BlueXenon
Smash Lord
About this thread:
I made this thread for people to go to when they want to learn more about a character. In this thread you can find the pro's and cons on each character in brawl. This is a great thread for people who are new to brawl and are trying to pick a main character. By looking at the pro's and con's of each character, you can see what character is best for you. For example, if you are not good at recovering and are looking for a main character with a good recovery, you can check this thread for characters with good recoveries. You can also use this thread to help you learn match ups. If you want me to add or change anything, please tell me.
The list is in tier list order
What I need help with:
*More pros and cons for ice climbers
[COLLAPSE="Meta Knight is Banned"]Pros~ Gliding, fast running speed, almost all attacks have little or no lag, 6 jumps, unpredictable recovery, great DI, has no disadvantageous or even match ups, fastest shield roll, can glide twice, great edge guarder, many combo's, Up B is the best move in the game, great camper, great grab game, good air dodge.
Cons~ Special moves leave him helpless off stage, can be air release combo'd by some characters, lightweight.[/COLLAPSE]
[COLLAPSE="Open my banana"]
Pros~ Banana combos, good projectiles, good grab game, good air game, dacus.
Cons~ Terrible at stages with many platforms.[/COLLAPSE]
[COLLAPSE="Open the box"]
Pros~ Great Utilt, good stage control, some quick attacks, 5 projectiles, lowest crawl in the game, up smash has highest vertical reach in the game, dacus, great DI.
Cons~ Can get hit by his own projectiles, easily juggled, poor air game, poor recovery.[/COLLAPSE]
[COLLAPSE="Sushi"]
Pros~ Chain grab, good projectile, long ranged reflector, versatile frame traps, one of the top jabs in the game, great vertical air speed.
Cons~ Poor recovery, lightweight.[/COLLAPSE]
[COLLAPSE="Open"]
Pros~ Good range and speed, best match ups after meta knight, good air game, good out of shield options, chain grab.
Cons~ Poor recovery, easy to KO, difficult to KO heavy characters.[/COLLAPSE]
[COLLAPSE="Open"]
Pros~ Great recovery when all options are availible, best air dodge, great maneuverability and air game.
Cons~ Bad get up rolls and get up attacks, vulnerable to infinite grab releases, poor range, up special is terrible for recovering.[/COLLAPSE]
[COLLAPSE="Get Chain Grabbed"]
Pros~ Best chain grab in game, good projectiles.
Cons~ Becomes a terrible character with out Nana (terrible recovery, no meteor smash, weak attacks), slow speed, short ranged. [/COLLAPSE]
[COLLAPSE="Open"]
Pros~ Great grab and camping game, small target, great ground game, whistle has super armor.
Cons~ Poor recovery, has no pikimin after KO'd.[/COLLAPSE]
[COLLAPSE="Open"]
Pros~ Good projectiles, excellent mobility, chain grabs/grab combo's, excellent recovery, many decent approach options, great smashes.
Cons~ Lacks range on many attacks, very small shield, difficult to KO opponents in air.[/COLLAPSE]
[COLLAPSE="Open"]
Pros~ Great air game, good edge guarder, great defensive game, good combo's, good projectile.
Cons~ Easily juggled, easy to get KO'd, starts matches very weak[/COLLAPSE]
[COLLAPSE="I'm Fat"]
Pros~Chain grab, 4 jumps, best vertical knock back resistance, great range on most attacks, good edge guarder, good spacing, great spot dodge.
Cons~ Difficult to approach, a general lack of options, slowness (especially air speed), easily punished and juggled, bad horizontal distance, recovery is easily punished if it's predicted. [/COLLAPSE]
[COLLAPSE="Open"]
Pros~ Good recovery, great air game, good horizontal and rising air speed, good spacing game, good running speed, low crawl, high jumps, starts every match with three great projectiles next to her, good at juggling, good combo's, good glide toss, chain grab, good forward roll, good range, long ranged grab.
