GP&B
Ike 'n' Ike
Brawl's loading time is the issue with the transformation time.
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Music is optional <_<.2) Some of the new stages musics aren't right. I would look into picking some of the weaker tracks (25m for example) and replacing them with Dream Land 64, Fourside (if its not already in. I can't remember), Metal Mario 64, etc.!
That is a legit bug we need to fix immediately. Thanks for finding it!Guys, don't know if this has been posted already, but I just discovered that LUCAS CAN USE SPECIAL MOVES AFTER ANY AIR DODGE ANGLED DOWNWARDS BEFORE GOING TO SPECIAL FALL ANIMATION.
You can do nifty tricks with this, try it.
That is a legit point, but on the flipside I would argue that if you are making retro stages it would make sense to go all the way and include the music by default. Just a minor quarrel, but no biggie if people disagree.Music is optional <_<.
I wish that there was some more invincibility. I can understand not being invincible the first 5-10 frames, but after that very short instance you should be invincible. I've been punished hard for transforming, and I really wanted to try incorporating more down-B into my Zelda/Shiek matches.We can't fix transformation time, it is based on loading. We made it consistent by slowing the startup and making the ending instant so you can act out of it.
um, yes you can...add the fitcharacter_xx.pac (i think, might be different ones) files to the sd card and it greatly increases (and mostly standardizes) load times...much better than making down-b unpunishable imoWe can't fix transformation time, it is based on loading. We made it consistent by slowing the startup and making the ending instant so you can act out of it.
That doesn't completely fix the issue......... the loading time will still be long.um, yes you can...add the fitcharacter_xx.pac (i think, might be different ones) files to the sd card and it greatly increases (and mostly standardizes) load times...much better than making down-b unpunishable imo
ask the bbrawl guys what they did
We've already found our first Lucas advanced technique.Guys, don't know if this has been posted already, but I just discovered that LUCAS CAN USE SPECIAL MOVES AFTER ANY AIR DODGE ANGLED DOWNWARDS BEFORE GOING TO SPECIAL FALL ANIMATION.
You can do nifty tricks with this, try it.
I guess if you never kill your opponent or knock them off stage, yeah.You can still give her some invincibility frames mid way through the animation. As it is right now its not even worth connecting them as characters. It takes so long that you may as well scrap the BV attack and replace it with a brand new attack because transforming is barely possible.
So we'll be waiting about a year to play as the other 65% of the cast?I'm pretty sure no characters will be added until all of them are ready, at which point we'll either be playing a true near-final beta or the finished product.
Eh? I was hoping to get the rest of the characters back (in their frankenstein-esque semi-vBrawl versions) by deleting PM's CSS files or whatever. Are you saying the GCT has code in it to cockblock me?There are. I wouldn't suggest you do so.
http://www.youtube.com/watch?v=Wj2YjpJbYS0That doesn't completely fix the issue......... the loading time will still be long.
It's cool though! Lucas can airdodge to down B and it gives Lucas a boost.^It's a bug. LOL.
I guess if you never kill your opponent or knock them off stage, yeah.
This is glorious. I hope the PMBR doesnt automatically remove glitches like this.Full stage homing attack.
http://www.youtube.com/watch?v=6GoTY3gSifQ
This been discussed yet? If it has, let it fade into obscurity.
We don't support this kind of thing. Please don't discuss it here.Eh? I was hoping to get the rest of the characters back (in their frankenstein-esque semi-vBrawl versions) by deleting PM's CSS files or whatever. Are you saying the GCT has code in it to cockblock me?
I refer mostly to the spinshot'd homing attack gathering enough distance to charge and release the homing attack to cut clear across FD as a type of AT, being that it's actually kinda hard to pull off repeatedly. I know the attack distance is on purpose, I just found that application to be amusing enough to warrant showing.The homing attack distance is on purpose lol.
How did they do that?
Wow, that's a significant difference. That's almost up to par with Melee's.
(late reply)The AiB thing takes about a day or so, iirc.
I used Ganondorf and Marth. Ugg used Falcon. There was a Falco that I friendlied. That's what I know off the top of the head.
My connection with Ugg (my r1) was alright for wifi and I know it had effect on both of us, but I saw them doing a fair amount of tech skill in it. I think online play might need a buffer, though.
I was thinking of doing that but I don't have the means to record stuff. That bug is really fun isn't it? It makes for an awesome AT xDOnce I'm finished doing my music and such, Imma upload a video of Lucas with his airdodge canceled special shenanigans.
This is glorious. I hope the PMBR doesnt automatically remove glitches like this.
After all, all I have to point to is "wavedashin" and "L-canceling" Look at every glitch like them and rethink if they deserve to be removed.. or if maybe theres a bit of use to keep them in.
I can also hear the gun fire, but the laser doesn't come out. maybe its just me.hey guys, I was using falco, and found that when SHFFL'ing If I fast fall too quick Falco's gun doesn't fire. maybe I'm not pressing B quick enough? maybe its LD? I can pull it off quite consistently, its just randomly.
This was in Melee. It's just more prominent here because landing detection makes the window for this to happen more open.I can also hear the gun fire, but the laser doesn't come out. maybe its just me.
Please don't. We're removing that glitch as we speak.Once I'm finished doing my music and such, Imma upload a video of Lucas with his airdodge canceled special shenanigans.