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That would be 365 days aka a yearI'd estimate about 8,760 hours till second demo release.
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C'mon, now! You can't just say "approximately;" you need to give some standard deviations, man!approximately 73
yeah I said IF there's a official buid.. i wanted directions, didnt ask for the leak.. as far as im exited to play the game I want the full thing I trust this sick awesome coders and when they say its ready 4 us it will be.and the PMBR doesn't support giving out the leaks here
I'd estimate less than 4,380. Call it a hunch.I'd estimate about 8,760 hours till second demo release.
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I guess you got your chance sooner than you thought. lolThat would be 365 days aka a year![]()
Wario and Pit are both sort of in limbo right now. Good stuff and even look good...it's just a matter of finalization on many things. Wario or Pit could show up but I doubt it. Wario has more of a chance than Pit I think. Pit's upB is just really killing him right now.I love the P:M Wario, great rendition of the Wario Land moves. Is he ready(ish) to be included on the next demo or needs more tweaks?
Sorry if it has been asked before, im new here.
The only thing I stated as fact was in reference to the demo. I said "It will be the version you see on streams but limited"@ Spam: What? Please don't state your opinion as fact. It makes people antsy
We have a lot of internal debate ongoing regarding ledge occupancy duration, and its definitely an issue where there are strong camps on both sides of the issue. I think it'd be interesting to field people's opinions on ledge occupancy duration, but if this turns out to be too heated of a discussion I'd like to avoid it.I have nothing better to do at 9 in the morning than to worship that blog. So does this mean that we can start tossing out opinions on how to make Melee's ledge occupancy more ********? Also, I would assume that we're even closer to a second demo?
tytyOh btw: HAPPY BIRTHDAY SHANUS!! (my double rainbow sucks)
Well at least there is some hope, hehe.Wario and Pit are both sort of in limbo right now. Good stuff and even look good...it's just a matter of finalization on many things. Wario or Pit could show up but I doubt it. Wario has more of a chance than Pit I think. Pit's upB is just really killing him right now [...]
First of all Happy Birthday.We have a lot of internal debate ongoing regarding ledge occupancy duration, and its definitely an issue where there are strong camps on both sides of the issue. I think it'd be interesting to field people's opinions on ledge occupancy duration, but if this turns out to be too heated of a discussion I'd like to avoid it.
My personal opinion is I'd like a middle-ground between brawl and melee (results in approximately 75% melee duration). For example, nobody needs a >100% ledge roll with 79 ledge-occupied frames (total animation length) like in melee, but having a pitiful 22 frames instead on a normal ledge roll I personally think is simply too low. I like the idea of adding more precision to the ledge game, but I also think this could potentially be used as a balancing tool without directly adjusting character movesets. For example, lower occupancy could weaken potential fox gimping tools with shine, etcetc.
I think it would fun to pull in any interested MBR members into this discussion and see how they think adjusted occupancy length in melee could additionally adjust balance.
my guess is... MAGNUS!Who found the code by the way?
As you know, I support full and complete Melee ledge occupancy.We have a lot of internal debate ongoing regarding ledge occupancy duration, and its definitely an issue where there are strong camps on both sides of the issue. I think it'd be interesting to field people's opinions on ledge occupancy duration, but if this turns out to be too heated of a discussion I'd like to avoid it.
My personal opinion is I'd like a middle-ground between brawl and melee (results in approximately 75% melee duration). For example, nobody needs a >100% ledge roll with 79 ledge-occupied frames (total animation length) like in melee, but having a pitiful 22 frames instead on a normal ledge roll I personally think is simply too low. I like the idea of adding more precision to the ledge game, but I also think this could potentially be used as a balancing tool without directly adjusting character movesets. For example, lower occupancy could weaken potential fox gimping tools with shine, etcetc.
I think it would fun to pull in any interested MBR members into this discussion and see how they think adjusted occupancy length in melee could additionally adjust balance.
tyty
Not nearly enough.spam arrows there are quite a few melee players that aren't ********.
Sounds agreeable to me.I think the ONLY possible thing that I could support be toned down a bit is rolling off the ledge, and some getup attacks. I think it is essential that all of the other occupancies, especially standup occupancies stay the same as Melee.