Cons~ Lightweight, very high lag on missed grabs, low damage on smashes, terrible back roll, high short hop.[/COLLAPSE]
[COLLAPSE="Open"]
Pros~ Great air game, excellent smashes, good DI, bucket can absorb projectiles and can KO very early, low crouch, great edge guarder.
Cons~ Unreliable projectile, poor ground game, very light weight. [/COLLAPSE]
[COLLAPSE="Open"]
Pros~ Zair, good projectiles, great air game.
Cons~ Poor grab game, difficulty KO'ing, meteor smash can SD if missed, poor recovery, short ranged.[/COLLAPSE]
[COLLAPSE="Open"]
Pros~ Very fast/Good ground and air speed, lasers are good at forcing people to approach. good utilt and usmash.
Cons~Lightweight, easy to combo, poor recovery.[/COLLAPSE]
[COLLAPSE="Open"]
Pros~ Fast smashes, great spacing game, good mobility, shine is invincible and can end combo's.
Cons~ landing penalty, easy to combo.[/COLLAPSE]
[COLLAPSE="I'm beautiful"]
Pros~Floating ability, great air game, great horizontal distance, beautiful, great projectile.
Cons~ Poor vertical recovery, almost no second jump, floaty, very vulnerable in air, difficulty KO'ing heavy characters.[/COLLAPSE]
[COLLAPSE="I'm fat"]
Pros~ Powerful attacks with decent speed and good hitboxes, forward grab can KO by dropping someone off stage, down special is good against shield dodges, can survive very long, can KO early.
Cons~ Poor vertical recovery, big target, easily chain grabbed, few approach options.[/COLLAPSE]
[COLLAPSE="Open"]
Pros~ Good recovery options, kirbycide, good combo ability, great grab game, strong KO attacks, excellent close-quarters fighter
Cons~ Laggy KO moves, KO'd early (easiest character to KO), short range, lacks a decent projectile, very slow on ground and in air.[/COLLAPSE]
[COLLAPSE="Open"]
Pros~Great projectiles, great recovery, can fight offstage well, good range.
Cons~Difficulty KO'ing when moves are stale, easily combo'd. [/COLLAPSE]
[COLLAPSE="Open"]Pro's~ Great projectile, choice of 3 hit jab combo or infinite jab, 2 reflectors, 4 jumps and glide, good edge guarder, great recovery.
Cons~ Weak attacks, recovery can be ruined, slow aerial movement, laggy aerials, difficult to land a KO.[/COLLAPSE]
[COLLAPSE="You'r Too Slow"]Pros~ Fastest run speed in the game by a large margin, quick run end animation, good grab game ,good air speed, has 2 invincible moves (side b and usmash), 4 recovery options, good at punishing opponents mistakes.
Cons~ Many slow attacks, short ranged, very difficult to KO opponents.[/COLLAPSE]
[COLLAPSE="Open"]
Pros~ Many high damaging/knockback attacks, long ranged, large hit boxes, excellent jab, good grab game.
Cons~ Many attacks have lag, poor recovery (little horizontal distance), small shield for a heavy weight, limited safe attacks, small ledge sweetspot.[/COLLAPSE]
[COLLAPSE="Open"]Pros~ Great air game, good ground game, good juggler, good crawl, 3 recovery options.
Cons~ Short ranged, difficulty approaching, needs to be close to opponents to excel[/COLLAPSE]
[COLLAPSE="Open"]Pros~Great projectile, great dacus, can combo fast fallers well, can lock characters in his chain.
Cons~ Lightweight, tall, difficult to KO opponents.[/COLLAPSE]
[COLLAPSE="Open"]Pros~ Up grab and back grab can KO at 150%, excels when he is not near anyone, down special absorbs projectiles and removes some damage(great for team brawls) Fsmash reflects projectiles.
Cons~ Difficult to recover, short ranged, long grab release animation.[/COLLAPSE]
[COLLAPSE="Open"]Pros~ Highest second jump in game (This is also a problem), good projectile, chain grab, good maneuverability.
