Good versus horrible.What's the difference in gravity between Melee and Brawl?
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Good versus horrible.What's the difference in gravity between Melee and Brawl?
***** please. I make people rage quit before their first stock is up.
Let me get in on the mix, since my P:M Sonic would beat both of yours by a long shot.I make people ban me from Sonic.
Let's go you FAKER.
Let me get in on the mix, since my P:M Sonic would beat both of yours by a long shot.
Did you... leave the SD card too?I have a lot of great replays from playing with Uuaa, Dark sonic, and a few other great melee players from FL. I'd say expect vids...but I forgot my wii at the tourney
well yeah because I can't WD SDC JC-Grab uthrow reverse utilt uair bair obvI'm really happy for you and I'mma let you finish, but my Sonic is the most stylin Sonic:M of all time.
Of ALL TIME.
This isn't really a good question. It varies from character to character. It's generally higher in Melee, however.What's the difference in gravity between Melee and Brawl?
lets hope not.Did you... leave the SD card too?
Yeah w/e it doesnt matter because i'm still better than you because i can do that and more.well yeah because I can't WD SDC JC-Grab uthrow reverse utilt uair bair obv
The point of Pokemon Trainer is to use all 3. By allowing this option, you're ignoring the feature that makes Pokemon Trainer special or else it'd just be like another Zelda/Shiek (implying that its a 2 character transformation).I've a suggestion for giving Pokémon Trainer's Pokémon their own down special while still being able to switch between Pokémon.
Modify the taunts to be able to switch Pokémon.
The advantage to this, for example:
Squirtle's Left Taunt could switch to Ivysaur, and his Right Taunt could switch to Charizard.
I don't get how Pokémon Trainer would get omitted at all from my suggestion.The point of Pokemon Trainer is to use all 3. By allowing this option, you're ignoring the feature that makes Pokemon Trainer special or else it'd just be like another Zelda/Shiek (implying that its a 2 character transformation).
there are a few pretty good videos for using brawlbox for textures at least. Just been watching them. I could definately make any basic texture now with a bit of work and a decent photo editing software (which btw,i dont have. Any suggestions apart from photoshop?)I will try to put together a BBox intro guide in the next couple nights and make it available publicly on SmashMods.
gimp maybe?there are a few pretty good videos for using brawlbox for textures at least. Just been watching them. I could definately make any basic texture now with a bit of work and a decent photo editing software (which btw,i dont have. Any suggestions apart from photoshop?)
But yeah... its looking interesting, should really get my wii cleaned so i can actually see finished products
ok now gimp works and ill only ask 1 more question cause i know this is the wrong place to post but i dont want to create an entire thread:gimp maybe?
or use the god of pic editing software...
lrn2MSpaint ;D
I'm not experienced with model hacking but i know vertex editor or.. something (forgot what the hell it's called =_=) and brawl box (to a limited extent i think) works for models.ok now gimp works and ill only ask 1 more question cause i know this is the wrong place to post but i dont want to create an entire thread:
does ash3d work for models and if not what does?
Buffering rolls is being finicky... so we're sorry if we've failed to deliver on them buuuut apparently Brawl doesn't seem to like C-stick inputs buffering crap. shanus had been trying to get it to work for awhile and has taken a sort of break from it but, will likely return to working on it once he has figured out a way to get it to work like people want it to. All the code he made does now is essentially allow you to roll with the c-stick.Whats the deal with buffering rolls?
That's how they work now...Right?Could you give the bombs a hitbox when they are flying through the air? And maybe even have it explode when 0B, hit with hitbox?
Just wanna note that this is a problem with Falco's side-B having too much priority, not TL's nair not having enough.Also..Falco's phantasm shouldn't be able to go through TL's n-air(Its in one of the vids that were recorded through JCaeser). I should be able to Edgeguard him with this.
Good stuff... though I'm not too keen about farther shooting, not-charged arrows, relative to YL. I actually liked them being a little short in Melee. The boomerang and bombs are already decent enough at long range pressure; arrows were useful in air at mid-range on opponents below because of their drop. Even moreso considering the slight stun from the fire. And depending on the circumstances, their drop could even be helpful in keeping aggressive opponents at bay as you were trying to get back to the ledge.After having played Toon Link in several matches, here are observations(and questions):
Any type of Link player barely uses arrows. TL is the link version out of all of them who uses them most though iirc.from my experience, higher level Young Link players use arrows least often out of all of his projectiles.