jalued
Smash Lord
hows pound 5 going??
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I am not sure if the devs are considering having "character updade packs" but I would love to get my hands on some wario and diddy.So, if yall patched the demo soon and added new characters, who all would yall feel (the most) comfortable adding?
I can think of boozer, rob, wario and diddy right now from off the top of my head, based on what I've seen. Any others that feel close to completion to you guys?
We don't know and probably won't know until later today.hows pound 5 going??
I like PM Snake but I feel that limiting his KO's exclusively around explosives is a bad idea in the long run.just saying as an extra KO option.....ur right in a sense that his KO's revolve around his explosives now, but should he be limited to just that?
i know everybody in here has tried to u-air out of cypher atleast once and failed
....yes, even you Ulevo
That was like that in vBrawl too, if you teched at the right time the mine wouldn't hit you because you're invinc during techstands and techrolls. So... yes other characters can do this. But because the mine hits aerial opponents now too (unlike before) teching right on top of it doesn't happen as often because you're not given the chance to tech it.In a related topic, can someone test something for me?
The AI Falco somehow managed to Fastfall tech a mine, avoiding damage from the explosion.
Can other characters do this?
Known and something we DO want to fix but haven't been able to.<<<<<<<<<3
Also, not sure if this has been mentioned, but wave-dash/land distance is affected by the angle of the ground you are wave-dashing/landing on, which wasn't the case in Melee (or at least, not to such an extreme extent).
I thought it was funny.I was making a joke. You know? Exploding C4 on yourself to propel yourself upwards for a up air KO? No?
Wait, that seriously works?-The light press on the L/R buttons is screwing up my wavedashing. I know about the fix,however of plugging in the controller with the button held half in. Once I did that everything felt exactly like melee, especially Mario(i used Doc alot in melee).
Fourside is also the sh*t. Moonwalking on the UFO = total winMario Bros. is the single greatest stage in Smash Bros. history, followed by Mushroom Kingdom II.
Shame more Links and Snakes didn't enter. I'm anxious to see RyokoYaksa's Zelda/Sheik.Pound 5 Project M results: http://www.smashboards.com/showthread.php?p=12224200
9 different characters in the top 10. Dat variety!
Yes, if you hold in a button when you plug in the controller. That button is unable to register input. Meaning if you hold in R or L(or both) to where its not fully pressed. The input won't register when you light touch it. I just do it for R because i wavedash with R. I kept it for L because it helps with L-canceling(i l-cancel with L).Light touch L-cancel worked in melee, but light touch air-dodge didn't, thats why it may feel different to people. But I know people use different buttons, so whatever floats your boat.Wait, that seriously works?
You're my hero.
Being a Link main(not a pro) and having played this demo a while, I have to agree, I can feel how characters like Mario and Zelda have something that can put them up against the likes of Fox and Falco easy, but with Link I don't feel there is anything, he is better, but I'd say he's still lacking some stuff to put him against the top tiersLink has the third best projectile game in the game (behind falco and arguably/probably Mario) which is depressing considering that he has three projectiles. Three. He just isn't nimble enough to make full use of them like Mario and Falco can. I'm not saying he is bad at it, he just isn't as good at it.
I also can't agree with the statement that the bow is fantastic at gimping. You still have to read when they will pass your line of sight, you do still need a little time to wind up, and most characters want to recover low anyway. It is there, it is possible, but it is not "fantastic".
Link is a better character than his previous incarnations, but that isn't saying much by itself. I am open to being proven wrong about his character, but from here it just doesn't seem like he is even out of the bottom 4 in the demo. The cast is just too solid. Somebody has to be of the worst, right? They don't have to be bad, they just aren't as good, which is what I am saying.
yeah I agree. After watching this stream I realize now just how far there is still left to go for Project Melee. We can do it thoughguys, i just got done watching some of the best melee ever before seen. looking to the future, able to watch matchups never before viable at this level of play, with characters all nearly at the same level, my eagerness remains immeasurable. here's to the future! AND PPMD with the JVs
You forgot link's nair.I don't think any of link's aerials are hurt by landing detection except his bair and his uair. His uair because the hitbox comes out too high, and his bair because it's harder/impossible (not sure) to SH bair double jump. Might be possible, lots of other characters got fixed for that (mario's bair, ganon's bair).
You forgot link's nair.
- Go to training
- Change it to 1/4x speed
- Set camera to zoom
- Do nair
- Rage at landing detection