Cons~ Short third jump, long shield drop animation.[/COLLAPSE]
[COLLAPSE="Open Me"]Pros~ Heavy, fast run speed, good assortment of KO moves, quick tilts/Usmash, Rock Smash and flamethrower are good zoning tools,Up B has superarmor frames, great grab range, high damage attacks, chain grab.
Cons~Chaingrabbable, slow air speed, poor clearout attack, KO potential diminishes with fatigue, limited air approach options.[/COLLAPSE]
[COLLAPSE="Do not Open"]Pros~Great air game, smallest character, fast jab and forward tilt, can stick to walls.
Cons~ Small shield, easily KO'd, poor range, light weight, long grab release animation, poor recovery.[/COLLAPSE]
[COLLAPSE="Open"]Pros~ Bullet seed comes out very fast (frame 3 IIRC) and can do big damage to unprepared opponents. Up B is useful to stuff aerial approaches, Bair is quick with great range, nair is quick and can shield poke or spike.
Cons~ Bullet seed can be DIed, slow air speed, can be outcamped by many fighters, tether recovery, sluggish KO moves makes Ivy reliant on hard reads for any KOs, razor leaf can be unreliable.[/COLLAPSE]
[COLLAPSE="Get Usmashed"]Pros~Excels when he's not near anyone, can freeze, Zair, Usmash kills very early, great pummel, down special absorbs projectiles and removes some damage(great for team brawls when team attack is on).
Cons~ Vulnerable to long distance attacks that aren't projectiles, recovery can get ruined by a few characters, long grab release animation, mostly short ranged.[/COLLAPSE]
[COLLAPSE="Open"]Pros~ Side special can block projectiles and stop recoveries, good ability to gimp, Fsmash has good range when stutter stepped, Up-B is a good OoS option.
Cons~ Difficult to KO with, poor range, bad recovery.[/COLLAPSE]
[COLLAPSE="I'm Fat"]Pros~ Great side special, very heavy, some long range attacks, good grab.
Cons~ Easily chain grabbed, slow, almost no vertical distance from recovery, large size.[/COLLAPSE]
[COLLAPSE="Open"]Pros~ Largest ledge sweetspot, great meteor smash, good edge guarder, good recovery, long ranged zair, 3 projectiles.
Cons~ Heavy and floaty, difficult to KO.[/COLLAPSE]
[COLLAPSE="Hi"]Pros~ Good speed, good jab, good mobility.
Cons~ Small hitboxes in air attacks, highest trip rate, lacks attacks with low hitboxes, difficult to hit characters on the ground while in the air, poor recovery.[/COLLAPSE]
[COLLAPSE="Open"]Pros~ Decent projectiles, great Zair, disjointed hitboxes, dacus
Cons~ Poor horizontal and verticle distance, slow attacks, terrible grab game, easily chain grabbed, terrible recovery, poor mobility, has weak moves for how slow they are.[/COLLAPSE]
[COLLAPSE="Open"]Pros~ Six jumps, good air game, dacus, great edge guarder, can combo opponents well, good recovery.
Cons~ Very light weight ( 2nd to easiest character to KO), KO'd if shield breaks, very short ranged, slow running speed.[/COLLAPSE]
[COLLAPSE="Open"]Pros~ Many KO moves, great hitboxes, great ground game, projectile's hitbox gets larger the farther it travels, good defensive game.
Cons~ Poor approach options, tall, light weight, floaty, slow running speed, lacks a decent projectile.[/COLLAPSE]
[COLLAPSE="Get Dair'ed"]Pros~ High damage and knockback on attacks, great meteor smash.
