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Question of the Day: [4/3/09]

Egoclapper

Smash Apprentice
Joined
Mar 16, 2009
Messages
106
Location
SoCal
what about the will you clap for my ego thing

besides the extremely obvious

or am i overthinking it
 

Rosedemon

Smash Champion
Joined
Jun 21, 2007
Messages
2,760
NEW QUESTION!

Which two characters do you think are best for a doubles team?
 

Kira-

Smash Champion
Joined
Nov 3, 2008
Messages
2,859
Location
Socal
1. Fox / Peach
2. Fox / Puff
3. Fox / Sheik

Fox + Marth/Falcon/Falco are good too... but I think it's stage dependent
Double Fox is a bit overrated imo
 

Egoclapper

Smash Apprentice
Joined
Mar 16, 2009
Messages
106
Location
SoCal
questions that just involve black and white answers with no explanation = bad questions to ask
 

Kira-

Smash Champion
Joined
Nov 3, 2008
Messages
2,859
Location
Socal
The nubs say their piece lol

puff needs a lot of time to do her damage. In the meantime that puts a lot of pressure on the fox not to get ****ed up. Peach racks up damage very quickly and can hold her own if need be. Other characters need to space properly against her, but her high priority makes it easy for her to enter the fray.

in teams puff and peach have equal recovery. Neither can be edgeguarded.

Puff also can't kill outside of fsmash and rest, and at higher percents neither of those is going to happen. Peach has nair.

Another thing is peach can disrupt a team much more easily than puff. one dash attack can mess them up, with puff there isn't an easy option like that. it takes puff awhile to get over and help her partner.

This is what usually happens:

example:
fox1 / puff vs fox2 / peach

they are positioned like this on the stage:
puff --- fox1 - fox2 --- peach

fox 1 upthrows fox2
peach runs in and dsmashes twice, racking up ~40%

example 2, same position
fox2 upthrows fox1
puff runs over to space a fair
OR
Puff tries to run over and grab
both take a lot of time, and do significantly less damage

and no, the grab doesn't mean a rest, if the fox is any good he'll see the puff coming to interrupt and DI it well ahead of time
not to mention the peach could follow up the first dsmash with a dash attack (because most likely it won't be teched) to grab or an aerial. but 2 dsmashes takes the least amount of skill so i put that up there.

If the rests come then the team looks amazing, but a really good opposing team will keep that to a minimum. Plus rest is weaker when your teammate is grabbing them, they have to be at least 40%, and anything over 90% renders rest useless as an Fsmash would be about as efficient but with less risk.
 

pockyD

Smash Legend
Joined
Jul 21, 2006
Messages
11,926
Location
San Francisco, CA
resting a grabbed opponent isn't really "risky", unless you're really fearing that 2% that it takes to wake you up

and who's dying from an fsmash at 90%? (west coast DI?)

i still think peach/fox works better because of the damage-racking (like you said), plus the fact that peach controls the space she's actually in a lot better than jiggs (who relies on controlling the space adjacent) and how peach lives much better than jiggly on most stages
 

pockyD

Smash Legend
Joined
Jul 21, 2006
Messages
11,926
Location
San Francisco, CA
no it doesn't

if they're at like 80 and over, you're not carrying them off the stage for sure (which is what i assume you're referring to); and if it's just getting out there and landing a single hit you're talking about, peach does it just as well

low percent gimps are nice and is certainly something jiggs does better than peach, but it doesn't apply to the argument of KO power
 
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