Actually, I wouldn't agree. If it's presented right and they still knock the "Demo" for not having all the characters, that's a degree of bias and stupidity that Project M will never be able to win over. Full release or not.
Look, we can't give up on people just because of their natural bias. I think we should present it to these people in its final form, so that they have nothing to nitpick at. There will be no argument that the team is incompetent.
We can't just say, "You either accept this or you're stupid and ignorant for not liking our unfinished product." That's getting rid of a ton of potentials just because you have no persuasion skills. I've dealt with a lot of bad artists who say something along the lines of, "If you don't like it, don't look at it." It really comes off as an excuse to avoid criticism.
It bears repeating that I'm doing a ton of research into public relations, and one thing worth mentioning again is that your approach to talking people makes a HUGE difference. If you approach someone the right way, you can convince them of nearly anything.
It's a good idea to plan out PR now, but I think actual promotion should wait until the final version of the mod, because it means an easier time getting people on board when we don't have to worry about it being unfinished here or there.
One thing that needs to be recognized is that Project M has a lot of potential. Imagine if we could revive the competitive spirit that Melee had? Brawl completely dissipated that. Melee threads used to be a regular occasion all over the internet, but now they are scarce. We could bring that back, but only with the right approach to it all.
People have been talking about how to get the general audience of Brawl interested in P:M, and I have a couple ideas. Go somewhere, set up a tent or something, and get random people to play P:M (kind of like what Microsoft did with Windows Vista), telling them that this is a prototype for the next Smash Bros game they will all have the ability to play test. Once they've gotten comfortable and (hopefully the Clone Engine is done by this time) play with the new characters and new stages, tell them that this is a mod called Project:M and if they want to play it on their own all they need is a Wii, a copy of Brawl, and an SD card. Any casual Smash player would likely be ecstatic that such a thing exists (trust me, plenty of casuals would love to see Mewtwo in Brawl) contact all their friends who play Smash about it and tell them to try it as well, spreading the fan base and earning P:M legitimacy. That's the only way hype will spread away from Smashboards. The moment you post that new CSS in a forum and show Mewtwo fighting Lucario, they'll be hooked. That's the key to winning the casual audience, none of them will care about balance or competition, and if P:M is marketed to them in this manner, then they will only feel alienated and tell their friends about all these stupid tourney***s who think they can do better than Sakurai.
In terms of this whole "Tricking people" method, that's ********. Don't come to the people on false pretenses. Letting them play, then informing them of it being a mod is a decent idea, but don't claim you're nintendo.
Just saw this today over at shoryuken:
http://shoryuken.com/f7/*ucc*-ark-iii-conway-ar-4-2-11-$1000-feat-jwong-fubarduck-lil-majin-261820/
Happened yesterday unfortunately, but it's cool that they brought Project M along.
This is very nice
Hmm... ? I was simply referring to the appearance of smash 64 on a largely graphical level. And I only said "64 bit" since the N64's graphics were generated by a 64 bit processor. I suppose you're talking about the fact that most of the games used 32 bit operations - and I'm sure smash was one, but I'm not certain. But I'm very skeptical of the claim that "nothing can go higher than 32 bit at all" simply because of standards... maybe that was true for the N64's gen, or maybe I just don't understand. If you want to tell me in detail, give me a PM - I'll be gone for the next few days anyways.
Nothing can go higher than 32bit, COLORWISE. The N64 has a 64 bit PROCESSOR which it used to calculate the 3d.
Processors and colors COULD go higher than 32 bit, but nobody has a screen that can display 64 bit COLORS, and it's generally considered a useless effort.
I say this because I'm a huge pixel art buff, and I am sick to death of people calling things 8 bit.