Plasmakirby1
Smash Journeyman
so, is plan zero considered an alternative to brawl+?
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No, not at all. It is a program that lets you edit movesets in ways you could not before. It will only improve Brawl+ in allowing characters that were cut to be remade in new ways (once the engine for running clones is made) and allowing unique changes to existing characters. It will also allow people to make their own 'just for fun' characters that will certainly be interesting to see.so, is plan zero considered an alternative to brawl+?
Oh, not at all. In fact, the Plussery plans to use Project SA to help Brawl +. It will effectively be able to create whole new characters, something that the Plussery were already planning to do.so, is plan zero considered an alternative to brawl+?
I thought "FitSmasher.pac" was that.well until a coder comes up with a code that lets you load animation files without iso hacking, arguing whether or not anybody has animation skill is pointless. unless everyone starts iso hacking.
Well, technically, the only time you would still need to iso hack anymore is when the file length is different from the original. The DSDL is capable of loading modified motion files; it's just that it can't bypass current memory limits yet.I thought "FitSmasher.pac" was that.
Is it confirmed that we must ISO hack?
One is a program for editing characters, and another is a fan modification to a game.so, is plan zero considered an alternative to brawl+?
I see.Well, technically, the only time you would still need to iso hack anymore is when the file length is different from the original. The DSDL is capable of loading modified motion files; it's just that it can't bypass current memory limits yet.
for Brawl, DVD-DLI see.
Well what kind of discs would the Wii take?
DVDs?
well, they do have a bit in common. they can edit character attack effects, hitboxes, strength, speed, and maybe more.One is a program for editing characters, and another is a fan modification to a game.
That's like asking if farmers are replacing apples.
You can do it in a single layer disc if you omit some SSE stuff.for Brawl, DVD-DL
i don't know if you can actually omit SSE stuff and still have it work.You can do it in a single layer disc if you omit some SSE stuff.
You can, that's what the first rip of the Japanese Version of Brawl was, as a fun little trivia fact. You just can't watch any of the SSE cutscenes or anything. I'm actually not sure if you can do ANY single-player stuff, actually.i don't know if you can actually omit SSE stuff and still have it work.
You're again confusing tools with ideas. The frame speed modifier codes are just things that we use to make Brawl+, the code itself isn't exclusive to the project.well, they do have a bit in common. they can edit character attack effects, hitboxes, strength, speed, and maybe more.
ok, wasn't sure.You can, that's what the first rip of the Japanese Version of Brawl was, as a fun little trivia fact. You just can't watch any of the SSE cutscenes or anything. I'm actually not sure if you can do ANY single-player stuff, actually.
probably not in a very long time cuz mac's are hard to put third party programs on. that is why most software developer's or editors don't start with the mac.when is he gonna make a beta!!! for mac.
We don't even have one for the PC.when is he gonna make a beta!!! for mac.
get boot camp, then you can just use windows on your mac and get the beta same as everyone else.when is he gonna make a beta!!! for mac.
actually, Mac was the only OS that got Microsoft Office 2008 when it came out. there wasn't even a Windows version.We don't even have one for the PC.
And no one ever starts on Mac.
Except for Mac only programmers.
i think theres a code that makes one item appear as another item. i haven't tried it though.Okay I have an Idea for the item-summon script.
What if you can summon an item properties (smart bomb for instance) but mask it in a different object (sticker/money bill)? It'd be a intresting thing to try out
Seconded. ._.2 WEEKS TO A MONTH!!!
its official. i'm gonna die.
Thirded._.2 WEEKS TO A MONTH!!!
its official. i'm gonna die.
Quadrupled ._.Thirded._.
it might even be longer than a month too. that was being... very optimistic. programs don't come out of the air, the come out of many, many, many lines of code. it will take time for it to be good2 WEEKS TO A MONTH!!!
its official. i'm gonna die.
oh thank God you just made me feel a whole lot better.it wont take longer than a month he had it finished enough to make pheonix mario so he is already a good deal through it
I was thinking the same thing lol.I wish he'd released the incomplete version that he made Phoenix Mario with, just so we could start messing with it and learning how to use it...
On a vaguely related note, why are so many people misspelling phoenix? Even PW misspelled it. Phoenix, not pheonix.
I hate to be a grammar nazi or whatever, but it's just bugging me. ._.
but he may have dedicated that entire 2 weeks when he reveled plan zero to just PMario. also, coders often get "frustrated" when a syntax error or lines of code don't work the way their supposed to and will stop for a good day or two. phatom wings may not even be working on it 24/7 like we think we think he is. the point is, with no update on his progress, every thing is in the ballpark.it wont take longer than a month he had it finished enough to make pheonix mario so he is already a good deal through it
D: ****... So it's practically done and we're still going to have to wait for an indeterminate amount of time? That's cruel. ><It's mostly already done, I plan on releasing it along side of Pharrox's model extractor/importer - I just need to get his okay first. My reason for doing so is because it would make PSA, as a whole, far more functional with many more options if it were released alongside hackable models.