ValTroX
Smash Ace
Lucas is good enough, you just don't know someone who plays him decently.
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well he doesn't seem too bad but he so far seems the worst in the demo.Lucas is a decent comboist, and good at pressuring shields. He also has a decent projectile game as is excellent at gimping thanks to his Up B. His down B attack is god against low recovery characters too. He's tricky to use well, but he is fairly good. Moderate speed yet the potential to be a crazy powerhouse.
well...I have to say we are nothing alike in that aspect. I always try to point out potential in characters....I'm the one who said Puff was underrated in 06. Took everyone else 3 years to catch up. When I say someone is showing little-no potential for future development I wouldn't say it without reason. I don't think Lucas sucks....I just think right now in the demo he's bottom so far. DJC could change that. as well as landing detection.I'll just answer Spam's question with this: I used to think jiggs was awful. I could not have been more mistaken.
true...as I said here.As soon as Lucas' DJC is right he'll be fine.
I know i crew in P'Cola that play plentyI feel your pain man. NW, FL and I can't find a damn person to play smash with.
(Though alot of freindly people and good tennis players, So I suppose I can't complain)
Just miss havin a gang of people to smash with like in NC... back in the day...
/Nostalgia Glasses
Nah I have tested the demo characters extensively so far. I mean building from melee 2011 there is alot of strategies that already exist to pull from.I thought you were basing your opinion on nothing like I did with jiggs. When I got melee (about a week from release) I was sure that kirby sucked and that fox and sheik were god and I was right, but then again, most people figured that out fast lol
I agree that Lucas seems a bit lacking though. But I haven't used him enough to make any claims.
Demo tier for me so far.(keep in mind landing detection isn't fixed in the current demo)lucas is good... snake is at the bottom of the demo
On paper with certain effects you could say fox is better..on paper. However using him effectively with 100% consistency is twice is difficult.Faster shff times, unDIable nair and jab combos for free usmashes, vertical combos/KOs being unaffected by the stronger DI found on diagonal sending attacks, traction too high so shine doesn't send them as far and easier to combo, and extra +1 adv on shine hit due to electric hitlag rounding definitely make Fox much worse.
As a character I'd say he's actually better in the demo. Him being 'worse' is more of a player issue.
Well... I'm the one that said Puff was underrated in 02. Took you 3 years to catch up.I always try to point out potential in characters....I'm the one who said Puff was underrated in 06. Took everyone else 3 years to catch up.
I never said I'm the "only one" However idea's like that were so unpopular at the time if anyone agreed it would've been lost in the sea of shut the **** up noob! It's one of the main reasons I never got into smashboards...my original count i don't even remember lol. I made like 8 posts then left for good.(till 08)Well... I'm the one that said Puff was underrated in 02. Took you 3 years to catch up.
...
Seriously though, it's silly when people say these things. "I'm the one", like no one else though that... lol.
The demo is the one i'm playing so any other version is irrelevant seeing as how I can't play any other version. Currently Lucas is what he is and isn't going anywhere New features are added in. Relying on Charge B smash attacks to get the job done is like relying on Falcon Punches. You might catch some people by shock or get them in inescapable situations during recovery but after that...Lucas is just slightly worse then almost everyone so far. Even though he can beat some people he's still overall and MU wise the least capable as he exists now....on the demo. I think the PMBR members should do well to remember that we are playing the demo and we don't have access to the changes and all the characters in the game right now before responding...at least sneak addressed it......so yeah stream the demo and use lucas only in a few sets vs other characters and we shall see.If you think lucas is the worst in the demo then you need more training and fox is definitely right under sheik and probably tied with marth. I will play more lucas in streams and will even stream the demo if i have to. Your underrating him waaaay to much
It wasn't like that. C.Falcon is just easier to transfer from Melee to P:M-DEMO, due to many small aspects.Melee timings not transferring 1:1 in the demo has nothing to do with what the character can do. As a character he benefits by a lot of the stuff currently in the demo. I'm surprised you would put CF over him considering his more diagonal/horizontal combos are especially DIable (d-throw is awful for example).
I agree with this completely. I find this stage an amazing counterpick if you're playing as a heavy character like Bowser Koopa.Onett could easily be legal without question, as opposed to what it is now.
Strech out the sides and increased the speed of the cars.