Cons~ Easily chaingrabbed, shortest grab range in the game, most moves have high ending lag, his most powerful moves have long startup time before the hitbox appears, easy to gimp, his air attacks lack low hitboxes, poor mobilty, slow running speed, tallest in the game, slow air speed, poor approach options, terrible recovery.[/COLLAPSE]
I made this thread for people to go to when they want to learn more about a character. In this thread you can find the pro's and cons on each character in brawl. This is a great thread for people who are new to brawl and are trying to pick a main character. By looking at the pro's and con's of each character, you can see what character is best for you. For example, if you are not good at recovering and are looking for a main character with a good recovery, you can check this thread for characters with good recoveries. You can also use this thread to help you learn match ups. If you want me to add or change anything, please tell me.
The list is in tier list order
What I need help with:
*More pros and cons for ice climbers
[COLLAPSE="Meta Knight is Banned"]Pros~ Gliding, fast running speed, almost all attacks have little or no lag, 6 jumps, unpredictable recovery, great DI, has no disadvantageous or even match ups, fastest shield roll, can glide twice, great edge guarder, many combo's, Up B is the best move in the game, great camper, great grab game, good air dodge.
Cons~ Special moves leave him helpless off stage, can be air release combo'd by some characters, lightweight.[/COLLAPSE]
[COLLAPSE="Open my banana"]
Pros~ Banana combos, good projectiles, good grab game, good air game, dacus.
Cons~ Terrible at stages with many platforms.[/COLLAPSE]
[COLLAPSE="Open the box"]
Pros~ Great Utilt, good stage control, some quick attacks, 5 projectiles, lowest crawl in the game, up smash has highest vertical reach in the game, dacus, great DI.
Cons~ Can get hit by his own projectiles, easily juggled, poor air game, poor recovery.[/COLLAPSE]
[COLLAPSE="Sushi"]
Pros~ Chain grab, good projectile, long ranged reflector, versatile frame traps, one of the top jabs in the game, great vertical air speed.
Cons~ Poor recovery, lightweight.[/COLLAPSE]
[COLLAPSE="Open"]
Pros~ Good range and speed, best match ups after meta knight, good air game, good out of shield options, chain grab.
Cons~ Poor recovery, easy to KO, difficult to KO heavy characters.[/COLLAPSE]
[COLLAPSE="Open"]
Pros~ Great recovery when all options are availible, best air dodge, great maneuverability and air game.
Cons~ Bad get up rolls and get up attacks, vulnerable to infinite grab releases, poor range, up special is terrible for recovering.[/COLLAPSE]
[COLLAPSE="Get Chain Grabbed"]
Pros~ Best chain grab in game, good projectiles.
Cons~ Becomes a terrible character with out Nana (terrible recovery, no meteor smash, weak attacks), slow speed, short ranged. [/COLLAPSE]
[COLLAPSE="Open"]
Pros~ Great grab and camping game, small target, great ground game, whistle has super armor.
Cons~ Poor recovery, has no pikimin after KO'd.[/COLLAPSE]
[COLLAPSE="Open"]
Pros~ Good projectiles, excellent mobility, chain grabs/grab combo's, excellent recovery, many decent approach options, great smashes.
Cons~ Lacks range on many attacks, very small shield, difficult to KO opponents in air.[/COLLAPSE]
[COLLAPSE="Open"]
Pros~ Great air game, good edge guarder, great defensive game, good combo's, good projectile.
Cons~ Easily juggled, easy to get KO'd, starts matches very weak[/COLLAPSE]
[COLLAPSE="I'm Fat"]
Pros~Chain grab, 4 jumps, best vertical knock back resistance, great range on most attacks, good edge guarder, good spacing, great spot dodge.
Cons~ Difficult to approach, a general lack of options, slowness (especially air speed), easily punished and juggled, bad horizontal distance, recovery is easily punished if it's predicted. [/COLLAPSE]
[COLLAPSE="Open"]
Pros~ Good recovery, great air game, good horizontal and rising air speed, good spacing game, good running speed, low crawl, high jumps, starts every match with three great projectiles next to her, good at juggling, good combo's, good glide toss, chain grab, good forward roll, good range, long ranged grab.
