Gone for a not even quite a week and there's 60 pages of history to read. I browsed the 10-15 pages following my last post, so forgive me for addressing old topics, lol - (quite old in fact as I'm about to prove).
In regards to the Roy discussion - (always interesting, however speculative in respect to its topicality) - I'm going to revisit some thoughts and maybe formulate a couple new ideas. Obviously, Roy has been discussed before.
In a hope to not have a massively long post here, I'll just link the first page that the last "Roy" discussion I participated in started - it went on for 4 or 5 pages I believe...
http://www.smashboards.com/showthread.php?p=11306810#post11306810
First off, I'd like to reference Fireballs post in the middle of the first page (linked page) describing fairly straightforward and often considered changes. A few others made similar suggestions too. However, I myself grasped onto a more farfetched, yet - I'd argue at least - imaginative take on what can be done with Roy's Neutral B specifically.
I'll summarize and clarify basically what mostly I R MarF and I came up with for Flare Blade while seeing if the good ideas I read a few pages back could be implemented as well. So, basically:
- Flare Blade would still have it's long charge.
- The charge would set Roy's sword ablaze producing a damaging/stunning "field" around his sword as well as most of his body similar to Lucario when charging Aura Sphere but perhaps larger, thus protecting him from many attacks that aren't disjointed or projectiles.
- To clarify "stun", the stun would be "fire stun" kinda like Ness's PK Fire.
- Roy would gain invincibility in the last second before his Flare Blade fully charged/automatically deployed.
- The automatically deployed Flare Blade would produce its signature massive explosion.
- Fully deployed Flare Blade would still give Roy damage - a fair trade with it's other buffs.
- Obviously, the brunt of the damage/knockback would come from the area the blade's hitbox covered.
- In Melee, you could enter the cloud of fire immediately after the the full Flare Blade was deployed, but I'd add that Roy would also be protected from punishment to a significant extent by the explosion's "lingering flames". Character's in the midst of the explosion's cloud would be stunned and pushed back and this effect would last until the cloud had fully dissipated - little more than a second - giving Roy time recover from his own end lag.
- If used in midair, the swing of the blade would provide momentum similar to brawl Marth's but without the need to fully charge to get fair horizontal distance. This of course would benefit his recovery.
Now to consider the held charge idea and integrate it...
- When Roy starts his Flare Blade his sword begins to burn... the longer he charges, the "hotter" his sword gets and the longer he can walk around with a fiery sword. To cancel his Flare Blade he must shield or roll - like Mewtwo for instance. Fully Deployed Flare Blade also gives him the "hot sword" ability without the cancel, and it stays the longest. He can use all his moves except Flare Blade again while his sword is "hot". The catch is that a hot blade would prevent Roy from using his Flare Blade as a recovery assist. Fortuntately, instant Flare Blade - no hold - would not give the hot ability and thus tapping B a couple times would provide the recovery assist without making the sword hot. Finally, I'll describe what the hot sword ability gives Roy. Unlike when he's charging, it's not an ever present hitbox that stuns. Instead it slightly extends the range of his sword with a fiery tip that can help him with his spacing. Perhaps it would quick stun an enemy in close - a mechanic often suggested for Roy.
Anyways, sorry for seemingly going off on a tangent and doing something of a little "MYM" or whatever, but there's my dreamed up thoughts on just one aspect of Roy. Like I said before, I can't even be sure this is on topic... here's to hoping it is sometime in the future.
Edit:
Also, a quick note about Link - as there was some discussion a few pages back about him as well, and whether he should have a charged up B. The most common argument against it was that if it charged it would be more powerful. Well, what if its instant version had the hitboxes/KB that everyone likes, but the charged version had nerfed KB - or at least different and less semispike KB - and instead opted to deal heavy damage. It's not the most elegant solution I'll admit, but it shows that you could make Link's up B charge while not making it overpowered in the respect of "KB".
Whew... okay... that's a long enough post