This will heavily deter any sort of boundary camping as well as give players larger room for error on the boundaries should the fight proceed there. The multiple platforms above the base of the stage provide more than enough room and allow fights to carry on rather normally with a unique flow.
Even though it's a paradise for characters like Toon Link, but places with 3 platforms or more generally are.
The platform/stage layout as well as the boundaries (counting the described sides) are unique and diverse enough to allow a new branch in the metagame to develop rather naturally.
I say this based on experience in playing Muliple versions of Smash on an Onett with increased side boundaries + sped up cars.
You can either take my word for it, or you can obtain a version of Onett that replicates my description and try it for yourself.
But I can and do assure you, that I'm pretty damn serious that my described Onett is so damn legit and almost any issue/discrepancy you've had with the original version of Onett is either solved or hindered with the Onett I've described.
Real talk.
</seriousneko>
"to obtain by indirect or involved means"Do you even know what finagle means? xD
Isn't having more legal stages better? I mean, a common criticism of competitive smash in general is the tendency to ban most of the stages.Onett sucks. We don't need to finagle ****ty walkoff stages with intrusive hazards when we have so many good stages to play on.
Also, we are free to alter the hitbox of the cars, including hitbox size.Onett could easily be legal without question, as opposed to what it is now.
Strech out the sides and increased the speed of the cars.
This will heavily deter any sort of boundary camping as well as give players larger room for error on the boundaries should the fight proceed there. The multiple platforms above the base of the stage provide more than enough room and allow fights to carry on rather normally with a unique flow.
Even though it's a paradise for characters like Toon Link, but places with 3 platforms or more generally are.
The platform/stage layout as well as the boundaries (counting the described sides) are unique and diverse enough to allow a new branch in the metagame to develop rather naturally.
I say this based on experience in playing Muliple versions of Smash on an Onett with increased side boundaries + sped up cars.
You can either take my word for it, or you can obtain a version of Onett that replicates my description and try it for yourself.
But I can and do assure you, that I'm pretty damn serious that my described Onett is so damn legit and almost any issue/discrepancy you've had with the original version of Onett is either solved or hindered with the Onett I've described.
Real talk.
</seriousneko>
You must not realize just how much i actually played the demo, fox is actually alot easier to play in the demo as far as tech skill goes and you don't have to be anywhere near as precise for timings compared to melee, it would honestly just be your ability to adjust that makes you think its harder. As far as lucas goes there's still alot you can do as well. Its just how you choose to put the tools that he has together. He's deals with characters alot better than snake or sonic could in the demoThe demo is the one i'm playing so any other version is irrelevant seeing as how I can't play any other version. Currently Lucas is what he is and isn't going anywhere New features are added in. Relying on Charge B smash attacks to get the job done is like relying on Falcon Punches. You might catch some people by shock or get them in inescapable situations during recovery but after that...Lucas is just slightly worse then almost everyone so far. Even though he can beat some people he's still overall and MU wise the least capable as he exists now....on the demo. I think the PMBR members should do well to remember that we are playing the demo and we don't have access to the changes and all the characters in the game right now before responding...at least sneak addressed it......so yeah stream the demo and use lucas only in a few sets vs other characters and we shall see.
Fox is still foxy you can do almost everything the difference is in the difficulty really. Landing detection fox doesn't suck but he can be beat do to stupidness like random shine knockdowns, landing detection failures and such. not so much that "everyone is buffed to fight him" as people were claiming. Fox is still fox it just feels like the other 4 are easier. I even thought about giving him his own tier at A+ but changed my mind.
I'm not against adding stages like Great Bay back in. They're great for fun and nostalgia. I'm against screwing with them to try to make them competitive. We have no shortage of good competitive stages. Let the classics be.So I take it most people wouldn't want any more banned melee stages? :/ Thats too bad. Great Bay was such a fun stage despite all the stupid stuff that would always inevitably happen haha
I agree with this view. We have lots of competitive stages, there is no need for more. Other stages were fun because of their specific, non-competitive elements.I'm not against adding stages like Great Bay back in. They're great for fun and nostalgia. I'm against screwing with them to try to make them competitive. We have no shortage of good competitive stages. Let the classics be.
Onett doesn't "suck" nor is it "****ty"Onett sucks. We don't need to finagle ****ty walkoff stages with intrusive hazards when we have so many good stages to play on.