Cons~ Lightweight, very high lag on missed grabs, low damage on smashes, terrible back roll, high short hop.[/COLLAPSE]
[COLLAPSE="Open"]
Pros~ Great air game, excellent smashes, good DI, bucket can absorb projectiles and can KO very early, low crouch, great edge guarder.
Cons~ Unreliable projectile, poor ground game, very light weight. [/COLLAPSE]
[COLLAPSE="Open"]
Pros~ Zair, good projectiles, great air game.
Cons~ Poor grab game, difficulty KO'ing, meteor smash can SD if missed, poor recovery, short ranged.[/COLLAPSE]
[COLLAPSE="Open"]
Pros~ Very fast/Good ground and air speed, lasers are good at forcing people to approach. good utilt and usmash.
Cons~Lightweight, easy to combo, poor recovery.[/COLLAPSE]
[COLLAPSE="Open"]
Pros~ Fast smashes, great spacing game, good mobility, shine is invincible and can end combo's.
Cons~ landing penalty, easy to combo.[/COLLAPSE]
[COLLAPSE="I'm beautiful"]
Pros~Floating ability, great air game, great horizontal distance, beautiful, great projectile.
Cons~ Poor vertical recovery, almost no second jump, floaty, very vulnerable in air, difficulty KO'ing heavy characters.[/COLLAPSE]
[COLLAPSE="I'm fat"]
Pros~ Powerful attacks with decent speed and good hitboxes, forward grab can KO by dropping someone off stage, down special is good against shield dodges, can survive very long, can KO early.
Cons~ Poor vertical recovery, big target, easily chain grabbed, few approach options.[/COLLAPSE]
[COLLAPSE="Open"]
Pros~ Good recovery options, kirbycide, good combo ability, great grab game, strong KO attacks, excellent close-quarters fighter
Cons~ Laggy KO moves, KO'd early (easiest character to KO), short range, lacks a decent projectile, very slow on ground and in air.[/COLLAPSE]
[COLLAPSE="Open"]
Pros~Great projectiles, great recovery, can fight offstage well, good range.
Cons~Difficulty KO'ing when moves are stale, easily combo'd. [/COLLAPSE]
[COLLAPSE="Open"]Pro's~ Great projectile, choice of 3 hit jab combo or infinite jab, 2 reflectors, 4 jumps and glide, good edge guarder, great recovery.
Cons~ Weak attacks, recovery can be ruined, slow aerial movement, laggy aerials, difficult to land a KO.[/COLLAPSE]
[COLLAPSE="You'r Too Slow"]Pros~ Fastest run speed in the game by a large margin, quick run end animation, good grab game ,good air speed, has 2 invincible moves (side b and usmash), 4 recovery options, good at punishing opponents mistakes.
Cons~ Many slow attacks, short ranged, very difficult to KO opponents.[/COLLAPSE]
[COLLAPSE="Open"]
Pros~ Many high damaging/knockback attacks, long ranged, large hit boxes, excellent jab, good grab game.
Cons~ Many attacks have lag, poor recovery (little horizontal distance), small shield for a heavy weight, limited safe attacks, small ledge sweetspot.[/COLLAPSE]
[COLLAPSE="Open"]Pros~ Great air game, good ground game, good juggler, good crawl, 3 recovery options.
Cons~ Short ranged, difficulty approaching, needs to be close to opponents to excel[/COLLAPSE]
[COLLAPSE="Open"]Pros~Great projectile, great dacus, can combo fast fallers well, can lock characters in his chain.
Cons~ Lightweight, tall, difficult to KO opponents.[/COLLAPSE]
[COLLAPSE="Open"]Pros~ Up grab and back grab can KO at 150%, excels when he is not near anyone, down special absorbs projectiles and removes some damage(great for team brawls) Fsmash reflects projectiles.
Cons~ Difficult to recover, short ranged, long grab release animation.[/COLLAPSE]
[COLLAPSE="Open"]Pros~ Highest second jump in game (This is also a problem), good projectile, chain grab, good maneuverability.
