You didn't pay attention to what he was saying. He said an
exact Bowser from Melee would be low tier. You know why? Bowser is low tier in Melee.
I know he's low tier in melee
doesn't mean that with he's new model, big arms and shell (for Bair and stuff) also Fair has he's arms stretched better, Ftilts stretches he's arm better
just don't change he's animations, let them be, but copy all hitbox data from melee to brawl, since he's body is quite more flexible in brawl he's melee self as for dash speed, weight, SH start up, landing lag, etc, and damage, KB and all he will be better
make that be he's buff, ganon is being animation tweaked and all like in melee, but let bowser be flexible but with he's melee power, KB, damage etc
you know what I mean, you know I got a certain point, if he's hitboxes were conected to the same bones as melee and same hitbox size and all, he would still have better range cause he's more "flexible and big"
let that be as for now... if this doesn't turn out to be... i'll be dessapointed, and use jigglypuff intead since I'm a jigglypuff player (but a bowser fan)
I love bowser... since I was... 6 years? and that doesn't mean I want him to be top tier or not, but I want to prove that he's melee self with brawls model will not be bad
Edit:
** a difference I saw while using debbug menu in melee*
I saw that bowser's Ftilt had bad range, but the hitbox itself stayed more time, unlike brawl the hitbox terminates earlier but the result in brawl is that it has better range
so, if you see what I'm seeing, he will not be as bad as you guys point it, just keep this in mind plz... balance will occour after the beta, and I will test the bowser you call yourselfs low tier vs top tiers and post alot of videos so you can see he's not bad