ValTroX
Smash Ace
hmmm make fludd reversible and jump cancel-able? the horizontal distance you gain from a charged fludd is good, so if you're able to cancel it into a jump, it shouldn't be so bad
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no cause you can use your cape to turn around and face the other direction.
but being able to angle it directly down would be great too. I just thought maybe if that isnt possible
If you added platforms could you make those destructible as well?
too*
Cool ideas. I also posited that the Fludd could have some effect on the tornado when in the air...i really like the dual mario downB, but only if in the air it performed much like melee, and then some.
for me, the 'then some' ought to add some fludd characteristics, like being sent up depending on how charged fludd is, with uncharged being the default melee. perhaps the boost spurts a very quickly degenerating amount of water under mario, something opponents under him would be forced to collide with. this way, if fast enough he could recover and then come down for the caping/bair gimp, depending on how high he was sent and how long his opponent takes to recover.
hey, or maybe the aerial downB would start out at a default straight vertical boost, but if the fludd is charged any, you could angle it in a direction to force mario to move way out off the stage for suicide gimps for clinch game finishers or to reach areas he wouldn't be able to in a quick enough fashion normally.
just spitballin here.
Only 1 if the other "pillar's" collision doesn't give me too much problems.If you added platforms could you make those destructible as well?
It actually annoys me, too.<who really cares>
10thisGive Mario his N64 upb distance. That **** was legit.
Quote so it doesn't get lost.So... suggestion for Roy, can we make it so he can turn around during DED?
Why wouldn't just turning the model around during/in-betweens slashes work?^^That would look very odd unless each hit had a turn around animation (as double edge dance looks like...a dance)
Because Marth (and thus Roy) simply does not turn for quite a few moves, so he'd need a custom turning animation on those moves. Think of how akward it would be for him to be doing thisWhy wouldn't just turning the model around during/in-betweens slashes work?
I think he meant how the cape turns other players around - cape a Marth using DB and see how it looks. *shrugs*Cape (like all other side B moves and any reverse neutral B) has you turn around before the animation starts.
I'm talking about the transition between slashes. Marth visually steps forward between each slash.
Have you even LOOKED at dancing blade?
Cape (like all other side B moves and any reverse neutral B) has you turn around before the animation starts.
I'm talking about the transition between slashes. Marth visually steps forward between each slash.
Have you even LOOKED at dancing blade?
^This^Oh? So have you never dash-danced before? Characters suddenly running in the opposite direction that they were facing without any sort of turning-animation...
I don't care either way, but it seems your reasoning is a little pointless given what the game already has.
and ^This^I think he meant how the cape turns other players around - cape a Marth using DB and see how it looks. *shrugs*
Don't really have an opinion on this... however, I agree that those Marth gifs were pretty cool.
I'm not really against this, but it seems difficult to implement a turn around > DED third hit down/up.I don't mean:
DED Right > 1 Frame > DED Left
I was just wondering why an entire custom animation had to be made, can't you just rotate the model as he does it?
Only reason I ask about DED is that it is THE most annoying thing to miss.I'm not really against this, but it seems difficult to implement a turn around > DED third hit down/up.
And while playing Roy, DED is one of the few moves I am completely satisfied with and don't really need it to change (like almost every other one of his moves).
Do it then, pleaseWe can make the moves have better combo angles and adjust the KB so that they will combo better.
Calm Down and Watch this.Cape (like all other side B moves and any reverse neutral B) has you turn around before the animation starts.
I'm talking about the transition between slashes. Marth visually steps forward between each slash.
Have you even LOOKED at dancing blade?
that was the plan from the beginning...Do it then, please