
145

8/30/120/50/
146

7/70/79/40/
146

(laser hit) 9(6+3)/80+60/60+80/35+50/
147

12/50/65/45/
148

11/70/61/45/
148

12/60/55/42/
151

9(5)/42/130/45/
152

10/60/65/45/
153

10/65/70/45/
154

(blue) 14.4/50/60/45/
156

10(5)/30/130/43/
159

10(3)/60/140/45/
163

10/60/65/45/
164

(100% worth of aura) ~11/50/60/40/
165

9(6)/90/65/45/
165

(no art) 12(9)/70/63/45/
167

11/70/60/50/
170

(speed art) 9.6(7.2)/NA/NA/45/
172

(shield art) 8.4(6.3)/NA/NA/45/
172

7/80/60/45/
173

(victim DI's slight up and toward to avoid laser) 6/80/60/35/
~176

13/60/79/60/
179

(no laser hit) 6/80/60/35/
185

(laser hit) 5(3)/80+56/20+160/45+40/
186

6(3)/60/130/45/
187

9/85/50/45/
194


8/65/60/45/
199

8/55/60/40/
205

6(3)/48/110/38/
212

12/75/45/52/
218

8/60/55/40/
221

9(6)/80/60/45/
222

7(4)/50/110/50/
224

7(4)/55/75/28/
224

7/55/66/45/
229

9/62/50/45/
236

(yellow, white, purple) 9/50/60/45/
245

(no aura) 6.6/50/60/40/
278


4/80/60/40/
279

7(5)/70/60/45/
279

(red) 7.2/50/60/45/
295
300+ Mr. G&W, Sheik, ZSS, Fox, Jigglypuff, Roy, Corrin, Mii Gunner (victim Dis up to avoid laser), Shulk (buster art)
The reason Shulk has NA on Art knockback values is that changes in knockback due to different Arts derive from values that are at least unknown to me. With Falco, the no laser hit is just the victim reaching the blastzone before the laser connects. In other words, it's the kill percent for the initial throw exclusively.