Cons~ Short third jump, long shield drop animation.[/COLLAPSE]
[COLLAPSE="Open Me"]Pros~ Heavy, fast run speed, good assortment of KO moves, quick tilts/Usmash, Rock Smash and flamethrower are good zoning tools,Up B has superarmor frames, great grab range, high damage attacks, chain grab.
Cons~Chaingrabbable, slow air speed, poor clearout attack, KO potential diminishes with fatigue, limited air approach options.[/COLLAPSE]
[COLLAPSE="Do not Open"]Pros~Great air game, smallest character, fast jab and forward tilt, can stick to walls.
Cons~ Small shield, easily KO'd, poor range, light weight, long grab release animation, poor recovery.[/COLLAPSE]
[COLLAPSE="Open"]Pros~ Bullet seed comes out very fast (frame 3 IIRC) and can do big damage to unprepared opponents. Up B is useful to stuff aerial approaches, Bair is quick with great range, nair is quick and can shield poke or spike.
Cons~ Bullet seed can be DIed, slow air speed, can be outcamped by many fighters, tether recovery, sluggish KO moves makes Ivy reliant on hard reads for any KOs, razor leaf can be unreliable.[/COLLAPSE]
[COLLAPSE="Get Usmashed"]Pros~Excels when he's not near anyone, can freeze, Zair, Usmash kills very early, great pummel, down special absorbs projectiles and removes some damage(great for team brawls when team attack is on).
Cons~ Vulnerable to long distance attacks that aren't projectiles, recovery can get ruined by a few characters, long grab release animation, mostly short ranged.[/COLLAPSE]
[COLLAPSE="Open"]Pros~ Side special can block projectiles and stop recoveries, good ability to gimp, Fsmash has good range when stutter stepped, Up-B is a good OoS option.
Cons~ Difficult to KO with, poor range, bad recovery.[/COLLAPSE]
[COLLAPSE="I'm Fat"]Pros~ Great side special, very heavy, some long range attacks, good grab.
Cons~ Easily chain grabbed, slow, almost no vertical distance from recovery, large size.[/COLLAPSE]
[COLLAPSE="Open"]Pros~ Largest ledge sweetspot, great meteor smash, good edge guarder, good recovery, long ranged zair, 3 projectiles.
Cons~ Heavy and floaty, difficult to KO.[/COLLAPSE]
[COLLAPSE="Hi"]Pros~ Good speed, good jab, good mobility.
Cons~ Small hitboxes in air attacks, highest trip rate, lacks attacks with low hitboxes, difficult to hit characters on the ground while in the air, poor recovery.[/COLLAPSE]
[COLLAPSE="Open"]Pros~ Decent projectiles, great Zair, disjointed hitboxes, dacus
Cons~ Poor horizontal and verticle distance, slow attacks, terrible grab game, easily chain grabbed, terrible recovery, poor mobility, has weak moves for how slow they are.[/COLLAPSE]
[COLLAPSE="Open"]Pros~ Six jumps, good air game, dacus, great edge guarder, can combo opponents well, good recovery.
Cons~ Very light weight ( 2nd to easiest character to KO), KO'd if shield breaks, very short ranged, slow running speed.[/COLLAPSE]
[COLLAPSE="Open"]Pros~ Many KO moves, great hitboxes, great ground game, projectile's hitbox gets larger the farther it travels, good defensive game.
Cons~ Poor approach options, tall, light weight, floaty, slow running speed, lacks a decent projectile.[/COLLAPSE]
[COLLAPSE="Get Dair'ed"]Pros~ High damage and knockback on attacks, great meteor smash.
Cons~ Easily chaingrabbed, shortest grab range in the game, most moves have high ending lag, his most powerful moves have long startup time before the hitbox appears, easy to gimp, his air attacks lack low hitboxes, poor mobilty, slow running speed, tallest in the game, slow air speed, poor approach options, terrible recovery.[/COLLAPSE]