Banjobeast158
Smash Apprentice
His Up air is sooo good in this game, especialy with the k.o. confirm off of NairUp Air change: Perhaps the best Ike buff that I benefit from aside from Eruption.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
His Up air is sooo good in this game, especialy with the k.o. confirm off of NairUp Air change: Perhaps the best Ike buff that I benefit from aside from Eruption.
Privilege my man.So I was browsing hitboxes when I came across this:
What in the world happened here? Aether's descending hitbox is small to the point it doesn't even cover all of Ragnell's blade, while Soaring Slash was given a new, bigger hitbox twice the size of Falchion's blade. This hitbox didn't spike in previous games, so they had to have made edits to it when designing this game... but they made a whole new, bigger one for Soaring Slash while leaving Aether's old size data intact or something?
I dunno man, I don't feel like that's a great argument to make when Chrom's just the third character to rip off Marth's moves, which are themselves typically a solid kit.Privilege my man.
Chrom gets to be a cool swordie with good to great moves in every category and Ike gets to use nair and only nair. Feels bizarre they traded Ike's one trick for another instead making him an all around good character.
Hey! Some of the better attacks that can multihit tend to have a bit more landing lag. While Ike can't necessarily punish these, he can use the negative frames on hit to setup his own offense or easily reposition to a better spot while resetting to neutral.Hi Guys, its been a while since I last saw this thread, but I got back into smash and would like to ask for some advice on how to deal with cross-ups, specifically cross-ups done by short characters like pikachu and mario. When they nair through the top side of Ike's sheild and land behind him, they have basically zero endlag and continue with their shield pressure or mix up grabs. What can Ike do against this kind of cross-up pressure?
Thanks!
Pretty impressed you were able to find it, glad you're still around enjoying the game!Thanks San. BTW I came across a video where I saw your Ike vs Perkinips' Mario: https://www.youtube.com/watch?v=uznUzZ1orMM
This video really showed me how well you utilized Ike's movements to keep out of Mario's traps, and then punish him on his slip ups. Major props to your Ike gameplay!
I'm not bothered by it, but he should've had one. Some of his moves feel a bit half-baked and should've had a bit more oomph to them.Are you bothered by Ike not having a blade beam in Smash?
Interesting, thanks for the heads up!The Nintendo Game of the Week Thread is currently talking about Fire Emblem: Path of Radiance.
Since it's Ike's debut game, I thought you guys might be interested in joining us. We'll welcome you!