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Project M Social Thread

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Ecks

Smash Lord
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I actually feel that Fox's learning curve went down dramatically in the demo. Due to landing detection and light presses anything Fox does in melee can be easily replicated by pm Fox with less room for error (waveshine for example is mad easy in pm demo). Sure short hop double laser isn't as easy (it's still easy with the control stick) but that's the only inconvenience I find when playing Fox. All this "Fox is not as good" talk doesn't apply to me I guess.

I'm not a Fox player BTW.

:phone:
 

MonkUnit

Project M Back Roomer
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Good post, neko.

Now the question I have, why try and "fix" Onett to make it "better" when there are plenty of other legal stages? I thought there were enough legal stages in general and if you have too many legal stages, it'd make the stage list too large or you would have too many similar stages?
 

GP&B

Ike 'n' Ike
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Great Bay is pretty much unsalvageable. I'm all for restoring it in Brawl, but last time it was discussed on fixing it, there's pretty much nothing you can do without making it an entirely different setup altogether.
 

Ecks

Smash Lord
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Speaking of Great Bay. If we were able to bring it back, we wouldn't be able to have the rock on the left tilt back and forth based on weight. :(
But that's one of the best things about it! Wait, can the whole background scene with the moon be recreated? how about making the turtle surface in different positions?

:phone:
 

Xebenkeck

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the melee stages that haven't been recreated yet are mostly due to being a very complex stage to build. like brinstar depths, pokefloats, great Bay, icicle mountain, mute city. I don't think i need to explain the complications with these stages. Venom and Peach's castle have been sorta recreated but they are not fully up to their melee counterparts yet. They are on Brawl Vault if someone wants to see them. Also M22k has created the all n64 stages except yoshis island.
 

Xebenkeck

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Actually it wouldn't be impossible, if someone could edit the mdlo to place a bullet bill from the SSE in the stage, then add a smart bomb explosion to it, you could feasibly recreate it. But that is pretty advanced editing and only a few people know how to do that. This is also the way to potentially add the barrel to Congo Jungle, take a barrel from the SSE.
 

MonkUnit

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Those actions such as the barrel from SSE are stored in the .rel of that SSE stage file. You can't just copy and paste into another .rel file AFAIK. It wouldn't work. :c
 

GP&B

Ike 'n' Ike
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****ing hate how the complications of .rel's are holding back stage development from really reaching perfection. There's so many stages and recreations that are almost dependent on special properties or even just hitboxes to really bring them back to true form.
 

Xebenkeck

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Eternal Yoshi mentioned something about this on one of the livestreams that it is possible to take things from the SSE, but only like 5 people would know how, ppl like Magus, PW and a few others. It is true that it isnt likely, but i wouldn't say its impossible just yet ;)

Also ya, .rels are really annoying
 

Evilagram

Smash Journeyman
Joined
Oct 4, 2007
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420
So, could we please try making this theoretical legal onett? I really want to see what that would yield.
 

BinAly

Smash Apprentice
Joined
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So, could we please try making this theoretical legal onett? I really want to see what that would yield.
I believe this would be wasted energy, at least regarding the competitive focus. Making Onett funier may be worth the try.
 

NeoZ

Smash Ace
Joined
Jan 5, 2008
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955
The secret character that the PMBR has been working on is
:troll:
nyan.cat is awesome and everything, but could you tell us in how long we'll be able to see it?

And I expect you to have that song at least on warioware next time you guys stream.
 

jahkzheng

Smash Lord
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Speaking of tournament legal stages, how about Port Town?
I believe at one point it was a counterpick in brawl but it's always been more banned than anything, and some TOs use it very rarely still... I think.

I think the only thing that is missing from this stage that could make it legal are grabbable ledges (which B+ had), and a warning system for the racers as well as decreased knockback if one hits you. I think the damage is reasonable and the knockback shouldn't be "supernerfed" - it is supposed to be a hover-vehicle traveling at supersonic speeds after all. The warning system should keep most people safe or at least aware anyways.

