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You failed to notice the "when they explode part." If they miss, free punish cause of endlag. Also, they aren't that hard to perfect sheild....lol jump canceling nikitas would be ridiculous, missles would be spamed worse than samus'
You're doing it wrong if it gets reflectedif it gets reflected by someone hence theres quite a few snake remains in that position a little too long. You can already cancel the Nikta by using the shield button but that also makes it fall..
10x more loveI think Mortar is better than Nikita anyway.
Thank you TH, but, I am pretty sure we'll be about a half country or more away during the world cup, so... maybe not lolcopypaste word for word.
Fireball Stars, your Sonic impressed the hell out of me. I'm taking notes.
Even more exited to head down to Brazil during the next World Cup. Training sessions?
If that happens, I'm expecting thiswavedash out of startup?
Videos? I'd like to see a good sonic.Thank you TH, but, I am pretty sure we'll be about a half country or more away during the world cup, so... maybe not lol
Thanks everyone <3
For those who don't know the first thing about coding: Translation please?Box OO Nikita IMO.
Great, I need to cleen my keyboard now....haha, I was jokingly suggesting you can do his Box Taunt directly out of Nikita - The Nikita Box Cancel
like SDIing out of car vs truck?Just saying, smash-related ATs IRL saved me from severe head trauma. Who said video games couldn't be useful?
Nah tech-rolling in a fosset to avoid head damage. And DIing away from metal spikes. And yes, I was on foot and not drunk.like SDIing out of car vs truck?
FFFFFFFFFFF, all I can do is superslide to the store, wait that OoT techNah tech-rolling in a fosset to avoid head damage. And DIing away from metal spikes. And yes, I was on foot and not drunk.
Did someone say METAKNIGHT?Snake's box should have invincibility frames!
The way the double jump currently works is:So, the double jump thing is too much of a buff? Or just plain annoying?
I love siblings!Correction, all hitboxes except for bomb and missiles match melee exactly. The double jump and bombs are currently messed up because of the landing detection code. Brawl uses a lot of different methods to check for landing and such in many different places.
Ok, makes sense. Zair tooo good!The way the double jump currently works is:
If you normal double jump, you go about 1/5 the actual melee double jump height.
If you do a double jump and then immediately do an aerial, you will go the actual melee double jump height.
This will be fixed eventually.
Won't that mean the Wii2 will have a new Smash game before us?If you guys ever want to filter out any redundant discussion, just put up a note that says that for every correction a PMBR member needs to make to a general poster, the Project M release will be held back a day.
Hard to say. I'll go with the expected line "we'll release it when its done."Ok, let's say you guys go through all the blogposts you plan to make (and then some, adding a few and adjusting for inevitable discoveries in between). Now, let's say you run out of discoveries to cover, and then some time passes without anything significant coming up. Would you consider releasing the patch then? How long would you be willing to wait between the last "covered" discovery and release?
He lost his privledge, when he made MK. Now CAPCOM will be making the Smash games!Sakurai is not allowed to make any more Smash games. He's lost his privilege.
At least we have melee.Hard to say. I'll go with the expected line "we'll release it when its done."
MvC = Smash64He lost his privledge, when he made MK. Now CAPCOM will be making the Smash games!
Saying "when it's done" implies you have certain goals in mind for the patch, though. It says to me there's an established minimum standard for what the patch must contain before it is considered ready for release. Obviously, if that is the case, no one outside the PMBR knows what that standard is, what discoveries you're waiting on, or what "discovered" mechanics need tuning up before they are considered ready.Hard to say. I'll go with the expected line "we'll release it when its done."
You mad at dat PhoenixMvC = Smash64
MvC2 = Melee
MvC3 = Brawl
Hmm, no a good idea...
We have goals in mind, yes. However, these goals do not come at the tradeoff of time. For example, landing detection has a bunch of subtle bugs in gameplay, like certain moves will land two times over. Things like this obviously need to be fixed.Saying "when it's done" implies you have certain goals in mind for the patch, though. It says to me there's an established minimum standard for what the patch must contain before it is considered ready for release. Obviously, if that is the case, no one outside the PMBR knows what that standard is, what discoveries you're waiting on, or what "discovered" mechanics need tuning up before they are considered ready.
Unless, of course, none of that is the case, which would then mean the patch release depends on one day looking at your progress and arbitrarily saying "mmmmmmk I think we're good for now."
Not trying to pressure you guys or anything. I just want to know more or less the mindset of the PMBR on what "done" means.
lol nah, I'm mad at dat easy mode. The game's fun though.You mad at dat Phoenix
As you should. Like I said, I am in no way trying to rush you.We have goals in mind, yes. However, these goals do not come at the tradeoff of time. For example, landing detection has a bunch of subtle bugs in gameplay, like certain moves will land two times over. Things like this obviously need to be fixed.
We aren't going to rush this, we have made a lot of progress, but also have a lot of tidying up to do. In an ideal world we would have the engine entirely done. How feasible that is though, is a different story.
lol Deadpool too good!lol nah, I'm mad at dat easy mode. The game's fun though.
Kind of case by case basis there. If something seems feasible, I would likely wait. However, if it seems hopeless, wouldn't make sense then. Sorry the answer isn't really an answer, but it's impossible to say really.As you should. Like I said, I am in no way trying to rush you.
What I was trying to get across was, once all the currently-implemented mechanics are tuned up and bug-free, all the discoveries made are then revealed through blogposts, and no new discoveries are made in the mean time, would you be willing to release then, or wait a little more time in case something desirable, such as tethers (that is, of course, assuming you haven't already fixed them and haven't told us yet), comes up?