Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Just noting real quick that they're the same move sans knockback, so everybody's on the same page.I'm very curious to know which Ftilt Pit mains prefer. Dark Pit's won't kill with its reduced knockback, but the weak hit will lock and force edge slips, and they are severely lacking in moves that can do that. Pit's will kill at about 115% at the ledge when spaced, is as slow as ganon's, and the move reaches further than Marth's. Good, but could be better.
Edit: Oh yeah, and Pit's F-tilt has as much startup as Fsmash, so it's kill potential is less notable. And only 8 frames safer on block when spaced compared to Fsmash
I did say you could change the order of them mentally, and that's just how I would personally order it.they're not ordered within the tiers
the person who made the up special list did it wrong
I dunno, Bayo's ftilt1 can actually lead into a grab if you hit with the mid hitbox, and it's prime mixup food (although since our grab game sucks, it's not that deadly of one unless you're at the edge for yet ANOTHER mixup with grab DI). It can also (frame perfectly) combo into fsmash, but don't consider that too highly. I'd keep it where it is solely for it's damage output and mixup ability tho.I would recommend
B -> C
C -> B
I mean, I sold Zelda's Ftilt down, but I actually would consider it more on par with the characters in B than C based off of it as a Ftilt alone.
Bayo's Ftilt as explained only gets followups off Ftilt1 on heavier characters around 100%+, and they have to be closeish and grounded. On top of that, it has no disjoint at all and comes out quite slow. Ftilt2/3 are not much to speak of either aside the lolhitboxes. No KO power, inconsistent connectability, no real combo potential (MAYBE a frame perfect WTwist can connect during a very specific window.)
Personally, I agree keeping it in B. While it may not have any true followups, it definitely has usable mix-up potential, which not a lot of other FTilts have. It also has quite a lot of damage to boot. In my opinion, those warrant it to stay where it is. I'm sure plenty of other characters would like to have her FTilt instead of theirs...I dunno, Bayo's ftilt1 can actually lead into a grab if you hit with the mid hitbox, and it's prime mixup food (although since our grab game sucks, it's not that deadly of one unless you're at the edge for yet ANOTHER mixup with grab DI). It can also (frame perfectly) combo into fsmash, but don't consider that too highly. I'd keep it where it is solely for it's damage output and mixup ability tho.
I suppose I don't care too much, so long as her utilt and dtilt get put in their proper place :D.Personally, I agree keeping it in B. While it may not have any true followups, it definitely has usable mix-up potential, which not a lot of other FTilts have. It also has quite a lot of damage to boot. In my opinion, those warrant it to stay where it is. I'm sure plenty of other characters would like to have her FTilt instead of theirs...
True, true. We'll save them for another time...I suppose I don't care too much, so long as her utilt and dtilt get put in their proper place :D.
Except it isn't.If we're talking about Ryu's light ftilt and not strong ftilt, it's pretty garbage.
I would argue that Lucas's f-tilt should stay, or be even higher. As a Lucas/Ness co-main, I feel like his sweetspotted f-tilt is best utilized as a replacement for an f-smash. It is a good "get off me" move because it comes out fast and ends swiftly as well. Sourspotted down-angled can jab lock. Sweetspotted can kill, and set up for an easy edge guard with bair or fair. Overall, I feel this move is right where it should be.Ftilts
Also, why are and in B? Ness's is almost on the same level of Mario; poor reach, damage, no confirms etc. Relatively no reason to use. These should be in C at least. Lucas's is a bit better than Ness's, as it has some KO potential and range, but is punishable and unsafe on shield. This should not be near the top of B, but at least near the bottom of B.[/SPOILER]
: B -> low C (next to Mario)
: B -> bottom of B / top of C
No, Ness's is pretty garbage. I rate it as an equal to Mario's.Ok, that's interesting.
Anything to add for Ness's though? I see no justification for that to be where it is what-so-ever.
Ok, that's interesting.I would argue that Lucas's f-tilt should stay, or be even higher. As a Lucas/Ness co-main, I feel like his sweetspotted f-tilt is best utilized as a replacement for an f-smash. It is a good "get off me" move because it comes out fast and ends swiftly as well. Sourspotted down-angled can jab lock. Sweetspotted can kill, and set up for an easy edge guard with bair or fair. Overall, I feel this move is right where it should be.
Plus, sweetspotted it does a hefty 11% for a one hit move.
