Kirby looks really weird.
From what it looks like, Kirby's moves have low/moderate BKB, but huge KBG? Normally comboing moves like that don't kill till much higher percents... or is there a sweetspot system? Or am I just completely off?
It looks like besides the nair and maybe d throw changes most of his attacks seem to have brawlish properties. Which is good because I can't really think of anything in melee off the top of my head he had that was superior to brawl (except MAYBE inhale which had larger ranger and had suicide cancelling).
It's been a while since I've played so forgive me if I'm wrong with any of these observations:
-back throw seem to have a very nice low horizontal angle compared to brawl. Or maybe it was just DI.
-Uair seems to have retained its low knockback but received a KBG improvement? Maybe the lack of brawl move decay has had some part in this. At the very least I don't recall the attack comboing well at all in melee and I saw chu manage to link it to itself several times. The move also seems to have the semi spike back hit that other uairs of its kind have. So low knockback for a bit of combos at certain percents, semi spike and kill power. Very nice, kirby could definitely use the help
-his jumps seem a bit too small in comparison to what I'm used to seeing in brawl. Maybe the higher gravity caused this? I think they should be increased in height to compensate, or maybe its just me seeing things. Either way he should be able to make it back from the VERY bottom of FD like in melee at least.
I think his dair could use a very slight decrease in start up lag