codfish92
Smash Ace
learn c++, it is used by a lot of programs. a good 70% probably use c++. that way you can edit other programs in the future.
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Well, it's a weight I have to bear, because there aren't any C++ classes this semester.C is glitchy as ****. plus, a lot of the extraneous stuff you need to do in C has been fixed/done for you in C++. makes things go quicker/run smoother.
lol It'd be great if we can edit the stickers.hell yes. paper bombs mabye? hidden lotus?!
Since what you'd probably end up doing is actually physically multiplying the value of the run speed by 1.1 on PSA, you would end up with a base run speed of 1.1x which then gets multiplied by 1.2 with the code, for a total run speed of 1.32x.Does the fit(char).pac file interfere with codes? Like, will editing a character's run speed by 1.1x with PSA and 1.2x with the run speed code result in an increase of 1.1x, 1.2x, or 1.32x?
we've been over this: he's not answering anymore questions.Will these ppl stop spamming up this thread with movesets and get back to asking question? POST YOUR MOVESETS ON MAKE YOUR MOVES PPL!!!
and posting movesets does relate to the topic in a way.we've been over this: he's not answering anymore questions.
That's what I wanted to do.Im gonna make BIG BOSS!!
They would need a lot of new animations made, because they would lack having enough animations for all of their moves. Unless you made every attack have the same animation, which would be lazy.i just thought of something... assist throphys... when we get model hacking and clone engine functional... wouldn't it then be possible to take their models and animations, make a moveset whith PSA and then put them in the game whith clone engine?
but we are all horrible, lol...depends on the skills of the animator...
Wait, what run speed code? Is it using the frame speed mod code to use the animation ID for running?Does the fit(char).pac file interfere with codes? Like, will editing a character's run speed by 1.1x with PSA and 1.2x with the run speed code result in an increase of 1.1x, 1.2x, or 1.32x?
Im actually a fairly good animator/modeler. I have been making models and animations for a while now. But i might not get much time to make things, some dude is paying me to do things for his source mod.but we are all horrible, lol
noone here is lik a proffessional animator, im guessing.
If we made model hacks and used the default animations, it would look bad (unless the character is in very similar proportion). Animations override default bone placement.it would also look bad
that sounds very workable if items are summonable as well as the effectsOkay I have an Idea for the item-summon script.
What if you can summon an item properties (smart bomb for instance) but mask it in a different object (sticker/money bill)? It'd be a intresting thing to try out