Yeah, that's why I didn't like that his old smashes were all barely touched. Dsmash was simply way too slow, and Fsmash was both too slow and too laggy, as faster smashes could be charged for the same hard reads and the recovery was long enough to be easily punished on both whiff and block. Ultimate's nerfs to shielding could make it safer on block, but it sounds like it still has that nonsensical tipper sourspot that makes it so proper positioning with it isn't even as rewarding.
The things I wanted to see most from Ultimate were improvements to his hitboxes, damage output, and combo potential. We've got some of the first and third category, with his new Nair, new Uair, and general lag reductions across the roster, but judging by the list of changes it seems like we still have oddities like the incredibly long cooldown time on Bair, the rubbish spike hitbox on Dair, or the bizarre weak late hitboxes on Usmash and Dsmash.
But what I find most peculiar is that his damage output has received more reductions than increases in Ultimate. His Smash 4 version had ferocious knockback on a lot of moves to the point that the majority of his moves become kill moves, but it always felt like most of those moves didn't have the damage output to match a "power" character's kit, especially when comparing to other characters. For example, his old Uair possessing great knockback, but only having similar damage output to Falcon and Mewtwo's much faster, comboing Uairs while being both weaker and slower than Uairs from the likes of Wario, Ganondorf, DK, etc., as if they had to take out points from all of its offensive parameters in order to balance out the hitbox duration. Reducing the damage of moves like his jab, which we've been mourning since the transition from Brawl, or his pummel just seems baffling to me.