Uh, why would you ever use that? Down tilt is usually a much better option.It even can reach over the ledge and whack people if they're hanging off.
I see. Suits me for trying to act all high and mighty when I don't even consider Link a decent pocket.Ftilt tends to be easier to hit, and his Dtilt only spikes now in the middle of his sword. Most Link mains will simply opt for the ftilt especially after using bombs as traps
Ftilt tends to be easier to hit, and his Dtilt only spikes now in the middle of his sword. Most Link mains will simply opt for the ftilt especially after using bombs as trapsUh, why would you ever use that? Down tilt is usually a much better option.
Maybe because it's just so unsatisfying to hit with compared to all of Ryu's other moves. It's short range, low damage, starts at frame 8, and I see no reason why you would use it over dtilt, utilt, or jab.Except it isn't.
"He gave him the big toe!"A shame as Ryu is the "father" of the poke game.
Lucinas dtilt. A literal pokeDo you not know what a poke is?
Pivot Ftilt is also a good anti-air.I'll just jump in with the shameless Link plug. His Ftilt is one of the best ones in the game imo. Despite how slow it is it kills very early, is fairly safe on shield unless spaced poorly, covers a large area, and is an excellent tilt for pivots. It even can reach over the ledge and whack people if they're hanging off. I'd personally put it in low A because it is fairly slow on startup.
It's disjointed, slightly, damage doesn't really matter for checks or pokes, frame 8 is still decently fast; if it was frame 12, then yeah, we'd be wondering why it's so weak or so slow; outside of heavy Utilt, none of of those moves you listed have invincibility; neither light nor heavy Dtilt can't hit mid or high and light Dtilt can't push people back, checking them; light Utilt has much shorter range and isn't meant to check people while heavy Utilt is more of an anti-air; light jab has shorter range as well and heavy jab is more of an anti-air, has less active frames, and has higher recovery at 23 to light Ftilt's 17.Maybe because it's just so unsatisfying to hit with compared to all of Ryu's other moves. It's short range, low damage, starts at frame 8, and I see no reason why you would use it over dtilt, utilt, or jab.
It's also one of the few check kick Ftilts to be safe on-hit at 0 to low percents because of its high base. Cost of that is it doesn't have high growth and the high base doesn't allow it to reset like other check kick Ftilts, but hey, Ryu has light jab?, light Dtilt, and whatever moves I'm not aware of. Would also like to add how it has 4 active frames. Most check kick Ftilts have 2 to 3. The only other that comes to mind is Jigglypuff's. Yep. Jiggles has a 4 active frame Ftilt.mid range spacing tool. Foot is intangible. Safe against most of the cast on block. Frame 8 is actually good so idk what you were saying there. Also since his foot is intangible he will beat many non-disjointed buttons head on like Diddy's dtilt for example, or Sheik's ftilt. Can't really disregard a poke that gives pause to other strong characters.
Do you not know what a poke is?
A shame as Ryu is the "father" of the poke game.
Why is Ike's forward tilt A-tier but not Link's when Ike's is 13 frames of startup, 28 frames of end lag, and -12 on shield drop while Link's is 15 frames of startup, 22 frames of end lag, and -6 on shield drop?Ok new list incoming:
TL;DR:
A -> S
A -> S
B -> A
B -> A
C -> B
C -> B
C -> B
D -> B
C -> B
D -> C
B -> C
D -> C
I am still torn on dropping Bayo to C and bringing Palutena up to D, so I would like some more discussion on those two as well.
Range, KBG, and angling options on top of that small advantage in start up you already listed. (might be larger practically speaking when it comes to hitting opponents ahead of Link due to the sweeping motion. Would probably add a frame or two at least). Difference in KBG is large enough I believe to overcome the base value difference and let Ike's start killing first though I'm not 100% sure. Though like I said I thought Ike should have stayed very top of B, and then dropped Corrin behind him.Why is Ike's forward tilt A-tier but not Link's when Ike's is 13 frames of startup, 28 frames of end lag, and -12 on shield drop while Link's is 15 frames of startup, 22 frames of end lag, and -6 on shield drop?
Link's forward tilt also has more total knockback.
Link's forward tilt max knockback: 137
Ike's forward tilt max knockback: 127
"Put it in the traaaaaash!"That thing is traaaaaash.
So what tier do you suggest?All of his tilts are pretty good, tbh.