Its been quite a while since I've checked in here, but just by poking around I've discovered that this project seems to have successfully took the physics from Melee and inserted them into brawl's engine.
Now is this a complete physics change into Melee, or is it just taking some of the things that you want from Melee and putting them into your mod while keeping some of what you might want from Brawl? I've heard for instance that Ganon keeps his choke - which pleases me - but what else has gotten the same treatment?
I imagine that a weak Melee character like Kirby has retained whatever it is that made it better in Brawl or at least had it's Melee flaws worked out. I guess what I'm trying to say is... if you're using 80% of Melee in this game then is the other 20% essentially for balancing Melee?
I'm also curious how Meta Knight was or rather is being handled and how Melee clones are - if they are at all - retaining what has made them more original in Brawl. For example, I've read and seen that Falco is his much more clone-like, yet still awesome Melee self. However, is there any part of Falco that is uniquely brawl like with Ganon?
I guess long story short, I'm just interested how you guys will keep things balanced, keep things Melee, and keep things unique.
(Lol, the short question seems to be begging for a long answer...)