This. Roys' recovery is absolute garbage. Marth's gets better distance and move much more quickly.
I think one major problem is how many of his moves can get CC'd very easily. His aerials are especially bad; Fair and I think Dair tend to have so little knockback that the hitstun is terrible on it.
Marth may cover a tiny bit more distance with his recovery, but the fact that Roy can upB at many different angles and hit anything near him away with phire makes it safer IMO. If my friend didn't sweetspot the stage with his upB, he was dead. If I upB'ed close enough to him, I would hit him with phire and grab the ledge. It just seems safer than Marth's.
Oh wow. I never noticed how hard Roy could be CC'ed. That's his problem...I see.
Because you've never watched the best Roys ever, Neo and Sethlon. They use that all of the time.
I actually have watched quite a few videos of Neo in the past, and a couple of Sethlon. I must've missed the vast majority of the ones that were DED-ridden or something, because I don't really know what you're talking about.
How not? It's fast, has decent range, can cancel out of any walking or running animation into either direction and is a surefire 3 hits if the 1st didn't get CC'ed, or if he's up against a spacie at low %'s.
Because
1. It's easy to CC the dtilt and
2. because it's easy to DI the nair down and get out of it.
The dtilt is easy to CC? From what I've seen and done his dtilt cannot be CC'ed if it doesn't only nick you with the tip; it pops people up every time if they're at the center, right?
The nair can be DI'ed out of, but only by smaller characters or anyone at very high %'s.
There's no such thing. >_>
I just have to disagree with this. I understand it can't gimp at early %'s, but his neutralB can most definitely gimp.
This is sooo easy to bait.
That's what his long-range tilts, nair, and shieldgrab options are for, right?
ARE YOU ****ING SERIOUS
ROYS RECOVERY IS TERRIBLE.
IT NOT SAFE NOR IS IT FLEXIBLE.
Flexible because upB can be angled. Safe because of teh phire. That's what I meant. If you're comparing it to jiggz or link's recovery, then yeah, it isn't good. But for an average recovery, it's got it's perks IMO. I definitely wasn't saying it's OP or anything.
Yeah but that fact of the matter is when you actually know how to play against Roy you know that you can CC and punish almost ALL of his moves (and since his moves do so little damage you can CC them at higher percents than most characters.), his moves do no damage, his recovery sucks, he can't kill, he's one of the easiest characters to combo in the game, and he can't space correctly because his sweetspot is in the middle of his sword.
Roy sucks.
He has his flaws, and I'm not about to say he's high tier material, but his system works. He has his crappy aerials that can easily be punished, but he has his f- and d-smash, grabs, tilts, DED and nair to keep him playable until his aerials have enough hitstun and KB. I'm just pointing out that people threw him aside because Marth was a little more polished. All he needs is a few buffs and tweaks here and there and he'll be fit for P:M; that's what I was getting at.