Also, another consideration might also be to make it so that you can't get hit on certain platforms by certain racers - Death Anchor comes to mind. For instance, the side platforms on the stage section with the hole in the middle of the track and the and the two plats on the sloped wide section of track - I personally think that the lower platforms on the section of track where the racers come from the right should still be dangerous. This last part I've described isn't as important imo, but its definitely something people have and will complain about.


Edit:
It's really not important to me whether it's legal or not to be honest, but I do very much enjoy the stage and wouldn't want people complaining it was cheap if I went there even just for friendlies >.>
 

jahkzheng

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Mute City is just so much better.
I prefer Port Town for it's aesthetics and the greater number of stage sections - and it reminds me of GX, an epic F-Zero game. However, Mute City would be seriously awesome if someone like Mewtwo2000 could recreate it. It's gotta be one of the more difficult and complicated stages to make though. Would be quite an achievement if anyone could do it.


Edit:
Is Mute City in brawl?
No :/
Brawl has Big Blue instead... which is unique and fun... but it is hard to take any match on it seriously, lol.
 

GHNeko

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Good post, neko.

Now the question I have, why try and "fix" Onett to make it "better" when there are plenty of other legal stages? I thought there were enough legal stages in general and if you have too many legal stages, it'd make the stage list too large or you would have too many similar stages?
1. Why not.

2. Because a tourney legal Onett has a unique layout that isn't reminiscent of other stages, making it more valid in terms of layout than some other stages such as Rumble Falls or Skyworld or even Dracula's Castle. And on top of that, unlike DP or Rainbow which have nothing actively preventing walk off KO shenanigans, Onett does, despite it being a permanent walk off, which I believe matters more, as the window of opportunity for walk off based KOs is considerably shorter in terms of duration per opportunity.

</seriousneko>
 

GP&B

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I prefer Port Town for it's aesthetics and the greater number of stage sections - and it reminds me of GX, an epic F-Zero game. However, Mute City would be seriously awesome if someone like Mewtwo2000 could recreate it. It's gotta be one of the more difficult and complicated stages to make though. Would be quite an achievement if anyone could do it.

Aesthetics, maybe, but I really don't like a good number of the sections at all. They come in very awkwardly and their setups are weird to play on most of the time. GX is a kickass F-Zero game though, I'll give you that.

No :/
Brawl has Big Blue instead... which is unique and fun... but it is hard to take any match on it seriously, lol.
Forget about taking matches seriously, what about actually trying to have a match on it? :mistyface:
 

jahkzheng

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I don't have a problem with Mute city except for the cars and the non-existing ledge.
But you gotta have the "cars", it's a race track. Just get used to them like any other hazard. The Port Town ones should have a nerfed knockback and a warning however... if anyone is interested in making it legal. Think Monk said the racers are already nerfed in that respect. I can't remember how heavy the knockback was for the Mute City racers, but I like that they were destructible. But that stage has to be made before people worry about a detail like racer knockback, and like I said, that's a tall order.


@FrozenHobo...
Picture: funny show...
Video: Good looking stage mod for Big Blue, but if possible I'd have a racer or two drive under the Flyer every 30 seconds perhaps. Maybe have a racer sit behind the Flyer for a bit as a place to stand, then have it accelerate under it and off the stage.



Edit:
One thing that always bothered me about Big Blue, that has nothing to do with how it plays, was the scale. I know it's purely for looks and it doesn't really matter, but the characters are almost as big as the racers, lol. Corneria also has similarly silly scaling. However, I know if these things were made to scale it would be, first - a lot of work... and second - make the stages huge and likely unviable xD.
 

Sir Combee

Smash Apprentice
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I'm not against adding stages like Great Bay back in. They're great for fun and nostalgia. I'm against screwing with them to try to make them competitive. We have no shortage of good competitive stages. Let the classics be.
Sweet :) I am glad you are open to the idea of adding a few more of the classics. I agree with you though, the classics should stay the way they were. The brawl ones are better off being altered as the crappy ones don't really have nostalgia going for them. I would die a happy man to see Peach's Castle, Great Bay, and Venom back in. I'll just pray to the mighty stage dev gods
 
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