Cubelarooso
Smash Lord
Really, the only thing I see wrong is that the animations don't match up, not with the actual length of the occupancy. As I said, the long occupancy is actually really fun (from the occupier's perspective). Thus, for me, the problem could be just as viably solved by changing the animations, rather than the occupancy. Although doing so could present a slew of other problems (with spacing or animation length, not to mention the difficulty of making the animations themselves), but none of them seem any worse than the potential problems coming from changing occupancy (player backlash, disrupted balance, and I don't even know how easy they are to edit). So, I have no real opinion on the subject, other than that it needs to look good and sensical.
Nevertheless, I'm interested in the discussion/argument/bawwing that will arise from this new capability. I always love a good dialectic, and observing the various methods by which different people choose to participate in it.
Nevertheless, I'm interested in the discussion/argument/bawwing that will arise from this new capability. I always love a good dialectic, and observing the various methods by which different people choose to participate in it.