Davis-Lightheart
Smash Journeyman
- Joined
- Sep 14, 2014
- Messages
- 464
I added a thread to the Pacman boards. Pfft, best of luck if that gets anything though.
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This is our real only option to get this going. Being as knowledgeable as you are, and a Backroomer, you have the Connections to find a person/group that can create an "unlock all" and TOs can then just put it on an external HDD/Flash drive.Is praying that someone hacks the **** out of the game for an "unlock everything" code a constructive alternative?
If that happens in the next month, that would easily be our best bet. But even if that happens, this project still has value since it will still help speed up the character build process significantly.
Not to mention game patches may break things, you can never depend on a modded game to work in an online infrastructure where patches happen.This is our real only option to get this going. Being as knowledgeable as you are, and a Backroomer, you have the Connections to find a person/group that can create an "unlock all" and TOs can then just put it on an external HDD/Flash drive.
After this, we can then begin to work on creating a way to implement the custom move slots for each character.
If they can make Project M, they can do this with their hands tied behind their back.
I am currently finishing my computer programming degree, so I can help as much as possible.
If we are able to extract the save file to an external hdd/flash drive, we should be able to decompile it, edit what we need, and then recompile it.
Only downfall is if it is in Japanese, we will need someone fluent to translate lol
This is our best bet on getting this to the forefront, and now is the time to do it, I have tons of experience modding games across ask platforms, only no experience modding Nintendo systems/Games
this would really work well on places like brazil where amiibo aren't cheap.custom characters need to save to their respective amiibo. there's no way to bring custom characters with you, and amiibo are the perfect way!
Nintendo would be able to appear to a more wider audience than just those looking for a tamagachi.
let me carry around my amiibo like a pokeball waiting to fight random trainers I find intall grassat school, game shops, tourneys, and conventions.
They're in the game. That's plenty natural.Reading this thread, this is exactly why I was against custom moves in the competitive scene: It doesn't naturally fit. You're literally shoehorning them into a space where they aren't needed and just over-complicate proceedings. The fact that implementing custom moves needs separate threads and game plans just goes to show how out of place they are in a competitive setting.
Someone even suggested hacking. You're seriously turning to (technically) crime for the sake of custom moves? This seriously needs a good step back and a good looking at. People gripe over PM disrespecting work on the Smash series, and now we're turning to HACKING Smash's unlockables?
Like I had mentioned in the other thread, as well as this one, the game itself is not being modded. We are editing the already pre-existing save files that determine whether something is unlocked or not.Not to mention game patches may break things, you can never depend on a modded game to work in an online infrastructure where patches happen.
Good to hear there's progress, I have faith in you and Thinkaman.Haha, that's some graphic, but this isn't about me. It's about doing something to help the community play the best game it can.
While this topic has been buzzing and many of you have been going out and getting to work, I've been working hard on the back-end getting this arranged as an official project (with Thinkaman's help, likely to no one's great surprise). What that basically means is that we're going to have improved visibility versus what we would have otherwise and likely some back-end help organizing stuff; these things are important to seeing this succeed as a truly useful resource. I have an OP drafted for any forum that has yet to make such a topic (which is most of them I think?), and I'll be thinking how to integrate those topics that are already rolling. It will probably take me a few more hours to get things fully set, but things are moving along at a good clip and we're in a good position to have something usable for TOs ASAP.
While it may not necessarily be about you, we will be needing a figurehead of sorts. A leader. Considering this whole thing is your idea, I feel it's only right that it be you. Even if you'd rather not be considered the boss here, I think it could really help our cause if we do have one. I mean McDonald's wouldn't be McDonald's without Ronald McDonald right? I'd also like to note that the graphic isn't just meant to sit there, it's meant to be a sort of Support Signature. It'll help us get the word out even when we aren't talking specifically about the project.Haha, that's some graphic, but this isn't about me. It's about doing something to help the community play the best game it can.
