Palutena excels at walling out aerial approaches, so that does seem like a bad time for Ike. Her aerial hitboxes apart from Nair are pretty linear through, and her ground normals are on the slow side so it seems like Ike's aerials would be pretty effective against her if he comes in low and tries to get her into the air. I seem to see people saying her recovery is easy to 2-frame as well, I take it the timing on Warp is the same regardless of what distance from the ledge she uses it from?
I pretty much agree with this in how we might have to take the matchup(granted I also still feel it’s super tough to play).
Seeing as how SH Nair is pretty good against a grounded Palutena your spacing I feel needs to be pretty spot on otherwise she can potentially punish on shield. It also leads to predictability and she can possibly stuff it before it’s active with:
- SH Nair- which is active frame 5, with additional active hits every 4 frames compared to what used to be every 5(frame 9 second hit, frame 14,etc.)
-U Tilt- Frame 8 with a additional hit every 3 frames.
Not to mention both moves some what shrink her hurtbox making the timing to hit her out of it that much harder. Outside of that I feel we may lose in the aerial department if she’s in the air before us(outside of us juggling of course). Granted if she’s good she’ll never let us really use our range effectively since jumping in with Nair for her is extremely effective on us.
All of this is fine and dandy till we get knocked off the stage. Which she has a abundance of tools to keep us off if the player is decent. On the note of 2 framing her I find it mildly inconsistent with the distances. Honestly, IMO, I don’t feel it’s easy.
The thing about the Palutena matchup is that she is faster, but you have a big sword. She is not fast enough to cover the distance of the sword if you swing it at the right times. When playing significantly faster characters your style should shift to be more defensive and zoning focused rather than going for up close nair combos.
I agree this may be a solution to aid in the matchup. Being defensive against arguably a primarily defensive/zoning character who can still out range and attack faster when she has the aerial advantage is not easy. Unless Ike is already committed to a Fair she can just jump into him and Nair to beat it before it’s active. Not to mention she doesn’t even have to commit to that; she can just shield the Fair and punish.
I do think that we have to play more grounded against her, but it’ll still be a battle of patience. F-tilt, D-tilt, Nair, and Bair are what I think are honestly some of the best things we can do against her. U-tilt is a bit iffy, and Dash attack is probably a good way to punish her side B if we aren’t stuck in shield.
IDK though just constructive food for thought. Again, still a tough fight I feel. Definitely have to be patient...Still my favorite stripper though
Edit- also forgot about parrying which, (if she parried any of those stated moves), is a pretty free punish(except on maybe Bair). IDK, once again she’s still a pain...but I’d still toss dollars on her.