JCaesar
Smash Hero
I apologize that we've been spending too much time working on the game itself instead of superfluous stuff.
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An apology means nothing. You should actually do something about it!I apologize that we've been spending too much time working on the game itself instead of superfluous stuff.
i vote that you let them work on the game rather than superficial stuff that doesnt really matterAn apology means nothing. You should actually do something about it!
So lets assume you were a new player, would you learn more from the Marth article or the Shiek article?So... you would rather us write more on Marth even though what we have already written there basically covers who he is than actually getting back to work on preparing for the demo to give you something that is quality?
...Does not compute.
Without browning my nose too much thank you for being level headed Shanus. I've said it before, and I'll say it again, its practically just you and Shell that actually exhibit professionalism.Okay, enough flaming. It is a valid point that better clarifying what is melee marth could be an important feature for new players. With that said, we might try and wrap up some wordsmithing, but our focus will be more oriented to the more important features of our demo, which is obviously gameplay.
Have you heard of sarcasm?i vote that you let them work on the game rather than superficial stuff that doesnt really matter
Stop taking it all so personally
i'll just quote myself to end this conversation where it startedOkay, enough flaming. It is a valid point that better clarifying what is melee marth could be an important feature for new players. With that said, we might try and wrap up some wordsmithing, but our focus will be more oriented to the more important features of our demo, which is obviously gameplay.
@kaizo let the grown ups talk, mmh k?
Word count: 23.oh my bad, it was so "mature" of you to do a word-count on all the character pages and complain about it lol
Yes it will.Will the P:M demo have a custom CSS code to show only the characters who are "included?" I think it really ought to.
Quote from Falco400 regarding this question:Let me ask again.. Will there also be a PAL version of the demo?
Falco400 said:Unless we can get a working File Patch 3.5.1 code PAL users are technically screwed unless you use Riivolution. Otherwise if your disc drive isn't functioning the only way is to USB load NTSC-U Brawl (not that we are telling you to do that or supporting you to do it).
Immature? How is that immature? It would have been much more childish if I just whined without any evidence whatsoever. Is it wrong that I like to back my arguments with credible reasons?oh my bad, it was so "mature" of you to do a word-count on all the character pages and complain about it lol
Lol that's insulting to me, but it is actually pretty funny.Word count: 23.
Therefore, I cannot take what you said seriously.
Hmm, so negative edge is what it's called. Okay, if that is difficult to program, some other avenues could be explored. How about mapping the action to one of Olimar's taunts? For example, Olimar's side taunt could be used to cycle between which Pikmin is plucked. To indicate which color of Pikmin Olimar would pluck next, the color of his antenna could change correspondingly. Obviously this would cause him to lose a taunt, but it would vastly increase his utility.Well here's a possible solution: Negative Edge
Pressing B and immediately releasing B will give you a red Pikmin. Hold B instead and then immediately pressing one of the four directions and then releasing will give you blue, yellow, purple, or white Pikmin. I think this would be slower by maybe a couple of frames per pluck, but I very much like the idea of you having total control over which Pikmin you need.
The problem I see with a fixed sequence would be that the Olimar player might have limited mixups. I could be wrong though because I don't know how knowing the Pikmin order in Brawl makes him predictable, if at all.
Although I think implementing negative edge might be more difficult than I think.
Also, you, please realize that no one really cares about the character pagesImmature? How is that immature? It would have been much more childish if I just whined without any evidence whatsoever. Is it wrong that I like to back my arguments with credible reasons?
And what is the point of making fun of me in the first place? Did you write the article or something?
Lol that's insulting to me, but it is actually pretty funny.
I find a copious amount of irony in this statement.@kaizo let the grown ups talk, mmh k?
Also, you, please realize that no one really cares about the character pages
on the website. Why are you persisting with your argument?
vvvvvvI find a copious amount of irony in this statement.
Someone caresOkay, enough flaming. It is a valid point that better clarifying what is melee marth could be an important feature for new players. With that said, we might try and wrap up some wordsmithing, but our focus will be more oriented to the more important features of our demo, which is obviously gameplay.
The demo will come with the fighter files, stage files, and the basics to run Project M. Just the basics. Textures will be optional.I have a couple questions regarding the demo. First, will there be a Riivolution version released, and if so, with what XML in mind? Second, what all will come with the demo, besides the obvious? Will things like alt textures/vertex hacks, stages, menus, strap loader, etc. be included or will these be saved for the final release?
This would mean that Olimar would likely have the highest learning curve in the game, not for technical reasons, but for keeping yourself from not being predictable.Also, how about the idea of not forcing Olimar to change Pikmin after performing Pikmin-utilizing aerials and smashes?
In my opinion, for the mere fact that Wolf is the third spacey, he needs a lot of work in comparison to what was handed to us in Brawl for him to live up to expectations.I really wanted wolf to be in the demo but with him being a spacey I guess expectations are high. Oh well, it has marth and falcon in it :D
You're right, Olimar would be severely gimped if he was too predictable. You're also correct in suggesting that this conversation be moved elsewhere. I just signed up at Smashmods and I am currently reading your posts thereThis would mean that Olimar would likely have the highest learning curve in the game, not for technical reasons, but for keeping yourself from not being predictable.
For the revolving thing, I wonder what it would be like if you could switch out the Pikmin behind you. Like if you want the one that's second, you push the first to the back of the line.
I don't think this is the best place to discuss this.
Yeah thats what I figured. It's probably for the best that he's not in the demo (along with other characters like diddy and mk).In my opinion, for the mere fact that Wolf is the third spacey, he needs a lot of work in comparison to what was handed to us in Brawl for him to live up to expectations.
I agree 100%. As a Spacey he's expected to meat a certain criteria from the gate so working on perfecting him is important. I wish I could see Pit played in Project Melee at least...one >__>.In my opinion, for the mere fact that Wolf is the third spacey, he needs a lot of work in comparison to what was handed to us in Brawl for him to live up to expectations.