While this topic has been buzzing and many of you have been going out and getting to work, I've been working hard on the back-end getting this arranged as an official project (with Thinkaman's help, likely to no one's great surprise). What that basically means is that we're going to have improved visibility versus what we would have otherwise and likely some back-end help organizing stuff; these things are important to seeing this succeed as a truly useful resource. I have an OP drafted for any forum that has yet to make such a topic (which is most of them I think?), and I'll be thinking how to integrate those topics that are already rolling. It will probably take me a few more hours to get things fully set, but things are moving along at a good clip and we're in a good position to have something usable for TOs ASAP.
Or "Luma Lasers" as some commentators like to call them.(one of these days I'm going to change my avatar to some really spammable Rosalina move; perhaps if customs become a solid national standard, it will be Shooting Star Bit)
Well, so are items, and those are....banned. >_>They're in the game. That's plenty natural.
This is all back-end work; it's not work for players who don't like doing work or for TOs. This amount of work should really not be an argument against it because of that. The core issue here isn't that using customs itself really causes problems (quite a few tournaments are already running them and doing fine), but we'd like to save time (even without this, the time is reasonable, but why not save most of the time if you can do so?) and further accomdate TOs who can't unlock the customs on every Wii U and players who don't own the 3ds version but at least have common custom move preferences. The pay-out is a game that is radically more diverse and more balanced; it's such a huge, compelling pay-off that even if the custom move system were ten times as hard to work with as it actually is I'd be wanting to support it.Well, so are items, and those are....banned. >_>
Point is that just because it's in the game, doesn't mean it's exactly the greatest option for competitive play. Ensuring them being available as a standard takes a lot of extra effort for "meh" payout. If it was a natural fit, we wouldn't have to make threads or "project proposals" on how to implement them to begin with.
Please update the front page with the links so that it will be seen by everyone upon first entry :DWhew, every topic now exists. Making this many topics took me forever, and I want to make it clear that I didn't mean to come off as crabby that you were narrowly beating me to the punch SolidSense and was posting in jest about it (we had a bit of a misunderstanding on that point). That being said, it's done, and here's an index of every topic for those who want a quick reference:
As per the concern of less helpful or active character boards, we have back-up plans in place to fill in the slots for those characters as needed. Of course, character boards that are active and contribute lots of ideas will be the easiest to get a really quality result for so I definitely encourage everyone to contribute insofar as you are able, but it's not the end of the world if we have a few holes before it's done as we're ready to handle that.
As per the graphic, don't get me wrong. It's hilarious and kinda flattering to see the glorious face of my old turtle represented like that (one of these days I'm going to change my avatar to some really spammable Rosalina move; perhaps if customs become a solid national standard, it will be Shooting Star Bit). I don't have any major objection to you using my likeness (or my turtle's likeness) if you believe it will do some good, but for my part, I'm going to be focusing on the project and the community is all I'm saying.
I unlocked Custom Moves really fast by playing Smash Run on 3DS. Unlocking them on WiiU takes like forever for me, though.Not gonna lie though, unlocking content on the WiiU version is way way way easier than on the 3DS.
As far as I know, you can create an indefinite number of Miis (storage space notwithstanding I guess, like that will ever be a problem nowadays) so it should be possible to just make a Mii for every possible set and call it a day. A huge pain in the ass, but still.Should Mii Fighters really get the same approach as the other characters? The idea is to anticipate the sets people will want but Mii Fighter custom specials are so carefully balanced that it's pretty hard to anticipate people's wants, especially for the underdeveloped metagames of Gunner and Swordfighter. But then on top of that even if you guess right on someone's custom special wants, the weight might not be right. Even as an initial setup cost that sets a wii for life, I'm not sure putting 1213 min weight min height gunner on a wii is worth the hopes that someone will show up wanting to use that set.
I think that instead the setup time devoted to those characters should be spent on creating mii with certain preset height/weight parameters and named after their parameters. Then those can be used as a base to create a fighter on a wii at game-time at a tournament, or during pre-reg. If you just don't delete such setups, over time eventually you'll get all the most popular setups frequently available.