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So I've been lurking in this thread for a little while without posting, where are we at now?
Is there just like no true agreement?
Is there just like no true agreement?
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That's not something we're interested in doing. While a universal stagelist is awesome, we'd still like to leave it up to TOs to decide. It would be released as an unofficial addon, but if we come up with something good I'll base the main SSS off itThere isnt going to be true agreement.
At least not until PMDT just go with one rulset and make that an addon for the next release.
With a colour coded SS screen, striking rules and replacing the 'tournament mode' with a big ruleset sheet.
You are the only person I've ever heard say thisSpeaking of which, is the stage preview on the stage selection ever going to go back to the paint effect? I don't really like the current slash thing. It doesn't look that good.
Edit - Also the text for the names and stuff.
Why should we balance stage selection around the 3 or 4 bad characters that only work well on one or two legal stages?^Agreed. Character selection first actually hurts the more polar characters (Bowser for best example) because it's safer to play a character that's well balanced on stages than to rough things out with a character that can be easily CPed.
If the stage banner knows exactly what they are banning against, then we could much more easily balance that process. If CPing isn't strong enough, take away a ban or add a couple more CPs. If CPing is too strong, take away a few CPs or add a ban. The ability to switch characters after stage selection makes everything much more volatile.To be fair, people don't commonly complain about that kind of scenario much. General argument is "well you could have switched, or should have known/planned/etc". People more often complain when it's your situation, and suddenly you pull out Bowser or your own Ike or some WW monster.
Characters first also has problems. Doing character CP's before stages gives the winner a decent insight over what to ban, which is an influence we may not find desirable. If you have two varying characters (one likes 2 big stages, one likes 2 small stages), having to pick before stages means he knows which 2 stages to actually ban, out of the possible 4-5 you would have threatened. That leaves you with milder stage CP's generally and milder character picks, which should be a more favorable outcome for the winner if he doesn't have characters to switch with or sticks with the same char. That might be the hardest thing to sell for using that format.
About that other downside of promoting safer character picks from both sides: the winner doesn't want to lock in a niche character because that leaves him open to stage + character CP (not necessarily a bad thing, but overall character usage might consolidate towards safer choices), but it also forces the opponent to show his hand and remove the extra possibilities the loser normally could threaten to implement.
I don't mind the current system, but that may be bias because I have awesome characters with not a lot of stage or character problems.
I'm an advocate of two. I'm gonna run through a quick scenario of my set with Emukiller and how, at the end of it, I was at a huge disadvantage.That is why you only do one stage ban instead of 3. :L
3 stage bans seriously defeat the purpose of the counter-pick phase and causes more complicated rules when they don't need to be.
Stop doing 3 bans or more and everything will be fine of following the natural order of the screens.
My point wasn't whether we should or shouldn't, but that the effect of doing characters first naturally leads to safer character choices, which could mean less character diversity in tourneys. It may be a good thing to force the winner to use a safer character choice, but it can also force the loser to use a safer character since it's less likely he will obtain as good of a CP in that format. Just something for people to consider.Why should we balance stage selection around the 3 or 4 bad characters that only work well on one or two legal stages?
If the stage list is removed to where there's only 1-2 primary strong small CP, and only 1-2 primary strong large CP, then yes that looks to be the case. Bigger stages is where it gets tricky, because they don't have to necessarily carry the same exact platforms, features, etc to give similar advantages. Without Dreamland or Skyworld, stuff like FD/PS2/DP/Norfair can give someone a similar advantage (probably a non-floaty like CF). Although I guess you could classify PS2 and DP redundant and remove DP?The issues you propose exist with a 1 stage ban system don't exist if your stagelist doesn't have obviously redundant stages. Remove Skyworld/Dreamland 64/Yoshi's Story and the lines become pretty blurred in that respect.
No?@ DMG : Was it not obvious that if we were removing Skyworld we would also remove Norfair?
Stage(platform, blastZoneX, blastzoneY)^I'm pretty sure PS2 is classified as big.
This is assuming you know all of the characters your opponent can play, which shouldn't be something that smashers need to know.having to pick before stages means he knows which 2 stages to actually ban, out of the possible 4-5 you would have threatened. .
If you're referring to the stage ceiling adjustment in ~3.0 then that was because the ceilings were lower than the typical proportions of stage to blastzone and stuff.The PMDT rigged stages to weaken Fox
i'll get to it tomorrow, it's a lot of information to sort. but tl;dr here's where i think we're at right now-@Umbreon could you please update the OP with what we've been currently discussing? I don't think 3 starters is on the table anymore.
Have we?i'll get to it tomorrow, it's a lot of information to sort. but tl;dr here's where i think we're at right now-
3. we've agreed that bans should happen for every match in the set. i think thats basically a done deal
4. i think we all also agree that you cant cp to a stage that you banned. also a done deal
I have much more of a problem with FoD, but it's not really from a fairness standpoint. I just hate it. I think Yoshi's Island is completely fine, but agree that it should be a CP because of stage walls, stage curves and the big middle platform. I know there's no such thing as a totally neutral stage, but yoshi's will always be fairly far from neutral one way or the other.i thought of it as a starter, then after hearing "FoD too jank" dismissed it as a starter.
If people think FoD is too Jank, they're going to have a problem with YI.
YI should Definitely be a CP though.
I agree with this almost 100 percent.Have we?
I still don't think it makes sense to ban for a set, forcing people to remember what was banned, and messing stages up when it's VERY possible people will change characters in a game full of viable characters.
Striking for a game instead of a set removes the need to specify 4.
Striking for Set:
Prevents player changing back to a character that would have been good on the stage?
Help me out here for positives.
Striking for Game:
Easy for newcomers
Follows how the menu works (nothing is struck on the SSS when you go to it)
No Remembering what has been struck + what has been won on.
No running out of stages in longer sets.
No confusing rule about playhing on what you struck
most importantly: Follows the same rules as the first match. (we don't keep the starter strikes banned, do we?)
Not sure why the current rules are so bent on doing something different for the subsequent games in a set from what happens in the initial.
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Not sure why you're still talking about 'an extra stage for the future' too.?
We need rules for this stage set, not what may happen.
If DL64 is too large for starter (yes, i agree, it is) then put something else in.
Plenty of people were happy with FoD as a starter.
GHZ, FoD, BF, SV, PS2
that's 5 medium Blastzone starters, with varying stage widths, and platform layouts.
Unfortunately those codes break random select and striking.I don't know if people know this or not, but there are codes to add an almost unlimited number of stages and we could easily add in a stage that the community agrees upon. Not like there aren't several stages that could be removed from the game entirely without a second thought.