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I coded jab resets currently work based on detecting if your previous action was laying/on ground in some form of "down" position and then checks for a hitstun velocity threshold to determine if you will enter a reset or not. Magus then refined the hitstun velocity threshhold to work at identical percents to melee.Question about jab resets: just how closely do they mirror the ones in Melee? Is it still possible to escape them with good SDI?
Killing his maneuverability for one move would be a shame. At the same time, making his projectile do minuscule damage would also be a shame.you could just make Wolf's lasers do 1% damage, but the main problem seems to be how monverable he is in the air, and that he isnt a FFer
Marth's tipped fair sends people upward.Am I the only one that feels that Wolfs fair should send the opponent in a horizontal trajectory, and not a vertical trajectory? It serves very little purpose other than killing off the top since Uair is a superior juggle option, and most of his moveset leans towards setting up side kills; shine, laser, bair, forward smash... All the moves that would normally send a character upwards, such as up tilt and grounded dair only compliment this further, akin to Sheik's A,B,C combos that end in a fair.
And of course, barring this sounds a little silly, there is also the fact that the move doesn't appear it should send the opponent up to begin with.
thats why you just use your bair. easy lolAm I the only one that feels that Wolfs fair should send the opponent in a horizontal trajectory, and not a vertical trajectory? It serves very little purpose other than killing off the top since Uair is a superior juggle option, and most of his moveset leans towards setting up side kills; shine, laser, bair, forward smash... All the moves that would normally send a character upwards, such as up tilt and grounded dair only compliment this further, akin to Sheik's A,B,C combos that end in a fair.
And of course, barring this sounds a little silly, there is also the fact that the move doesn't appear it should send the opponent up to begin with.
what I was saying that you can still technically speed it up by cutting animation times on both ends, and not for a combo, but for a bigger strategy of sorts of switching playstyles mid-match, etc.the loading time is still determined by the disk loading. even using custom textures doesn't speed it up. the most you could do is make it a set loading time like the zelda/shiek transformation. even then, its still not quick enough to change mid combo. I don't see why you would want to use all 3. Ivy sucks, and zard and squirtle are good enough characters by themselves
No it won't.Her style in Project M will mimic that to a degree.
This is an obvious hint that Dant discovered something and is now naming it after a specific type of lobster...Progress is a slow lobster.
So i see you main mk.. I dont like you either.So yeah I don't like this ynnek guy.
Lobster
Krabby isnt a lobster... wtf
No other words can describe the past 5 posts e_e
Obviously he got Krabby in the game to replace all other pokemon. <_<
You guys need to think a little.
It's a mindgame obv. Dant made Krabby undergo surgery to become a lobster.Krabby isnt a lobster
Don't be hatin bro.So i see you main mk.. I dont like you either.
Well back in 06 i decided to main mk as wellDon't be hatin bro.
I decided I'd be a Meta Knight main in 2006 :V
Also Crawdaunt
..MK is a ball with bat wings, a cape, mittens, clown shoes and a hockey mask.but...I guess it can't be helped. He looks so cool after all.
look @dat swordGod****it i'm totally abandoning my silence policy.. oh well.
..MK is a ball with bat wings, a cape, mittens, clown shoes and a hockey mask.
wutchu talkin' bout? <_<
although the speed he has does look cool...
Lmao I love this guy already.So i see you main mk.. I dont like you either.
Aww, thats so sweet How about you upload some of your hot snake vids to prove that you love me?Lmao I love this guy already.